Gcl Global Holdings Ltd · NASDAQ:GCL
Gcl Global — FY2025 Earnings Presentation
29 slides from Gcl Global's earnings presentation, Jul 31, 2025
Slide 1: Fiscal Year 2025 Earnings Presentation
Fiscal Year 2025 Earnings Presentation July 2025 1 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT
Slide 2: Disclaimer and forward-looking statements
This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which the offer, solicitation or sale would be unlawf
Slide 3: FY25 Achievements
Strongest year of EBITDA growth Strongest year of revenue growth Return to profitability from prior year loss Transformative year FY25 Achievements Year of growth Profitability Game investments Scalability of our platform 8K+ titles Signed publishing agreement. No financial investment from GCL at th
Slide 4: Game Distribution
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 4 Game Distribution
Slide 5: Game distribution uplift in FY25
Our game distribution division saw a particularly strong uplift in FY25, largely supported by the global release of several highly anticipated AAA titles No. of game copies sold (‘M) FY25 6.5 FY24 5.0 FY23 2.6 GCL Top 10 Best Selling Titles 1 1. Total sales of GCL Group and its subsidiaries across p
Slide 6: Global physical distribution rights for Black Myth: Wukong
US EU ASIA GCL Has Global Physical Distribution Rights to One of the Fastest - Selling Games of all Time Our role as the global physical publisher for Black Myth: Wukong, a AAA title, where the success of the game has boosted our credibility in publishing and distribution across global markets THE A
Slide 7: Game Publishing & Media
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 7 Game Publishing & Media
Slide 8: Expanding publishing pipeline and content
On the publishing front, we continued to expand our pipeline and deliver content that resonates with regional and global audiences. FY25 marked continued strategy to publish high - potential titles Publishing Titles FY24 FY25 Cumulative No. of Games Published # 12 8 3.4 1.1 4.9 FY24 Revenue FY25 Gro
Slide 9: Growth Strategy Focused on Game IP Development and Investment
Growth Strategy Focused on Game IP Development and Investment We might just be looking at the next Game Of The Year” – Asmongold GCL Acquired 20% of NEKCOM Inc. and Obtained Global Publishing Rights for its Upcoming Game “SHOWA AMERICAN STORY” https:// www.youtube.com/watch?v=tmx1JlXVceE THE ASIAN P
Slide 10: Financial Results
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 10 Financial Results
Slide 11: Results for Fiscal Year 2025
FY2024 FY2023 (US$’M) (US$’M) FY2025 (US$’M) 97.5 77.4 142.1 Revenue 13.3 13.8 21.2 Gross profit 13.7% 17.9% 15.0% Gross profit margin - 2.0 2.1 5.0 Net income (loss) 0.5 0.2 2.3 Interest expense, net 0.1 0.6 1.1 Provision for income taxes 2.4 1.5 2.4 Depreciation and amortization expenses 1.0 4.4 1
Slide 12: Revenue, Gross Profit, Net Income and EBITDA
FY2025 GCL Revenue US$’M 77.4 97.5 +45.7% YoY 142.1 FY23 FY24 FY25 4.4 1.0 FY23 FY24 FY25 13.8 13.3 FY23 FY24 FY25 +59.5% YoY 21.2 FY2025 GCL Net Income US$’M 2.1 - 2.0 +980.0% YoY 10.8 +350.0% YoY 5.0 +26.0% YoY - 3.6% YoY Results For Fiscal Year 2025 ending March 31, 2025 - 195.2% YoY FY2025 GCL E
Slide 13: Segment revenue and contribution
Results For Fiscal Year 2025 ending March 31, 2025 6.1 3.4 16.0 2.0 1.1 4.9 FY23 FY24 FY25 Revenue Gross Profit 3.3 3.1 2.8 1.7 1.6 1.6 FY23 FY24 FY25 Revenue Gross Profit 68.1 91.0 123.3 10.1 10.7 14.7 FY23 FY25 FY24 Revenue Gross Profit US$97.5M GCL Revenue FY24 Game Publishing US$’M Media & Other
Slide 14: Balance sheet summary
FY2024 FY2023 US$'M US$'M FY2025 US$'M 4.3 3.8 0.0 2.1 23.4 20.2 4.8 3.1 0.0 0.0 21.4 0.8 33.7 5.9 0.3 Current assets Cash and cash equivalents Amount due from related parties Accounts and other receivables Inventories Derivative asset Non - current assets Property, and equipment Intangible assets a
Slide 15: Summary FY26 & Beyond
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 15 Summary FY26 & Beyond
Slide 16: Pending Strategic Acquisition: Ban Leong Technologies
Singapore - based consumer electronics & gaming hardware group with more than 30 years of history with major brand partnerships Pending Strategic Acquisition: Ban Leong Technologies Bolt - on acquisition strategy for gaming hardware and consumer electronics THE ASIAN POWERHOUSE IN GAMES & ENTERTAINM
Slide 17: Ban Leong: Positioned to capture evolving consumer needs
Pending Strategic Acquisition: Ban Leong Technologies Positioned to capture evolving consumer needs Graphic cards • Cutting - edge GPUs remain core to the gaming experience, especially for AAA, VR, and competitive titles • To meet demand from both PC gamers and content creators who require high - pe
Slide 18: Ban Leong: Expanding addressable market and value creation
Pending Strategic Acquisition: Ban Leong Technologies Expanding addressable market with strong potential for value creation • Drive operational efficiencies • Expansion of new geographical markets and wider consumer demographics • Hardware collaboration & bundling sales • B2C with Live Streaming Cap
Slide 19: Business Ecosystem
Distribution & Consumer Products Game Studios and Entertainment (IP) Business Ecosystem THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 19
Slide 20: Game Publishing Showcase: Showa American Story
Game Publishing Showcase Nekcom is currently developing Showa American Story, a role - playing game that pays tribute to 80's pop culture featuring a string of cult classic B - Movies. Playing as 19 - year - old stuntwoman, Chouko, gamers will join her on a journey of truth and revenge across a vers
Slide 21: Game Publishing Showcase: Sword Sage Awakening
Game Publishing Showcase Sword Panda is currently developing Sword Sage Awakening, a high - fidelity action RPG rooted in martial arts fantasy. The game showcases exceptional combat design and worldbuilding, and we are actively working with the studio on its go - to - market and publishing roadmap T
Slide 22: Game Publishing Showcase: Realm of Ink
Leap Studio is preparing for a Version 1.0 PC and console release of Realm of Ink , a visually stunning title that explores psychological themes through traditional ink - brush aesthetics. It’s an innovative title that pushes artistic boundaries while offering wide commercial appeal Game Publishing
Slide 23: Transmedia Strategy Continues to Gain Momentum
Transmedia Strategy Continues to Gain Momentum Strong IP allows for adaptations leading to potential for further monetization THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 23
Slide 24: Summary FY26 & Beyond
Summary FY26 & Beyond Full Year FY25 Revenue FY25 US$ 142.1m Net Income FY25 US$ 5.0m +45.7% YoY Growth +350.0% YoY Growth 01 Anticipated release of several AAA titles 02 Launch of Switch 2 03 Pending strategic acquisition: Ban Leong Technologies 04 Ongoing game investment & global publishing strate
Slide 25: Appendix
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 25 Appendix
Slide 26: Consolidated Balance Sheets
Consolidated Balance Sheets (Stated in US dollars, except for per share amounts) * Giving retroactive effect to reverse recapitalization effected on February 13, 2025. THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 26
Slide 27: Consolidated Statements of Operations and Comprehensive Income (Loss)
Consolidated Statements of Operations and Comprehensive Income (Loss) (Stated in US dollars, except for per share amounts) * Giving retroactive effect to reverse recapitalization effected on February 13, 2025. THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 27
Slide 28: Reconciliation of GAAP to Non-GAAP Measures
Reconciliation of GAAP to Non - GAAP Measures (Stated in US dollars) 28 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT
Slide 29: THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 29
THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 29