1
Q2 FY 03/22
Financial Results Presentation
CROOZ, Inc.
TSE JASDAQ Standard; Code 2138
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Key strategies for CROOZ
- Make SHOPLIST a brand that represents fast fashion e-commerce
- Invest in new businesses to create second and third core businesses after SHOPLIST*1
-
Adopt two-pronged strategy for new businesses:
(1) new launches within group, and (2) M&A*1
- 100 managers x JPY10.0bn business*2
*1 | CROOZ Group' s policies going forward. Click here | for details. | |||
*2 | To be achieved through CROOZ' Vision for | Continual | Evolution. Click here | for details. | |
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Consolidated results summary
Key
strategy
Make SHOPLIST a brand that represents fast fashion e-commerce
Medium- to | Annual sales | Annual unique | Average annual | Annual frequency of | ||||
purchasers | spend per user | purchases per user | ||||||
long-term | ||||||||
targets | JPY | bn | 5 | mn | JPY | 20,000 | 4 | times |
100.0 |
Q2 | 27.1 | mn | JPY | times | |||
JPY | bn | 1.78 | 14,753 | 2.5 | |||
FY03/22 | |||||||
(FY03/21 result) | * | * | |||||
* Figures are updated at the end of each fiscal year. Figures are as of end-March 2021.
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Consolidated results summary
(million yen) | ||||||||
Q2 | Q2 | YoY | ||||||
FY03/21 | FY03/22 | |||||||
Transaction | 8,948 | 8,002 | - | % | ||||
value | 10.6 | |||||||
Operating | 538 | 106 | -80.3% | |||||
profit | ||||||||
EBITDA | 604 | 176 | -70.7% | |||||
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Earnings Summary by Segment
(million yen) | ||||||
Q2 2021 | YoY Change | |||||
Transaction Operating | Transaction | Operating | ||||
value | profit | value | profit | |||
E-commerce | 6,972 | 443 | 5,803 | 15 | -16.7% | -96.5% |
Game | 555 | 67 | 592 | -215 | 6.6% | - |
Online Advertising | ||||||
1,060 | 113 | 931 | 162 | -12.2% | 43.7% | |
and Media | ||||||
Investment | 62 | -30 | 347 | 167 | 457.1% | - |
Other | 297 | -55 | 327 | -23 | 10.2% | - |
*CROOZ Group has set a policy of further strengthening its focus on e-commerce as an e-commerce solutions company. In line with this policy,
the company has revised its reporting segments from Q1 FY3/22 to the following four: E-commerce, Game, Online Advertising and Media, and Investment.
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