Gcl Global Holdings Ltd · NASDAQ:GCL

Gcl Global — FY2026 Earnings Presentation

19 slides from Gcl Global's earnings presentation, July 2026

  1. Slide 1: Fiscal Year 2026 Earnings Presentation

    Fiscal Year 2026 Earnings Presentation July 2026 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 1

  2. Slide 2: Forward Looking Statements

    Forward Looking Statements This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which the offer, solicitat

  3. Slide 3: FY26 Highlights

    FY26 Highlights Revenue Growth Strategic Investment & Capabilities Game Publishing IPs US$238.9M X +68.2% YoY FY26 Growth: Strong, consistent revenue growth for ADATA’s investment provides 4Divinity with the four consecutive years capital to continue securing high-profile global game titles, enhanci

  4. Slide 4: Game Publishing & Distribution

    Game Publishing & Distribution THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 4

  5. Slide 5: Publishing Highlights

    Publishing Highlights FY25 & Earlier Released Games • FY25 & Earlier: 10 games released, including Black Myth: Wukong • FY26: Transition year; 3 indie games released as the group shifts towards securing bigger titles • FY27E: Inflection point as FY27 game titles begin releasing, 8 new titles and cou

  6. Slide 6: FY26 Game Titles (Physical)

    FY26 Game Titles (Physical) FY26 distribution growth was supported by the release and continued sales of high-profile AAA titles, expansion of our distribution portfolio and broader reach across key Asian and global markets. No. of physical copies sold (‘M) 1.8 1.2 1.1 FY24 FY25 FY26 THE ASIAN POWER

  7. Slide 7: FY26 Best Selling Titles (Digital)

    FY26 Best Selling Titles (Digital) • Structural systematic shift into a shortage of physical games FY26: • On the Digital other hand,game there hassales been a rose strong increment in the amount of steadily, driven digital copies sold by strong demand, while physical copy sales declined, reflecting

  8. Slide 8: Game Portfolio Momentum

    Game Portfolio Momentum THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 8

  9. Slide 9: Growth Strategy Focused on Game IP Development

    Growth Strategy Focused on Game IP Development Game views across platforms 280M+ Views 18.2M+ Views 8.5M+ Views 5.9M+ Views 4.9M+ Views (Since Nov’24) (Since Jan’26) (Since Jun’26) (Since Jan’26) (Since Jun’26) * Views captured following the release of the first PV. THE ASIAN POWERHOUSE IN GAMES & E

  10. Slide 10: Showa American Story, A Whisper of Fall: Jinyiwei, The Defiant, Guns of Eschaton

    ShowaAmerican Story The Defiant https://www.youtube.com/watch?v=BIUQo1y74Fw https://www.youtube.com/watch?v=29rGPx5NjaE Showa American Story is emerging as one A story-driven first-person shooter set against of the most anticipated original IPs in the rarely explored backdrop of the Second gaming, w

  11. Slide 11: Realm of Ink, Sword Sage: Awakening, Realm of Taiwu

    “Blending fast-paced roguelike combat with a beautifully realized ink-wash fantasy world, Realm of Taiwu is emerging as one of the most visually distinctive indie action RPGs in development.” Realm Of Ink https://www.youtube.com/watch?v=afyMZyirP2c Sword Sage:Awakening https://www.youtube.com/watch?

  12. Slide 12: Financial Results

    Financial Results THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 12

  13. Slide 13: Results For Fiscal Year 2026

    Results For Fiscal Year 2026 Ending March 31, 2026 FY2026 Highlights • Revenues of $238.9 million, up 68.2% from the prior year period • Gross Profit of $24.7 million, up 16.4% in fiscal year 2026 • Net loss of $26.2 million, compared to net income of $5.0 million in the same period last year • EBIT

  14. Slide 14: Results For Fiscal Year 2026

    Results For Fiscal Year 2026 Ending March 31, 2026 Console Game, Hardware & Game Publishing Accessories US$’M Segment Contribution US$’M +85.7% $2.9 M YoY $7.1 M (1%) +35.4% (3%) +367.1% YoY $228.9 YoY -55.4% YoY $16.0 $123.3 $104.5 M $91.0 $7.1 (44%) Hardware $20.5 $3.4 $4.9 $2.5 $10.7 $14.7 & Acce

  15. Slide 15: Consolidated Balance Sheets

    Consolidated Balance Sheets (Stated in US dollars, except for per share amounts) THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 15

  16. Slide 16: Consolidated Statements of Operations and Comprehensive Income (Loss)

    Consolidated Statements of Operations and Comprehensive Income (Loss) (Stated in US dollars, except for per share amounts) THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 16

  17. Slide 17: Reconciliation of GAAP to Non-GAAP Measures

    Reconciliation of GAAP to Non-GAAP Measures (Stated in US dollars) THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 17

  18. Slide 18: Summary

    Summary Full Year FY26 FY27 & Beyond Revenue increased 68.2% year over Continued transition from a predominantly year to US$238.9 million, marking the distribution-led model to a more diversified Company’s fourth consecutive year of platform spanning publishing, proprietary growth and representing a

  19. Slide 19: The Asian Powerhouse in Games & Entertainment

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 19

GCL Global Holdings — FY2026 Earnings Presentation on 6ix