Gcl Global Holdings Ltd · NASDAQ:GCL
Gcl Global — Investor Presentation (September 2025)
37 slides from Gcl Global's investor presentation, Sep 5, 2025
Slide 1: Investor Presentation Sep 2025
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 1 Investor Presentation Sep 2025
Slide 2: Disclaimer and forward-looking statements
This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which the offer, solicitation or sale would be unlawf
Slide 3: THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 3
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 3
Slide 4: Game Distribution & Publishing, Gaming Chair, Gaming PC & Peripherals
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 4 Game Distribution & Publishing Gaming Chair Gaming PC & Peripherals
Slide 5: Game Distribution & Publishing
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 5 Game Distribution & Publishing
Slide 6: Game distribution saw strong uplift in FY25
Our game distribution division saw a particularly strong uplift in FY25, largely supported by the global release of several highly anticipated AAA titles No. of game copies sold (‘M) FY25 6.5 FY24 5.0 FY23 2.6 GCL Top 1. Total sales of GCL Group and its subsidiaries across physical and digital game
Slide 7: Global physical distribution rights to Black Myth: Wukong
US EU ASIA GCL Has Global Physical Distribution Rights to One of the Fastest - Selling Games of all Time Our role as the global physical publisher for Black Myth: Wukong, a AAA title, where the success of the game has boosted our credibility in publishing and distribution across global markets THE A
Slide 8: Expanding publishing pipeline and titles
On the publishing front, we continued to expand our pipeline and deliver content that resonates with regional and global audiences. FY25 marked continued strategy to publish high - potential titles Publishing Titles FY24 FY25 Cumulative No. of Games Published # 12 8 3.4 1.1 4.9 FY24 Revenue FY25 Gro
Slide 9: Game Publishing Showcase: Showa American Story
Game Publishing Showcase Nekcom is currently developing Showa American Story, a role - playing game that pays tribute to 80's pop culture featuring a string of cult classic B - Movies. Playing as 19 - year - old stuntwoman, Chouko, gamers will join her on a journey of truth and revenge across a vers
Slide 10: Growth Strategy Focused on Game IP Development and Investment
Growth Strategy Focused on Game IP Development and Investment We might just be looking at the next Game Of The Year” – Asmongold GCL Acquired 20% of NEKCOM Inc. and Obtained Global Publishing Rights for its Upcoming Game “SHOWA AMERICAN STORY” https://www.youtube.com/watch?v=tmx1JlXVceE THE ASIAN PO
Slide 11: Showa American Story – Strong Traction
Showa American Story – Strong Traction Presented at – ChinaJoy 2025 & WePlay Expo 2024 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 11
Slide 12: Game Publishing Showcase: Sword Sage Awakening
Game Publishing Showcase Sword Panda is currently developing Sword Sage Awakening; a high - fidelity action RPG rooted in martial arts fantasy. The game showcases exceptional combat design and worldbuilding, and we are actively working with the studio on its go - to - market and publishing roadmap T
Slide 13: Game Publishing Showcase: Realm of Ink
Leap Studio is preparing for a Version 1.0 PC and console release of Realm of Ink , a visually stunning title that explores psychological themes through traditional ink - brush aesthetics. It’s an innovative title that pushes artistic boundaries while offering wide commercial appeal Game Publishing
Slide 14: The Defiant
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Slide 15: Game Publishing Showcase: The Defiant
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 15 Game Publishing Showcase Hoothanes is currently developing The Defiant, a AAA shooter that brings the War of Resistance Against Japan to life for the first time in a high - budget game. Set across four distinct fronts — from icy battlefields in the No
Slide 16: Action & Warfare Video Scene
Action & Warfare Video Scene
Slide 17: Gameplay Interaction Style Reference
Gameplay Interaction Style Reference
Slide 18: Global Media Coverage
Global Media Coverage China Global Television Network is the international broadcasting division of China Media Group under the State Council of the People's Republic of China. CGTN produced a documentary commemorating the 80th anniversary of the end of World War II, and it aired globally on 15th Au
Slide 19: GCL Anticipated IP Timeline – FY26 & Beyond
GCL Anticipated IP Timeline – FY26 & Beyond Indicative timeline The Defiant Sword Sage Realm of Ink Showa Project Island
Slide 20: Game Distribution & Publishing, Gaming Chair, Gaming PC & Peripherals
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 20 Game Distribution & Publishing Gaming Chair Gaming PC & Peripherals
Slide 21: Game Distribution & Publishing
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 21 Game Distribution & Publishing
Slide 22: Strategic Acquisition: Ban Leong Technologies
Strategic Acquisition: Ban Leong Technologies Bolt - on acquisition strategy for gaming hardware and consumer electronics PC Hardware Gaming Graphic Cards IT & Gaming Peripherals / Accessories Networking & Smart Home (IoT) Audio & Multimedia Software & Internet Security Solution Wearables & Lifestyl
Slide 23: IP Hardware Collaborations
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 23 IP Hardware Collaborations *Other IP hardware collaborations as an example of what is possible
Slide 24: The Future of Gaming Chairs - Built-in Spatial Audio
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 24 The Future of Gaming Chairs - Built - in Spatial Audio
Slide 25: Financials
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 25 Financials
Slide 26: Results for Fiscal Year 2025
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 26 77.4 97.5 142.1 286.8 FY23 FY24 FY25 FY25 (Pro Forma) Revenue US$’M +45.7% YoY 4.4 1.0 13.0 FY23 FY24 FY25 FY25 (Pro Forma) 13.8 13.3 21.2 33.8 FY23 FY24 FY25 FY25 (Pro Forma) +59.5% YoY Net Income US$’M 2.1 - 2.0 5.0 6.3 +980.0% YoY +350.0% YoY +26.0
Slide 27: Results for Fiscal Year 2025 by segment
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 27 Results For Fiscal Year 2025 ending March 31, 2025 6.1 3.4 16.0 2.0 1.1 4.9 FY23 FY24 FY25 Revenue Gross Profit 3.3 3.1 2.8 1.7 1.6 1.6 FY23 FY24 FY25 Revenue Gross Profit 68.1 91.0 123.3 10.1 10.7 14.7 FY23 FY25 FY24 Revenue Gross Profit Console Game
Slide 28: Strategy
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 28 Strategy
Slide 29: Transmedia Strategy Continues to Gain Momentum
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 29 Transmedia Strategy Continues to Gain Momentum Strong IP allows for adaptations leading to potential for further monetization
Slide 30: Ecosystem of Game Studios
Expertise : Rougelite Expertise : Storyline & Narrative Expertise : ARPG Ecosystem Of Game Studios Tapping The Strength of our Portfolio Studios Expertise : Open World * Expertise : Environment & FPS THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 30 *assuming certain conditions in the publishing agre
Slide 31: Business Ecosystem
Business Ecosystem Distribution & Consumer Products THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 31 Game Studios and Entertainment (IP) Pte. Ltd.
Slide 32: Economic Advantages of Chinese Gaming Companies
• Economic advantages of working with Chinese game studios • Lower cost of capital compared to Western studios while maintaining comparable quality Economic Advantages of Chinese Gaming Companies https://www.gamesradar.com/games/action - rpg/black - myth - wukong - reportedly - cost - around - usd43
Slide 33: Global Appetite For Culturally Rich IP From Asia
Global Appetite For Culturally Rich IP From Asia Strategic Positioning for Global Markets https://gameworldobserver.com/2025/01/31/black - myth - wukong - 25m - copies - sold - merchandise - china https://www.straitstimes.com/life/entertainment/chinese - film - nezha - 2 - becomes - highest - grossi
Slide 34: GCL Is Strategically Positioned Globally
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT GCL Is Strategically Positioned Globally With U.S, E.U & Asian game studios 34
Slide 35: GCL Is Strategically Positioned Globally
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT GCL Is Strategically Positioned Globally With U.S, E.U & Asian game studios 35
Slide 36: Summary FY26 & Beyond
Summary FY26 & Beyond Full Year FY25 Revenue FY25 US$ 142.1m Net Income FY25 US$ 5.0m +45.7% YoY Growth +350.0% YoY Growth 01 Anticipated release of several AAA titles 02 Launch of Switch 2 03 Strategic acquisition: Ban Leong Technologies 04 Ongoing game investment & global publishing strategy EBITD
Slide 37: www.gclglobalholdings.com
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 37 www.gclglobalholdings.com
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