Replay available

MAG Interactive AB (publ) (MAGI) Q2 2026 Earnings Call

MAG Interactive AB (publ) (STO: MAGI) Q2 2026 earnings conference call, held 2026-04-01. Replay captured from the company's public earnings webcast.

Wed, April 1, 2026 at 2:00 AMendedReplay
MAG Interactive AB (publ) (MAGI) Q2 2026 Earnings Call

Investor webinar replay

Latest press releases

Companies on this event

Featured Presenters

Daniel Hasselberg

CEO of MAG

Magnus Eklander

CFO of MAG

Replay transcript excerpt

Hello, and welcome to the presentation of MAG's Q2 report. So this is December to February. Here to talk to you today is me. I'm Daniel Hasselberg. I'm the CEO of MAG. And me, Magnus Eklander, I'm the CFO of MAG. So we're going to, as usual, look at some of the highlights from the report itself. And then at the end of the session, we'll have a Q&A. And also throughout the day, we'll answer any questions you send online on our X and Blue Sky accounts. We start with this, looking at the highlight from the quarter. First of all, I want to highlight the organic growth of 16% as measured in US dollars, which is our main currency. What's driving this organic growth is both optimizations of live games, primarily QuizDuel, But also the addition, of course, of cross-sell to the portfolio compared to a year ago. And if we look at ARPDAU, same story. So 35% is, of course, a really big improvement of that KPI. This is the average revenue per daily active user. And again, QuizDuel, our biggest game, has seen a lot of improvements. And then we've added CrossL to the portfolio, which has a much higher ARPDAU than the average that we have, which is around 9 cents. Also, happy to see a record revenue quarter for QuizDuel. So the game that we launched about six years ago continued to grow and make record numbers. And we have... Really great faith in this product being able to grow into the future as well. We have a lot of interesting things in the pipeline for QuizDuel and I think just showing how we work with LiveOps has really, really paid off with this game. And then, of course, CrossL is very interesting. We started scaling this game a few quarters ago. So in the summer quarter, we had a really, really high volume of good quality UA, and the game grew quickly. And then in Q1 and Q...

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