1
Q1 FY 03/24
Financial Results Presentation
CROOZ, Inc.
TSE Standard; Code 2138
2
Key strategies for CROOZ
- Make SHOPLIST a brand that represents fast fashion e-commerce
- Invest in new businesses to create second and third core businesses after SHOPLIST
-
Adopt two-pronged strategy for new businesses:
(1) new launches within group, and (2) M&A
- New businesses will focus on the GameFi field and the media business centered on Rank King
- 100 managers x JPY10.0bn business*
* To be achieved through CROOZ' Vision for Continual Evolution. Click here for details.
3
Consolidated results summary
Key
strategy
Make SHOPLIST a brand that represents fast fashion e-commerce
Medium- to | Annual sales | |
long-term | ||
targets | JPY | bn |
100.0 |
Q4 | 20.2 | |
JPY | bn | |
FY03/24 | ||
(FY03/23 result) |
Annual unique
purchasers
5mn
1.66mn
Average annual spend per user
JPY20,000
JPY12,135
*
Annual frequency of purchases per user
4 times
2.4times
*
* Figures are updated at the end of each fiscal year. Figures are as of end-March 2023.
4
Consolidated results summary
(million yen) | |||
2023 | 2024 | YoY | |
Q1 | Q1 | ||
Transaction | 7,599 | 6,348 | % |
value | -16.5 | ||
Operating | 246 | 271 | % |
profit | +10.0 | ||
EBITDA | 310 | 331 | % |
+6.8 |
5
Earnings Summary by Segment
(million yen)
E-commerce
GameFi
Media
Other
Q1 2023 | YoY Change | ||||
Transaction Operating | Transaction | Operating | |||
value | profit | value | profit | ||
5,436 | - | 4,370 | 42 | -19.6 | - |
27 | % | ||||
836 | 81 | 940 | 278 | +12.5% | +243.4% |
825 | 191 | 233 | 62 | -71.7% | -67.1% |
500 | 1 | 803 | -113 | +60.3% | - |
- From Q1 FY03/24, CROOZ added the GameFi related business previously included in the other business to the former Game business to create the GameFi business, and changed the name of the former Online Advertising and Media business into Media business.
