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Q3 FY 03/22
Financial Results Presentation
CROOZ, Inc.
TSE JASDAQ Standard; Code 2138
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Key strategies for CROOZ
- Make SHOPLIST a brand that represents fast fashion e-commerce
- Invest in new businesses to create second and third core businesses after SHOPLIST*1
-
Adopt two-pronged strategy for new businesses:
(1) new launches within group, and (2) M&A*1
- 100 managers x JPY10.0bn business*2
*1 | CROOZ Group' s policies going forward. Click here | for details. | |||
*2 | To be achieved through CROOZ' Vision for | Continual | Evolution. Click here | for details. | |
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Consolidated results summary
Key
strategy
Make SHOPLIST a brand that represents fast fashion e-commerce
Medium- to | Annual sales | Annual unique | Average annual | Annual frequency of | ||||
purchasers | spend per user | purchases per user | ||||||
long-term | ||||||||
targets | JPY | bn | 5 | mn | JPY | 20,000 | 4 | times |
100.0 |
Q3 | 27.1 | mn | JPY | times | |||
JPY | bn | 1.71 | 14,753 | 2.5 | |||
FY03/22 | |||||||
(FY03/21 result) | * | * | |||||
* Figures are updated at the end of each fiscal year. Figures are as of end-March 2021.
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Consolidated results summary
(million yen) | ||||||
Q2 | Q2 | YoY | ||||
FY03/21 | FY03/22 | |||||
Transaction | 10,297 | 8,710 | -15.4 | |||
value | % | |||||
Operating | ||||||
750 | 213 | -71.6 | ||||
profit | % | |||||
EBITDA | 835 | 284 | % | |||
-66.0 |
*Due to the adoption of the Accounting Standard for Revenue Recognition from Q1 FY03/22, sales for the E-commerce business, Online Advertising and Media business, and other businesses are reported on a net basis (sales [transaction value] less purchase costs; sales were previously reported in gross amounts).
For comparison purposes, we are disclosing transaction values instead of sales from Q1 FY03/22 onward, so please keep that in mind when making YoY comparisons.
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Earnings Summary by Segment
(million yen) | ||||||
Q3 2021 | YoY Change | |||||
Transaction Operating | Transaction | Operating | ||||
value | profit | value | profit | |||
E-commerce | 8,368 | 474 | 6,930 | 251 | -17.2% | -46.9% |
Game | 559 | 4 | 616 | -158 | 10.2% | - |
Online Advertising | ||||||
711 | 134 | 760 | 152 | 7% | 13.6% | |
and Media | ||||||
Investment | 263 | 147 | 3 | -34 | -98.8% | - |
Other | 394 | -9 | 399 | 1 | 1.1% | - |
*CROOZ Group has set a policy of further strengthening its focus on e-commerce as an e-commerce solutions company. In line with this policy,
the company has revised its reporting segments from Q1 FY03/22 to the following four: E-commerce, Game, Online Advertising and Media, and Investment.
*Due to the adoption of the Accounting Standard for Revenue Recognition from Q1 FY03/22, sales for the E-commerce business, Online Advertising and Media business, and other businesses are reported on a net basis (sales [transaction value] less purchase costs; sales were previously reported in gross amounts).
For comparison purposes, we are disclosing transaction values instead of sales from Q1 FY03/22 onward, so please keep that in mind when making YoY comparisons.
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