Fiscal Year ended March 31, 2025
Results Briefing MaterialsMarvelous Inc.
May 9, 2025
Stock Code: 7844 (Prime Market)
1 Fiscal Year Ended March 2025, Results Summary 2 Segment Results 3 Full-Year Forecast for the Fiscal Year Ending March 2026 4 Supplementary Material
Copyright © Marvelous Inc. All rights reserved. 2
ContentsFiscal Year Ended March 2025, Results Summary
Copyright © Marvelous Inc. All rights reserved. 3
Fiscal Year Ended March 2025, Results Summary
Net sales decreased owing to fewer releases of core consumer titles compared with the previous term as well as a sales slump of new titles and failure to achieve planned sales of those titles
Operating profit declined due to a decrease in revenue related to stage visual productions in the audio & visual business, write-off of content assets related to some anime titles, and losses from IP development investments
Profit returned to black, driven by elimination of prior-year extraordinary losses, despite an extraordinary loss from the full write-off of some amusement machine assets and the reversal of deferred tax assets at subsidiaries
Fiscal Year ended March 2024
(Unit: million yen) Actual Profit ratio
Fiscal Year ended March 2025
Actual Profit ratio
YoY change
(Amount) (%)
Net sales | 29,493 | - | 27,963 | - | -1,529 | 94.8% |
Cost of sales | 17,473 | - | 15,032 | - | -2,440 | 86.0% |
SGA expenses | 9,605 | - | 11,113 | - | 1,508 | 115.7% |
Operating profit | 2,415 | 8.2% | 1,817 | 6.5% | -597 | 75.3% |
Ordinary profit | 3,002 | 10.2% | 1,800 | 6.4% | -1,202 | 59.9% |
Profit attributable to owners of parent | -517 | - | 818 | 2.9% | 1,336 | - % |
Copyright © Marvelous Inc. All rights reserved. 4
Segment Results
Copyright © Marvelous Inc. All rights reserved. 5
FY2025
(Unit: million yen) FY2024
15,435 | 12,898 | -2,536 | 83.6% |
9,021 | 10,446 | 1,424 | 115.8% |
5,036 | 4,618 | -417 | 91.7% |
29,493 | 27,963 | -1,529 | 94.8% |
474 | 937 | 463 | 197.6% |
3,107 | 2,685 | -421 | 86.4% |
531 | -49 | -581 | - % |
4,113 | 3,574 | -539 | 86.9% |
-1,698 | -1,756 | -57 | 103.4% |
Digital Contents
Business
Amusement Business
YoY change (Amount) (%)
Total
Net sales
Segment profit
Audio & Visual
Business
Digital Contents
Business
Amusement Business
Audio & Visual
Business
Total
Company-level costs, etc.
Operating profit total
2,415
1,817
-597
75.3%
Operating Results by SegmentDigital Contents Business [Overview]
Net sales decreased owing to to fewer releases of core consumer titles in addition to a sales slump.
Profit increased thanks to a decrease in cost despite an increase in research and development expenses that resulted from the influence of a review of accounting.
"The Okhotsk Disappearance" and "BOKUJO MONOGATARI BEST PRICE Version" delivered strong sales and contributed to profit.
Online: new title "BIKKURIMAN Wonder Collection" performed well, and existing titles remained strong.
■ ■ Net sales ■ ■ Segment profit (Unit: million yen)
12,898
474
937
15,435
FY2024 FY2025
FY2025
83.6% YoY
197.6% YoY
Net sales 12,898 million yen Segment profit 937 million yen
BIKKURIMAN Wonder Collection
(Smartphone)
Released in April 2024
©LOTTE/BIKKURIMAN Project ©Marvelous Inc.
The Hokkaido Serial Murder Case The Okhotsk Disappearance
~Memories in Ice, Tearful Figurine~
(Nintendo Switch /Steam®)
Released on September 12, 2024
©G-MODE Corporation/©ARMOR PROJECT ©KADOKAWA
FARMAGIA
(Nintendo Switch /PlayStation®5/Steam®)
Released on November 1, 2024
* Steam®: released on November 2, 2024
©2024 Marvelous Inc.
BOKUJO MONOGATARI SAIKAI NO MINERAL TOWN BEST PRICE
(Nintendo Switch )
Released on December 19, 2024
©2019 Marvelous Inc.
Amusement Business [Overview]
Sales grew thanks to expanded overseas development and releases of new prize machines.
Profit decreased due to expenses in advance for machine replacement, and weak performance of some new overseas businesses.
An extraordinary loss was recorded due to the full write-off of machine assets for some underperforming titles.
■ ■ Net sales ■ ■ Segment profit (Unit: million yen)
10,446
FY2025
Net sales 10,446 million yen
115.8% YoY
Segment profit 2,685million yen
86.4% YoY
9,021
3,107
2,685
The latest Pokémon amusement machine
(Kids' amusement machine)
Started operations in July 2024
©2024 Pokémon. ©1995-2024 Nintendo/Creatures Inc./GAME FREAK inc.
Developed by T-ARTS and MARV
ポケットモンスター・ポケモン・Pokémonは任天堂・クリーチャーズ・ゲームフリークの登録商標です。
Pokémon Ga-Olé (Overseas)
(Kids' amusement machine)
Overseas operations since December 2020
©2025 Pokémon. ©1995-2025 Nintendo/Creatures Inc./GAME FREAK inc. Developed by T-ARTS and MARV
TM and ® are trademarks of Nintendo.
Started to operate sequentially from November 2024
ⒸMarvelous Inc.
TRY CATCH
(Prize machine)
FY2024 FY2025
Audio & Visual Business [Overview]Sales decreased due to a decrease in package sales and distribution revenue related to stage performances.
In addition to the above, a segment loss was recorded due to the full write-off of content assets for some anime titles and increased investment losses for IP development.
■ ■ Net sales ■ ■ Segment profit (Unit: million yen)
531
-49
5,036 4,618
FY2025
Net sales 4,618 million yen
91.7% YoY
Segment profit -49 million yen
-% YoY
FY2024 FY2025
Broadcasted from January to March 2025
©Michiro Ueyama,Shonen Gahosha/ "From Bureaucrat to Villainess: Dad's Been Reincarnated!" Production Committee,MBS
From Bureaucrat to Villainess: Dad's Been Reincarnated!
Broadcasted from January to March 2025
©2025 Maho Girls Precure Mirai Days Production Committee
Witchy Precure!!
~MIRAI DAYS~
Performed from January to February 2025
(To be recorded in next term)
©1999 TAKESHI KONOMI/2025 MUSICAL THE PRINCE OF TENNIS PROJECT
MUSICAL THE PRINCE OF TENNIS 4th SEASON
SEIGAKU vs HIGA
Performed from March to April 2025
(To be recorded in next term)
Ⓒ舞台『魔道祖師』製作委員会
改編自晋江文学城簽約作者墨香銅臭同名小説
舞台『魔道祖師』邂逅編
Full-Year Forecast for theFiscal Year Ending March 2026
Copyright © Marvelous Inc. All rights reserved. 10
We plan to increase sales and profits in the fiscal year ending March 2026.
Development expenses for core titles in the digital contents business are significant, leading to a decline in profit margins. Full-fledged profit contributions are expected in the second half, resulting in a company-wide profit plan that is heavily back-end loaded.
The dividend is planned at 12 yen per share, an increase of 2 yen from the previous fiscal year.
FY2026
FY2025 YoY change
Full-Year Forecast for the Fiscal Year Ending March 2026(Unit: million yen)
Net sales
Actual
27,963
Forecast
35,000
(%)
125.2%
Operating profit
1,817
2,000
110.0%
Ordinary profit
1,800
2,000
111.1%
Profit attributable
to owners of parent
818
1,400
171.0%
Dividends (yen)
10
12
+2
Status of the Medium-Term PlanBased on the results of the first year (the previous fiscal year) and the plan for the second year (the current fiscal year), we determined that achieving the final-year (next fiscal year) plan would be difficult and have withdrawn the goal.
We have reviewed the medium-term plan under the new management structure.
Although some qualitative aspects will be retained, target figures will be disclosed on a single-year basis for the time being.
Progress in figures for the medium-term plan
Status of medium-term strategic initiatives (achievements and challenges)
FY2025 (Previous/ First Year) | FY2026 (Current Year) | FY2027 | |||
Initial | Actual | Initial | Revised Plan | Withdrawal | |
Net sales | 29.0 billion - 32.0 billion | 27.9 billion | 35.0 billion - 40.0 billion | 35.0 billion | 40.0 billion - 50.0 billion |
Operating profit | 1.5 billion - 2.0 billion | 1.81 billion | 3.0 billion - 3.5 billion | 2.0 billion | 6.0 billion - 7.0 billion |
Ordinary profit | 1.5 billion - 2.0 billion | 1.80 billion | 3.0 billion - 3.5 billion | 2.0 billion | 6.0 billion - 7.0 billion |
Profit | 1.0 billion - 1.4 billion | 0.81 billion | 2.1 billion - 2.5 billion | 1.4 billion | 4.2 billion - 4.9 billion |
Rebuilding consumer game business
Further tightening the investment policy for brand new titles
Strengthening branding of series titles that form the revenue base
Regrowth of online game business
Steady progress in launching new titles
Continued focus on quality and marketability to ensure the launch of new titles
Expansion of overseas market share
In the first year, operating and ordinary profit targets were achieved. However, sales fell short due to stagnation in areas positioned as medium-term growth drivers.
Further tightening project investment criteria, revising the organizational structure, and adjusting the pace of business recovery to a more moderate level
Postponing record-high performance achievement to a period beyond FY2027
Positive results in expanding existing title operations
Sluggish progress in developing new business areas
Strengthening focus on the booming anime market
Promotion of multi-platform development of own IPs and franchises
Struggling to monetize new IPs
Promoting multi-platform development after IP establishment
Digital Contents Business [lineup for FY2026]
Releasing four new titles from core series this fiscal year
Revised pipeline from [Consumer 2 / Online 2] to [Consumer 3 / Online 1] since the announcement of the previous medium-term plan
Rune Factory: Guardians of Azuma
(Nintendo Switch 2/Nintendo Switch /Steam®)
[Japan/ North America/ Europe/ Asia/ Steam ®] Scheduled to be released on June 5, 2025
©2025 Marvelous Inc.
STORY OF SEASONS: Grand Bazaar
(Nintendo Switch 2/ Nintendo Switch /Steam®)
[Japan/ Asia/ Steam ®]
Scheduled to be released on August 28, 2025 [North America/ Europe]
Scheduled to be released on August 27, 2025
©2025 Marvelous Inc.
DAEMON X MACHINA TITANIC SCION
(Nintendo Switch 2/PlayStation®5/Xbox Series X|S /Steam®)
[Japan/ North America/ Europe/ Asia/ Steam ®] Scheduled to be released on September 5, 2025
©2025 Marvelous Inc.
Browser Sangokushi Ten
(Smartphone)
Scheduled for release in 2025
ⒸMarvelous Inc.
Copyright © Marvelous Inc. All rights reserved.
*The overseas release dates are those according to local time. 13
Amusement Business [lineup for FY2026]The latest Pokémon amusement machine surpasses 100 million cumulative plays at a faster pace than its predecessor.
Overseas Pokémon MEZASTAR, launched in April, is off to a strong start.
The latest Pokémon amusement machine
(Kids' amusement machine)
Started operations in July 2024
©2024 Pokémon. ©1995-2024 Nintendo/Creatures Inc./GAME FREAK inc.
Developed by T-ARTS and MARV
ポケットモンスター・ポケモン・Pokémonは任天堂・クリーチャーズ・ゲームフリークの登録商標です。
Pokémon MEZASTAR (Overseas)
(Kids' amusement machine)
Overseas operations since April 2025
©Pokémon. ©Nintendo/Creatures Inc./GAME FREAK inc.
Developed by T-ARTS and MARV TM, ®, and character names are trademarks of Nintendo.
Audio & Visual Business [lineup for FY2026]
Planning numerous anime and stage productions this fiscal year as well Preparing new initiatives in the anime business
You and Idol Precure♪
Started to be TV broadcasted in February 2025
ABC-A / Toei Animation
9-nine -Ruler's Crown
TV broadcast scheduled to start in July 2025
©CrearRave/Marvelous/GOOD SMILE FILM
April Showers Bring May Flowers
TV broadcast scheduled to start in July 2025
© Roku Sakura/KADOKAWA/April Showers Bring May Flowers Production Committee
A Gatherer's Adventure in Isekai
Anime adaptation confirmed
©Masuo Kinoko, AlphaPolis/A Gatherer's Adventure in Isekai Production Committee
"World Trigger the Stage"
-B-Rank Wars Final Match-
Performed from April to May 2025
©Daisuke Ashihara/SHUEISHA,©"World Trigger the Stage"project
MUSICAL THE PRINCE OF TENNIS
4th SEASON National Tournament
SEIGAKU vs HYŌTEI
Scheduled in July to August 2025
©1999 TAKESHI KONOMI/2025 MUSICAL THE PRINCE OF TENNIS PROJECT
TOUKEN RANBU
THE STAGE Shiden Shingan Mikiwameru Manako
Scheduled in July to August 2025
©NITRO PLUS·EXNOA LLC/Touken Ranbu the Stage Production Committee
NIPPON SANGOKU Stage
Scheduled in July to August 2025
©Ikka Matsuki/Shogakukan ©NIPPON SANGOKU Stage Project
Supplementary Material
Copyright © Marvelous Inc. All rights reserved. 16
(Million yen) Actual Profit ratio
Net sales
29,493
-
Cost of sales
17,473
-
SGA expenses 9,605 -
Thereof research
(Amount) (%)
-1,529
94.8%
Actual | Profit ratio |
27,963 | - |
15,032 | - |
11,113 | - |
1,696 | - |
1,667 | - |
1,817 | 6.5% |
-17 | - |
1,800 | 6.4% |
-151 827 | - - |
818 | 2.9% |
-2,440 86.0%
1,508 115.7%
and development expenses
Thereof advertising expenses
509 -
2,035 -
1,186 332.8%
-367 81.9%
Operating profit
2,415
8.2%
-597
75.3%
Other profit 587 - -605 - %
Ordinary profit
3,002
10.2%
-1,202
59.9%
Extra ordinary profit/loss
-3,659 -
3,507 4.1%
Income taxes -140 - 968 - %
Profit attributable to owners of parent
-517
-%
1,336
- %
Statement of incomeFY2024
FY2025
YoY change
7,760 7,733
7,843
6,866
6,928
6,883
7,115
7,071
7,242
6,473
6,775
6,365
6,114
6,227
5,806
5,319
22.6% 22.6%
20.4%
18.1%
14.7%
16.0%
13.2%
12.4%
8.8%
7.7%
8.7%
7.5%
1,464
1,436
3.1%
3.5%
1,105
1,402
1.1%
994 1,024 973
594
780
531
621
237
527
251
- 9.9%
65
- 688
1Q 2Q 3Q 4Q FY2022
1Q 2Q 3Q 4Q FY2023
1Q 2Q 3Q 4Q FY2024
1Q 2Q 3Q 4Q FY2025
Changes in Quarterly Financial Results4,227
3,872
4,133
3,881
4,122
3,030
3,007
3,297
3,738
3,201
3,045
2,913
1,036
775
252
345
611
114
41
150
221
-46
-457
1Q
2Q
3Q
-855
4Q
1Q
2Q
3Q
4Q
1Q
2Q
3Q
4Q
FY2023 FY2024
FY2025
Amusement Business
■ ■ Net sales ■ ■ Segment profit (Unit: million yen)
2,344
2,597
2,331
2,419
1,726
1,976
1,754
1,673
1,600
702
906
718
953
458
640
919
594
480
725
769
709
1Q
2Q
3Q
4Q
1Q
2Q
3Q
4Q
1Q
2Q
3Q
4Q
FY2023
FY2024
FY2025
2,787 3,046 3,011
Audio & Visual Business
■ ■ Net sales ■ ■ Segment profit (Unit: million yen)
2,016
1,300
1,307
1,237
1,318
875
1,076
1,004
1,058
562
229
661
636
135
30
142
201
40
194
95
87
83
22
1Q
2Q
3Q
4Q
1Q
2Q
3Q
4Q
1Q
2Q
3Q
-242
4Q
FY2023 FY2024 FY2025
Changes of Sales and Profit by Business SegmentDigital Contents Business ■ ■ Net sales
■■ Segment profit (Unit: million yen)
Reportable segment Business category FY2025
(Unit: million yen)
Digital Contents Business Amusement Business Audio & Visual Business
Consumer games related 5,388
Online games related 7,509
Amusement games related 10,446
Music and video contents related 1,509
Stage performance related 3,109
Total net sales 27,963
10,000
6,929
6,227
6,866
6,883
7,115
7,071
2,373
1,559
1,890
5,319
1,446
1,741
2,147
5,806
1,121
1,189
1,548
2,345
1,737
1,187
1,848
1,723
1,450
1,924
1,459
2,782
2,132
1,749
1,734
1,787
1,580
2,419
2,013
2,787
3,046
3,011
2,344
1,754
2,331
1,726
1,977
213
349
1Q
257
618
2Q
266
396
3Q
1,673
243
832
2,597
481
1,600
411
890
4Q
353
409
897
3Q
1,534
285
952
1Q
282
2Q
4Q
451
552
1Q
2Q
250
807
3Q
521
796
4Q
FY2023 FY2024 FY2025
8,000
6,000
4,000
2,000
7,760 7,733
Quarterly changes
7,843
7,242
Unit: million yen
0
Sales Changes by Business SegmentEnd of March 2025
(Unit: million yen) End of March 2024 Change in amount
Current assets 25,712 | 22,636 | -3,076 |
Non-current assets 8,825 | 10,266 | 1,441 |
Total assets 34,538 | 32,903 | -1,635 |
Current liabilities | 6,907 | 6,551 | -356 |
Non-current liabilities | 234 | 165 | -69 |
Total liabilities 7,141 | 6,716 | -425 |
Total net assets 27,396 | 26,187 | -1,209 |
FY2025
(Unit: million yen) FY2024 Change in amount
Cash flows from 2,892 operating activities Cash flows from -1,288 investing activities | -101 -2,540 | -2,993 -1,252 |
Cash flows from -2,167 financing activities | -2,007 | 159 |
Cash and cash equivalents at end of period
12,677
7,880-4,797
Statement of Cash Flows[Inquiries]
Corporate Planning Department, Corporate Division
E-mail:ir@marv.jp URL: https://corp.marv.jp
This document contains forward-looking statements that are based on information currently available to the Company and that may change as a result of numerous factors including the macroeconomic environment and industry trends relevant to the Company. Therefore, these forward-looking statements are made subject to certain risks and uncertainties that could cause results, including actual business performance, to differ materially from those presented.
This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail.
