Gcl Global Holdings Ltd · NASDAQ:GCL

Gcl Global — Investor Presentation (December 2025)

34 slides from Gcl Global's investor presentation, Dec 4, 2025

  1. Slide 1: Investor Presentation Dec 2025

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 1 Investor Presentation Dec 2025

  2. Slide 2: Disclaimer and forward-looking statements

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 2 This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which

  3. Slide 3: Game Distribution & Publishing; Gaming PC & Peripherals

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 3 Game Distribution & Publishing Gaming PC & Peripherals

  4. Slide 4: FY 2026 expectations and business segments

    FY 2026 expectations: Revenue is expected to exceed $240 million, Gross Profit is anticipated to exceed $30 million ~ 15% Average Margins 4 THE ASIAN POWERHOUSE IN GAMES C ENTERTAINMENT ~ 30% Average Margins Distribution s Hardware IP Development • Console C PC Games • Gaming C Lifestyle Hardware •

  5. Slide 5: 4Divinity producer team and creative & marketing services

    Bringing together a top - tier team of producers gives the Company direct access to each studio’s specialised strengths - from mocap and music creation to 3 D modelling and coding . This integrated talent pool elevates production quality, speeds up development, and strengthens every IP game title in

  6. Slide 6: About GCL: Game Distribution

    As Asia’s full - suite gaming group , we offer development, distribution, marketing, and publishing of video games, activation keys, and other entertainment content throughout Asia , Europe , and the U.S. About GCL Game Distribution THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 6

  7. Slide 7: Consumer Electronics and Hardware Distribution

    Consumer Electronics and Hardware Distribution PC Hardware Gaming Graphic Cards IT & Gaming Peripherals / Accessories Networking & Smart Home (IoT) Audio & Multimedia Software & Internet Security Solution Wearables & Lifestyle Technology Commercial Systems & Enterprise Technology THE ASIAN POWERHOUS

  8. Slide 8: Potential IP Hardware Collaboration illustrations

    Potential IP Hardware Collaboration illustrations THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 8

  9. Slide 9: 2Game: A Global Digital Platform with >8000 game titles

    2Game | A Global Digital Platform with >8000 game titles https://2game.com/sg/ ASIA 28.6% >8K Game Titles ~1M Registered Users Global Platform Community & eSports Secure, Seamless Payments Official authorised digital retailer EU 55.8% of yearly sales of yearly sales US 15.6% of yearly sales Powe Ave

  10. Slide 10: Consumer Engagement: 2Game Esports

    Consumer Engagement: 2Game Esports Leveraging top esports talent to capture engaged gaming audiences • 2ND PLACE o EWC 2025 | US$130,000 • 2ND PLACE o EVO FRANCE | US$5,344 • 3RD PLACE o UFA 2025 | US$1,573 • 1ST PLACE o WW S. AMERICA EAST 2025 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 10

  11. Slide 11: GCL Strategically Positioned Globally with game studios

    GCL Is Strategically Positioned Globally With U.S, E.U & Asian game studios THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 11

  12. Slide 12: GCL Strategically Positioned Globally with game studios

    GCL Is Strategically Positioned Globally With U.S, E.U & Asian game studios THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 12

  13. Slide 13: Game Publishing – Chinese PC/Console Game Publisher

    13 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 13 Game Publishing – Chinese PC/Console Game Publisher for the Global Market Coming Soon Coming Soon Coming Soon Coming Soon Coming Soon Coming Soon

  14. Slide 14: Global Attention on Asia PC/Console Games

    GLOBAL A TT E N T IO N ON ASIA PC/CONSOLE GAMES INDUSTRY SHIFT THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 14 China PC/Console boom & Global IP demand. https:// www.gamesrad ar.com/games/english - is - no - long er - the - bigg est - lang uage - on - ste am - as - chinese - gamer s - embra ce - pc

  15. Slide 15: Simplified Chinese is the Biggest Language on Steam

    SIMPLIFIED CHINESE THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 15 IS THE BIGGEST LANGUAGE ON STEAM INDUSTRY SHIFT Asia PC/Console boom & Global IP demand. https:// www.gamesradar .com/games/e nglish - is - no - long er - the - bigg est - lang uage - on - ste am - as - chinese - gamer s - embra ce

  16. Slide 16: The Asian Market is Now 47% of the Global Market

    THE ASIAN MARKET IS NOW 47% Of THE GLOBAL MARKET INDUSTRY SHIFT Asia PC/Console boom & Global IP demand. https://n ewzoo.com/r eso urces/blog /glo bal - games - market - upd ate - q2 - 202 5 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 16

  17. Slide 17: Economic Advantages of Asian Gaming Companies

    Economic advantages of working with Chinese game studios includes lower cost of capital compared to Western studios while maintaining comparable quality https:// www.sta tista.com/ch art/14 66/most - expensive - video - games - of - all - time/ THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 17 ECONOM

  18. Slide 18: Released 2024 / To be released 2026 / To be announced

    18 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 18 Released 2024 To be released 2026 To be announced

  19. Slide 19: Global Physical Distribution Rights to Black Myth: Wukong

    US EU ASIA GCL Has Global Physical Distribution Rights to One of the Fastest - Selling Games of all Time Serving as the global physical publisher for Black Myth: Wukong , a AAA title, has elevated our standing and reinforced our credibility across international publishing and distribution markets TH

  20. Slide 20: 4Divinity Highly Anticipated IP Timeline – FY26 & Beyond

    4Divinity Highly Anticipated IP Timeline – FY26 & Beyond* *Indicative timeline | Includes only publicly announced game titles. The Defiant THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 20 Sword Sage Realm of Ink Showa Island of Hearts Kingdom Under Fire

  21. Slide 21: Game Publishing Showcase: Showa American Story

    Game Publishing Showcase Nekcom is currently developing Showa American Story, a role - playing game that pays tribute to 80's pop culture featuring a string of cult classic B - Movies. Playing as 19 - year - old stuntwoman, Chouko, gamers will join her on a journey of truth and revenge across a vers

  22. Slide 22: Growth Strategy Focused on Game IP Development and Investment

    Growth Strategy Focused on Game IP Development and Investment We might just be looking at the next Game Of The Year” – Asmongold GCL Acquired 20% of NEKCOM Inc. and Obtained Global Publishing Rights for its Upcoming Game “SHOWA AMERICAN STORY” https://www.youtube.com/watch?v=tmx1JlXVceE THE ASIAN PO

  23. Slide 23: Showa American Story – Strong Traction

    Showa American Story – Strong Traction Presented at – ChinaJoy 2025 & WePlay Expo 2024 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 23

  24. Slide 24: Game Publishing Showcase: The Defiant

    Game Publishing Showcase Hoothanes is currently developing The Defiant, a AAA shooter that brings the War of Resistance Against Japan to life for the first time in a high - budget game. Set across four distinct fronts — from icy battlefields in the Northeast to the bustling, spy - filled streets of

  25. Slide 25: Action

    Action & Warfare Video Scene CALL DUTY ine * GALEDUTY wae. ee

  26. Slide 26: Global Media Coverage

    Global Media Coverage China Global Television Network is the international broadcasting division of China Media Group under the State Council of the People's Republic of China. CGTN produced a documentary commemorating the 80th anniversary of the end of World War II, and it aired globally on 15th Au

  27. Slide 27: Sword Sage Awakening

    Sword Panda is currently developing Sword Sage Awakening; a high - fidelity action RPG rooted in martial arts fantasy. The game showcases exceptional combat design and worldbuilding, and we are actively working with the studio on its go - to - market and publishing roadmap THE ASIAN POWERHOUSE IN GA

  28. Slide 28: Realm of Ink

    Leap Studio is preparing for a Version 1.0 PC and console release of Realm of Ink , a visually stunning title that explores psychological themes through traditional ink - brush aesthetics. It’s an innovative title that pushes artistic boundaries while offering wide commercial appeal THE ASIAN POWERH

  29. Slide 29: Island Of Hearts

    Island Of Hearts (Iohgame.com) 4Divinity is currently developing a narrative - driven romantic adventure set on a remote tropical island, where players meet six captivating women, each with unique personalities, secrets, and story arcs. Through meaningful choices, players shape who they connect with

  30. Slide 30: Kingdom Under Fire: The Civil War (Mobile)

    Kingdom Under Fire: The Civil War (Mobile) Alliance Star is currently developing Kingdom Under Fire: The Civil War, a high - fantasy mobile RPG set in the world of Bethea. Players will lead legendary heroes from the races of men, dwarves, and elves. Else, command the brutal might of orcs, ogres, and

  31. Slide 31: Transmedia Success in Asia

    䛀 ီྦ 2 䛁 Box Office Sales 䠖 ~2B USD USD 䛀 䮯ᆹйз䟼 䛁 Box Office Sales 䠖 ~250M USD USD 䛀 ⇃ฟἐ 䠖 ㏫ 䖜ᰦオ 䛁 Box Office Sales 䠖 ~251M USD USD 䛀 ῝ᾏ 䛁 Box Office Sales 䠖 ~134M USD 䛀 䮯⍕⒆ 䛁 Box Office Sales: ~902M USD 䛀 ඵౄ 䛁 Box Office Sales: ~461M USD 䛀 ༡ி↷┦ 侶 䛁 Box Office Sales: ~308M USD 䛀 731 䛁 Box Office Sal

  32. Slide 32: Expectations For Fiscal Year 2026 Financial Outlook

    77.4 97.5 142.1 240 FY23 FY24 FY25 FY26 Guidance Revenue US$’M +45.7% YoY +26.0% YoY Gross Profit US$’M 13.8 13.3 21.2 30 FY23 FY24 FY25 FY26 Guidance +59.4% YoY - 3.6% YoY Expectations For Fiscal Year 2026 Financial Outlook https://ir.gclglobalholdings.com/news - releases/news - release - details/g

  33. Slide 33: Results For Fiscal Year 2025

    Results For Fiscal Year 2025 6.1 3.4 16.0 2.0 1.1 4.9 FY23 FY24 FY25 Revenue Gross Profit 3.3 3.1 2.8 1.7 1.6 1.6 FY23 FY24 FY25 Revenue Gross Profit 68.1 91.0 123.3 10.1 10.7 14.7 FY23 FY25 FY24 Revenue Gross Profit ended March 31, 2025 Console Game US$’M +33.7% YoY +35.4% YoY - 43.8% YoY Game Publ

  34. Slide 34: www.gclglobalholdings.com

    THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 34 www.gclglobalholdings.com

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