Gcl Global Holdings Ltd · NASDAQ:GCL

Gcl Global — Investor Presentation (June 2025)

23 slides from Gcl Global's investor presentation, Jun 20, 2025

  1. Slide 1: GCL Investor Deck June 2025

    GCL Investor Deck June 2025

  2. Slide 2: Disclaimer and forward-looking statements

    This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which the offer, solicitation or sale would be unlawf

  3. Slide 3: Introduction: physical games, digital keys, direct downloads

    Introduction Physical games Digital keys Direct downloads Sample Digital Key Y7PT8 - GX9P4 - LJ79T 3

  4. Slide 4: About GCL

    As Asia’s full - suite gaming group , we offer development, distribution, marketing, and publishing of video games, digital keys, and other entertainment content throughout Asia , Europe , and the U.S. GCL is shaping the future of gaming, one story, one experience, and one player at a time 4 About G

  5. Slide 5: GCL Core Businesses

    GCL Core Businesses Game Distribution B2B Game Development Game Publishing B2C B2C Gaming Hardware & Media B2B & B2C 1 1. Pending acquisition, expected to close in Q2 FY26. GCL is shaping the future of gaming, one story, one experience, and one player at a time 5 1

  6. Slide 6: Sample Marquee Game Titles That We Have Distributed

    Sample Marquee Game Titles That We Have Distributed GCL is shaping the future of gaming, one story, one experience, and one player at a time 6

  7. Slide 7: Diversified Library: 8,000+ Game Titles

    Diversified Library GCL distributes 8,000+ Game Titles GCL is shaping the future of gaming, one story, one experience, and one player at a time 7 Almost 1M Total 2Game Registered Users US EU ASIA LATAM

  8. Slide 8: One of the Biggest Games of 2024 - Black Myth: Wukong

    One of the Biggest Games of 2024 - Black Myth: Wukong GCL is shaping the future of gaming, one story, one experience, and one player at a time 8

  9. Slide 9: Global Physical Distribution Rights to a Fast-Selling Game

    US EU ASIA GCL has Global Physical Distribution Rights to one of the Fastest - Selling Games of all time GCL is shaping the future of gaming, one story, one experience, and one player at a time 9

  10. Slide 10: Ecosystem Strategy

    Ecosystem Strategy Offering end - to - end exposure across the major components of the video gaming industry Game studios Gaming Hardware + Retail Channels Game publishers Game distributors Retail Platform (digital) Game IP Creation – Profits from downloads in Steam Gross profit margins from downloa

  11. Slide 11: Ecosystem Mechanics and Continuous Feedback

    Awareness and understanding of the constantly shifting market dynamics empowers GCL to easily assess and validate the value & lifecycle of game IPs . Sales, marketing, and IP stakeholders provide valuable reservoir of game data. 01 02 03 04 05 Publishing Game Studio Distribution Content Creation & M

  12. Slide 12: Momentum For Next Months

    Momentum For Next 12 Months Catalysts on path to enhance market positioning GCL is shaping the future of gaming, one story, one experience, and one player at a time 12 03 04 02 01 Releasing series of strong AAA titles Strategic acquisition: Ban Leong Technologies GCL’s game release: Showa American S

  13. Slide 13: AAA Titles Announced Or Released

    1 - AAA Titles Announced Or Released Heavyweight video game franchises that may feature in GCL’s Asia distribution plans Grand Theft Auto 6 May 2026 Hogwarts Legacy Switch 2 Jun 2025 Cyberpunk 2077 Switch 2 Jun 2025 Borderlands 4 Sep 2025 Elden Ring Nightreign GCL is shaping the future of gaming, on

  14. Slide 14: Nintendo Switch 2 Launch To Amplify Game Demand

    2 - Nintendo Switch 2 Launch To Amplify Game Demand Related game sales expected to spike with each new console generation released Switch 2 forecasted to sell over 15 M units within the first year As a current distributor of many games for Switch, sales for the new console are projected to boost GCL

  15. Slide 15: Pending Strategic Acquisition: Ban Leong Technologies

    Singapore - based consumer electronics & gaming hardware group with more than 30 years of history with major brand partnerships. 3 – Pending Strategic Acquisition: Ban Leong Technologies Bolt - on acquisition strategy for GCL’s core games and ancillary businesses Key Ban Leong highlights: Distribute

  16. Slide 16: Ban Leong: Positioned to Capture Evolving Consumer Needs

    3 – Pending Strategic Acquisition: Ban Leong Technologies Positioned to capture evolving consumer needs Graphic cards • Cutting - edge GPUs remain core to the gaming experience, especially for AAA, VR, and competitive titles • To meet demand from both PC gamers and content creators who require high

  17. Slide 17: Video Game and Consumer Electronics Market Size

    The video game market & consumer electronics market share a symbiotic relationship that is expected to drive innovation and unlock new growth opportunities . $186B Video Game Market 2025 $977B Consumer Electronics Market Including Gaming Hardware 2025 Market Size Source: https://newzoo.com/resources

  18. Slide 18: Presence & Expertise

    Presence & Expertise Global capacity for publishing , distribution & marketing Epicsoft MY Malaysia office Epicsoft HK Hong Kong office 4Divinity UK office GCL Hainan China office 4Divinity Japan office 2Game Brazil Brazil office 2Game Dubai Dubai office 2Game HK Hong Kong office GCL Global Holdings

  19. Slide 19: Expected Q4 Release: Showa American Story

    4 – Expected Q4 Release: Showa American Story https://www.youtube.com/watch?v=BIUQo1y74Fw&t=76s We might just be looking at the next Game Of The Year” – Asmongold https://www.youtube.com/watch?v=tmx1JlXVceE GCL is shaping the future of gaming, one story, one experience, and one player at a time 19

  20. Slide 20: Showa American Story Trailer Engagement

    Showa American Story Trailer Engagement GCL is shaping the future of gaming, one story, one experience, and one player at a time 20

  21. Slide 21: Showa American Story Buzz Holds Significant Potential

    Showa American Story ‘Buzz’ Holds Significant Potential Source : https://tw.news.yahoo.com/ ᕬබ㛤ⓗ୰ᅧ 3a 㐟ᡛ኱సᠯேໟᩚ⌮ 㸟ࠓ 㯭⚄ヰ 㸸 ᝅ✵ ࠔ ⇕₻ᚋ - ㏺ல᪂సᡂⅭ↔㯶 - 102440764.html Showa American Story Black Myth: Wukong Game 25M+ copies Copies Sold >US$1Bn Revenue GCL is a 20% shareholder of NEKCOM and global publisher o

  22. Slide 22: Transmedia Strategy Continues to Gain Momentum

    Transmedia Strategy Continues to Gain Momentum Strong IP allows for adaptations leading to potential for further monetization Mercha ndise Film Games Merchandise GCL is shaping the future of gaming, one story, one experience, and one player at a time 22

  23. Slide 23: GCL is one player at a time

    GCL is shaping the future of gaming, one story, one experience, and one player at a time 23 Game Development Game Publishing Game Distribution Gaming Hardware & Media

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