Gcl Global Holdings Ltd · NASDAQ:GCL
Gcl Global — FY2026 Earnings Presentation
19 slides from Gcl Global's earnings presentation, July 2026
Slide 1: Fiscal Year 2026 Earnings Presentation
Fiscal Year 2026 Earnings Presentation July 2026 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 1
Slide 2: Forward Looking Statements
Forward Looking Statements This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which the offer, solicitat
Slide 3: FY26 Highlights
FY26 Highlights Revenue Growth Strategic Investment & Capabilities Game Publishing IPs US$238.9M X +68.2% YoY FY26 Growth: Strong, consistent revenue growth for ADATA’s investment provides 4Divinity with the four consecutive years capital to continue securing high-profile global game titles, enhanci
Slide 4: Game Publishing & Distribution
Game Publishing & Distribution THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 4
Slide 5: Publishing Highlights
Publishing Highlights FY25 & Earlier Released Games • FY25 & Earlier: 10 games released, including Black Myth: Wukong • FY26: Transition year; 3 indie games released as the group shifts towards securing bigger titles • FY27E: Inflection point as FY27 game titles begin releasing, 8 new titles and cou
Slide 6: FY26 Game Titles (Physical)
FY26 Game Titles (Physical) FY26 distribution growth was supported by the release and continued sales of high-profile AAA titles, expansion of our distribution portfolio and broader reach across key Asian and global markets. No. of physical copies sold (‘M) 1.8 1.2 1.1 FY24 FY25 FY26 THE ASIAN POWER
Slide 7: FY26 Best Selling Titles (Digital)
FY26 Best Selling Titles (Digital) • Structural systematic shift into a shortage of physical games FY26: • On the Digital other hand,game there hassales been a rose strong increment in the amount of steadily, driven digital copies sold by strong demand, while physical copy sales declined, reflecting
Slide 8: Game Portfolio Momentum
Game Portfolio Momentum THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 8
Slide 9: Growth Strategy Focused on Game IP Development
Growth Strategy Focused on Game IP Development Game views across platforms 280M+ Views 18.2M+ Views 8.5M+ Views 5.9M+ Views 4.9M+ Views (Since Nov’24) (Since Jan’26) (Since Jun’26) (Since Jan’26) (Since Jun’26) * Views captured following the release of the first PV. THE ASIAN POWERHOUSE IN GAMES & E
Slide 10: Showa American Story, A Whisper of Fall: Jinyiwei, The Defiant, Guns of Eschaton
ShowaAmerican Story The Defiant https://www.youtube.com/watch?v=BIUQo1y74Fw https://www.youtube.com/watch?v=29rGPx5NjaE Showa American Story is emerging as one A story-driven first-person shooter set against of the most anticipated original IPs in the rarely explored backdrop of the Second gaming, w
Slide 11: Realm of Ink, Sword Sage: Awakening, Realm of Taiwu
“Blending fast-paced roguelike combat with a beautifully realized ink-wash fantasy world, Realm of Taiwu is emerging as one of the most visually distinctive indie action RPGs in development.” Realm Of Ink https://www.youtube.com/watch?v=afyMZyirP2c Sword Sage:Awakening https://www.youtube.com/watch?
Slide 12: Financial Results
Financial Results THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 12
Slide 13: Results For Fiscal Year 2026
Results For Fiscal Year 2026 Ending March 31, 2026 FY2026 Highlights • Revenues of $238.9 million, up 68.2% from the prior year period • Gross Profit of $24.7 million, up 16.4% in fiscal year 2026 • Net loss of $26.2 million, compared to net income of $5.0 million in the same period last year • EBIT
Slide 14: Results For Fiscal Year 2026
Results For Fiscal Year 2026 Ending March 31, 2026 Console Game, Hardware & Game Publishing Accessories US$’M Segment Contribution US$’M +85.7% $2.9 M YoY $7.1 M (1%) +35.4% (3%) +367.1% YoY $228.9 YoY -55.4% YoY $16.0 $123.3 $104.5 M $91.0 $7.1 (44%) Hardware $20.5 $3.4 $4.9 $2.5 $10.7 $14.7 & Acce
Slide 15: Consolidated Balance Sheets
Consolidated Balance Sheets (Stated in US dollars, except for per share amounts) THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 15
Slide 16: Consolidated Statements of Operations and Comprehensive Income (Loss)
Consolidated Statements of Operations and Comprehensive Income (Loss) (Stated in US dollars, except for per share amounts) THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 16
Slide 17: Reconciliation of GAAP to Non-GAAP Measures
Reconciliation of GAAP to Non-GAAP Measures (Stated in US dollars) THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 17
Slide 18: Summary
Summary Full Year FY26 FY27 & Beyond Revenue increased 68.2% year over Continued transition from a predominantly year to US$238.9 million, marking the distribution-led model to a more diversified Company’s fourth consecutive year of platform spanning publishing, proprietary growth and representing a
Slide 19: The Asian Powerhouse in Games & Entertainment
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 19