Business
Newborn Town Releases First Operating Update Since Stock Connect Inclusion, Reporting 33.0%-39.6% YoY Revenue Growth
Newborn Town, a leading global social entertainment company, released its unaudited operating data for the first quarter of 2026.
About this update from Newborn Town Inc.
HONG KONG, April 22, 2026 /PRNewswire/ -- Newborn Town, a leading global social entertainment company, released its unaudited operating data for the first quarter of 2026. For the three months ended 31 March 2026, the company's total revenue is estimated to reach RMB 2,030 million to RMB 2,130 million, reflecting a year-on-year increase of approximately 33.0% to 39.6%. Revenue from social networking business amounted to approximately RMB 1,785 million to RMB 1,865 million, representing a year-on-year increase of approximately 31.3% to 37.2%. Revenue from innovative business recorded approximately RMB 245 million to RMB 265 million, representing a year-on-year growth of approximately 46.7% to 58.7%, maintaining strong growth momentum. Social Networking Business Deepened Its Competitive Moat as Flagship Products Continue to Strengthen Market Leadership According to the announcement, the steady growth of social networking business revenue was driven by the company's continued global expansion and the deep integration of AI across the entire business chain, supporting the sustained growth of its flagship products. In the first quarter of 2026, the company continued to advance its successful strategy of replicating its product operations and market expansion experiences, further strengthening its leadership in core markets such as the MENA region and Southeast Asia, while using flagship products as strategic pioneers to accelerate expansion into high-growth and high-value markets including Latin America, Europe, Japan, and South Korea, further enhancing its global social entertainment footprint. In 2026, the Company's flagship products continued to deliver strong performance. The game-oriented social platform TopTop further improved its market position across GCC countries. According to data from Sensor Tower, in Q1, TopTop ranked 6th in the social apps category on the App Store's revenue rankings for the Middle East. In new markets, TopTop continued to expand its footprint. TopTop made solid progress in high-value markets such as Japan and Europe, ranking among the Top 10 free casual games on the Japanese App Store multiple times during the first quarter. Meanwhile, TopTop continues to leverage its UGC-driven ecosystem to expand into developed markets. It has grown into a widely adopted app in GCC markets such as Saudi Arabia and ranks among t...