Gcl Global Holdings Ltd · NASDAQ:GCL

Gcl Global — Investor Presentation (September 2025)

37 slides from Gcl Global's investor presentation, Sep 5, 2025

  1. Slide 1: Investor Presentation Sep 2025

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 1 Investor Presentation Sep 2025

  2. Slide 2: Disclaimer and forward-looking statements

    This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which the offer, solicitation or sale would be unlawf

  3. Slide 3: THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 3

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 3

  4. Slide 4: Game Distribution & Publishing, Gaming Chair, Gaming PC & Peripherals

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 4 Game Distribution & Publishing Gaming Chair Gaming PC & Peripherals

  5. Slide 5: Game Distribution & Publishing

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 5 Game Distribution & Publishing

  6. Slide 6: Game distribution saw strong uplift in FY25

    Our game distribution division saw a particularly strong uplift in FY25, largely supported by the global release of several highly anticipated AAA titles No. of game copies sold (‘M) FY25 6.5 FY24 5.0 FY23 2.6 GCL Top 1. Total sales of GCL Group and its subsidiaries across physical and digital game

  7. Slide 7: Global physical distribution rights to Black Myth: Wukong

    US EU ASIA GCL Has Global Physical Distribution Rights to One of the Fastest - Selling Games of all Time Our role as the global physical publisher for Black Myth: Wukong, a AAA title, where the success of the game has boosted our credibility in publishing and distribution across global markets THE A

  8. Slide 8: Expanding publishing pipeline and titles

    On the publishing front, we continued to expand our pipeline and deliver content that resonates with regional and global audiences. FY25 marked continued strategy to publish high - potential titles Publishing Titles FY24 FY25 Cumulative No. of Games Published # 12 8 3.4 1.1 4.9 FY24 Revenue FY25 Gro

  9. Slide 9: Game Publishing Showcase: Showa American Story

    Game Publishing Showcase Nekcom is currently developing Showa American Story, a role - playing game that pays tribute to 80's pop culture featuring a string of cult classic B - Movies. Playing as 19 - year - old stuntwoman, Chouko, gamers will join her on a journey of truth and revenge across a vers

  10. Slide 10: Growth Strategy Focused on Game IP Development and Investment

    Growth Strategy Focused on Game IP Development and Investment We might just be looking at the next Game Of The Year” – Asmongold GCL Acquired 20% of NEKCOM Inc. and Obtained Global Publishing Rights for its Upcoming Game “SHOWA AMERICAN STORY” https://www.youtube.com/watch?v=tmx1JlXVceE THE ASIAN PO

  11. Slide 11: Showa American Story – Strong Traction

    Showa American Story – Strong Traction Presented at – ChinaJoy 2025 & WePlay Expo 2024 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 11

  12. Slide 12: Game Publishing Showcase: Sword Sage Awakening

    Game Publishing Showcase Sword Panda is currently developing Sword Sage Awakening; a high - fidelity action RPG rooted in martial arts fantasy. The game showcases exceptional combat design and worldbuilding, and we are actively working with the studio on its go - to - market and publishing roadmap T

  13. Slide 13: Game Publishing Showcase: Realm of Ink

    Leap Studio is preparing for a Version 1.0 PC and console release of Realm of Ink , a visually stunning title that explores psychological themes through traditional ink - brush aesthetics. It’s an innovative title that pushes artistic boundaries while offering wide commercial appeal Game Publishing

  14. Slide 14: The Defiant

    ‘ apes oq ies ee. Be ae , Le z the Defiant

  15. Slide 15: Game Publishing Showcase: The Defiant

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 15 Game Publishing Showcase Hoothanes is currently developing The Defiant, a AAA shooter that brings the War of Resistance Against Japan to life for the first time in a high - budget game. Set across four distinct fronts — from icy battlefields in the No

  16. Slide 16: Action & Warfare Video Scene

    Action & Warfare Video Scene

  17. Slide 17: Gameplay Interaction Style Reference

    Gameplay Interaction Style Reference

  18. Slide 18: Global Media Coverage

    Global Media Coverage China Global Television Network is the international broadcasting division of China Media Group under the State Council of the People's Republic of China. CGTN produced a documentary commemorating the 80th anniversary of the end of World War II, and it aired globally on 15th Au

  19. Slide 19: GCL Anticipated IP Timeline – FY26 & Beyond

    GCL Anticipated IP Timeline – FY26 & Beyond Indicative timeline The Defiant Sword Sage Realm of Ink Showa Project Island

  20. Slide 20: Game Distribution & Publishing, Gaming Chair, Gaming PC & Peripherals

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 20 Game Distribution & Publishing Gaming Chair Gaming PC & Peripherals

  21. Slide 21: Game Distribution & Publishing

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 21 Game Distribution & Publishing

  22. Slide 22: Strategic Acquisition: Ban Leong Technologies

    Strategic Acquisition: Ban Leong Technologies Bolt - on acquisition strategy for gaming hardware and consumer electronics PC Hardware Gaming Graphic Cards IT & Gaming Peripherals / Accessories Networking & Smart Home (IoT) Audio & Multimedia Software & Internet Security Solution Wearables & Lifestyl

  23. Slide 23: IP Hardware Collaborations

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 23 IP Hardware Collaborations *Other IP hardware collaborations as an example of what is possible

  24. Slide 24: The Future of Gaming Chairs - Built-in Spatial Audio

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 24 The Future of Gaming Chairs - Built - in Spatial Audio

  25. Slide 25: Financials

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 25 Financials

  26. Slide 26: Results for Fiscal Year 2025

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 26 77.4 97.5 142.1 286.8 FY23 FY24 FY25 FY25 (Pro Forma) Revenue US$’M +45.7% YoY 4.4 1.0 13.0 FY23 FY24 FY25 FY25 (Pro Forma) 13.8 13.3 21.2 33.8 FY23 FY24 FY25 FY25 (Pro Forma) +59.5% YoY Net Income US$’M 2.1 - 2.0 5.0 6.3 +980.0% YoY +350.0% YoY +26.0

  27. Slide 27: Results for Fiscal Year 2025 by segment

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 27 Results For Fiscal Year 2025 ending March 31, 2025 6.1 3.4 16.0 2.0 1.1 4.9 FY23 FY24 FY25 Revenue Gross Profit 3.3 3.1 2.8 1.7 1.6 1.6 FY23 FY24 FY25 Revenue Gross Profit 68.1 91.0 123.3 10.1 10.7 14.7 FY23 FY25 FY24 Revenue Gross Profit Console Game

  28. Slide 28: Strategy

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 28 Strategy

  29. Slide 29: Transmedia Strategy Continues to Gain Momentum

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 29 Transmedia Strategy Continues to Gain Momentum Strong IP allows for adaptations leading to potential for further monetization

  30. Slide 30: Ecosystem of Game Studios

    Expertise : Rougelite Expertise : Storyline & Narrative Expertise : ARPG Ecosystem Of Game Studios Tapping The Strength of our Portfolio Studios Expertise : Open World * Expertise : Environment & FPS THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 30 *assuming certain conditions in the publishing agre

  31. Slide 31: Business Ecosystem

    Business Ecosystem Distribution & Consumer Products THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 31 Game Studios and Entertainment (IP) Pte. Ltd.

  32. Slide 32: Economic Advantages of Chinese Gaming Companies

    • Economic advantages of working with Chinese game studios • Lower cost of capital compared to Western studios while maintaining comparable quality Economic Advantages of Chinese Gaming Companies https://www.gamesradar.com/games/action - rpg/black - myth - wukong - reportedly - cost - around - usd43

  33. Slide 33: Global Appetite For Culturally Rich IP From Asia

    Global Appetite For Culturally Rich IP From Asia Strategic Positioning for Global Markets https://gameworldobserver.com/2025/01/31/black - myth - wukong - 25m - copies - sold - merchandise - china https://www.straitstimes.com/life/entertainment/chinese - film - nezha - 2 - becomes - highest - grossi

  34. Slide 34: GCL Is Strategically Positioned Globally

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT GCL Is Strategically Positioned Globally With U.S, E.U & Asian game studios 34

  35. Slide 35: GCL Is Strategically Positioned Globally

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT GCL Is Strategically Positioned Globally With U.S, E.U & Asian game studios 35

  36. Slide 36: Summary FY26 & Beyond

    Summary FY26 & Beyond Full Year FY25 Revenue FY25 US$ 142.1m Net Income FY25 US$ 5.0m +45.7% YoY Growth +350.0% YoY Growth 01 Anticipated release of several AAA titles 02 Launch of Switch 2 03 Strategic acquisition: Ban Leong Technologies 04 Ongoing game investment & global publishing strategy EBITD

  37. Slide 37: www.gclglobalholdings.com

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 37 www.gclglobalholdings.com

GCL Global Holdings — Investor Presentation (September 2025) on 6ix