Bandai Namco Holdings Inc. · TSE:7832

Bandai Namco — H1 FY2008.3 Earnings Presentation

13 slides from Bandai Namco's earnings presentation, Nov 9, 2007

  1. Slide 1: Bandai Namco Group Information Meeting

    BANDAI NAMCO GROUP Information Meeting (Interim Period for the Fiscal Year ending March 2008) November 9, 2007 TODAY’S MENU 1.Transition of Results P2 2.SBU Strategies P4 3.Management Strategies P11 NAMCO BANDAI Holdings Inc. President and Representative Director Takeo Takasu 1

  2. Slide 2: Transition of Results

    1.Transition of Results 1.Transition of Results Billion yen 2007.3 Interim 2008.3 Interim 2008.3 Full Year Results Initial Results YOY Vs. Plan Initial Latest Plan Plan Forecasts Net Sales 206.6 210.0 213.5 +6.8 +3.5 480.0 480.0 Operating 17.2 13.0 15.0 ー2.1 +2.0 45.0 45.0 Income Ordinary 18.5 14.0

  3. Slide 3: First Half Summary and Business Segment Results

    1.Transition of Results First Half Summary: Operating Income (YOY) Visual and Music Content Toys and Hobby Profit margin Decrease in domestic decrease due to sales of Tamagotchi decrease in original and DATA CARDDASS content percentage Network Decrease in paid-subscribers Game Contents Amusement Fac

  4. Slide 4: Regional Segment Results

    1.Transition of Results Regional Segment Billion yen 2007.3 Interim 2008.3 Interim 2008.3 Full Year Results Initial Plan Results Vs. Plan Initial Plan Latest Vs. Plan Forecasts Japan External 166.1 167.0 164.5 ー2.5 370.0 369.0 ー 1.0 sales Operating Income 16.5 10.7 12.0 +1.3 36.2 36.0 ー 0.2 Americas

  5. Slide 5: SBU Strategies: Toys and Hobby

    2.SBU Strategies Toys and Hobby FY05.3 FY06.3 FY07.3 FY07.3 FY08.3 FY08.3 (Full Year) (Full Year) (1st Half) (Full Year) (1st Half) (Full Year Forecasts) Net Sales 167.2 181.0 85.7 185.5 83.5 190.0 Operating 12.8 19.0 8.1 17.4 5.7 17.8 Income * [9.8] * [16.4] OP margin 7.7% 10.5% 9.5% 9.4 % 6.9% 9.4

  6. Slide 6: Toys and Hobby Group Synergy; Amusement Facility

    2.SBU Strategies Toys and Hobby Group Synergy DATAP ANIMAL KAISER Bandai (Capsule Toy) × Bandai × NAMCO BANDAI Games NAMCO BANDAI Games × Banpresto Overseas Strengthening Content Lineups New Characters 3 Main Characters POWER POWER RANGERS RANGERS TAMAGOTCHI TAMAGOTCHI + ・・・ DIGIMON DIGIMON BEN10 BE

  7. Slide 7: Amusement Facility; Game Contents

    2.SBU Strategies Amusement Facility Japan Differentiation from competitors Characters as added-value! Reinforce revenue base of existing stores Monthly Existing Store Sales (YOY) 1H Avg. 110 (%) 95.8% 100 FY Forecast 90 101% Game Center Apr May Jun Jul Aug Sep NAMCO Wonderpark Heros’ Base (Kawasaki)

  8. Slide 8: Game Contents: Game Software and Amusement Machines

    2.SBU Strategies Game Contents Game Software Main Titles in the 2nd Half Worldwide Titles Regional Titles Xb ND PS ox PS 2 36 2 S 0 PS 2 W ii US, Europe: ACE COMBAT 6 Dragon Ball Z Japan: Japan: NARUTO Sparking! METEOR SD Gundam Tales of Innocence Ultimate Ninja 2 Japan PS2 Super Robot Wars OG Speci

  9. Slide 9: Network

    2.SBU Strategies Network FY05.3 FY06.3 FY07.3 FY07.3 FY08.3 FY08.3 (Full Year) (Full Year) (1st Half) (Full Year) (1st Half) (Full Year Forecasts) Net Sales 10.1 12.5 6.2 12.4 5.9 11.5 Operating 1.6 1.8 0.5 0.8 0.4 1.0 Income OP margin 15.8% 14.7% 8.6% 7.0% 7.3% 8.7% Net Sales Operating Income Billi

  10. Slide 10: Visual and Music Content

    Visual and 2.SBU Strategies Music Content FY05.3 FY06.3 FY07.3 FY07.3 FY08.3 FY08.3 (Full Year) (Full Year) (1st Half) (Full Year) (1st Half) (Full Year Forecasts) Net Sales 44.4 43.3 19.2 43.0 17.8 43.0 Operating 5.4 6.1 4.5 9.4 3.0 6.8 Income OP margin 12.2% 14.3% 23.4% 22.1% 17.0% 15.8% * Figures

  11. Slide 11: Management Strategies: Tender Offer

    3.Management Strategies Building Optimal 3.Management Strategies Management System ① Tender Offer Target Bandai Visual Co., Ltd. (TSE 1st section) Company Bandai Networks Co., Ltd. (JASDAQ) Objective ・Respond quickly to changes in the environment and increased global competition ・Flexibly restructur

  12. Slide 12: Banpresto Restructuring and Back-office Consolidation

    Building Optimal 3.Management Strategies Management System ② Organizational Restructuring of Banpresto Objective Effectively utilizing the Group’s know-how and resources amid the rapidly changing game market ⇒Pursuing strategies based on speedy management decision making Current After April 2008 (Pl

  13. Slide 13: Vision and Note on Projections

    VISION The World’s Most Inspiring Entertainment Group Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words

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