Bandai Namco Holdings Inc. · TSE:7832

Bandai Namco — FY2026.3 Earnings Presentation

17 slides from Bandai Namco's earnings presentation, May 13, 2026

  1. Slide 1: Fiscal Year Ended March 2026 Information Meeting

    Bandai Namco Group Fiscal Year Ended March 2026 Information Meeting May 13, 2026

  2. Slide 2: Results for FY2026.3 — Key Points

    Results for FY2026.3 — Key Points (billion yen) FY2026.3 Vs. Previous FY2025.3 FY2026.3 Vs. Previous Previous Forecast Fiscal Year’s Results Results Forecast (February) Results Net Sales 1,241.5 1,300.0 1,348.2 +106.7 +48.2 Operating Profit 180.2 181.0 189.5 +9.3 +8.5 Ordinary Profit 186.4 190.0 201

  3. Slide 3: FY2026.3 Results by Segment

    FY2026.3 Results by Segment FY2026.3 (billion yen) Vs. Previous FY2025.3 Previous FY2026.3 Vs. Previous Fiscal Year’s Results Forecast Results Forecast Results (February) Segment sales 596.9 660.0 673.9 +77.0 +13.9 Toys and Hobby Segment profit 102.2 125.0 126.9 +24.7 +1.9 Segment sales 455.6 460.0

  4. Slide 4: FY2026.3 Results by Segment: Toys and Hobby, Digital

    FY2026.3 Results by Segment Toys and Hobby Unit Record-High Results Thanks to Ongoing Strong Performance Across All Categories • Impact from certain tariffs primarily in the first half • Robust performance of products for the mature fan base, card games, capsule toys, confectioneries, and stationery

  5. Slide 5: FY2026.3 Results by Segment: Visual and Music, Amusement

    FY2026.3 Results by Segment Visual and Music Unit Widespread Impact on Groupwide Performance From the Popularity of New Gundam Series Title • Significant contributions from the strong performance of Mobile Suit Gundam GQuuuuuuX • Strong performance in global rollouts of legacy Gundam series titles a

  6. Slide 6: FY2026.3 shareholder return

    FY2026.3 shareholder return Basic policy on return to shareholders Further strengthen the competitiveness of the Group and rank the appropriate return of profits to shareholders 次期中期計画の株主還元に関する基本方針にのっとり検討 as one of its highest priorities in the management, while making it a basic policy to have a to

  7. Slide 7: Forecast for Full-Year of FY2027.3

    Forecast for Full-Year of FY2027.3 (billion yen) FY2026.3 FY2027.3 Vs. Previous Fiscal Full-Year Results Full-Year Plan Year's Results Net Sales 1,348.2 1,350.0 +1.8 Operating Profit 189.5 185.0 -4.5 更新 Ordinary Profit 201.9 190.0 -11.9 Profit Attributable to Owners of Parent 140.6 130.0 -10.6 • Aim

  8. Slide 8: Forecast for Full-Year of FY2027.3 by Segment

    Forecast for Full-Year of FY2027.3 by Segment (billion yen) Vs. Previous FY2026.3 FY2027.3 Fiscal Full-Year Results Full-Year Plan Year's Results Segment sales 673.9 690.0 +16.1 Toys and Hobby Segment profit 126.9 127.0 +0.1 Segment sales 476.5 460.0 -16.5 Digital Segment profit 56.6 51.0 -5.6 Segme

  9. Slide 9: Review of the First Year of the Mid-term Plan

    Review of the First Year of the Mid-term Plan Review of FY2026.3 • Maximized the value of the Gundam IPs (generated strong interest, promoted IP × category × regional strategies) • Held exhibition at Expo 2025 and promoted 360-degree collaborations with partners centered on CW360 Record-high Record-

  10. Slide 10: Trends in the Toys and Hobby Business

    Trends in the Toys and Hobby Business Key Points for FY2027.3 • Aim to achieve record-high performance for the ninth consecutive year • Expand and promote IP lineups, categories, areas of operations, and touchpoints with fans • Forecast for rising raw material and logistics costs New factory for mod

  11. Slide 11: Trends in the Digital Business

    Trends in the Digital Business Key Points for FY2027.3 • Network content Promote stable rollouts of major titles • Home console games Incur upfront costs for new titles slated to be released primarily in the second half of the year Topics for FY2027.3 Future developments Large-scale DLC for DRAGON B

  12. Slide 12: Trends in Visual and Music Business—Creating IPs and Strengthening Rollouts

    Trends in Visual and Music Business—Creating IPs and Strengthening Rollouts Key Points for FY2027.3 • Create various works as a business responsible for the source of the IP axis strategy • Enhance value of the Gundam series IP and promote efforts to realize growth in the Music Business • Step up ef

  13. Slide 13: Visual and Music Business—Reorganizing and Strengthening the Music Business

    Trends in Visual and Music Business—Reorganizing and Strengthening the Music Business Music Business Take on new approaches to creation and sales FY2027.3 Discover medium- to long-term potential Music Production Business Bandai Namco Music Live Inc. Live Event Business Music production Live events C

  14. Slide 14: Music Business: Promote efforts toward new alliances and collaborations

    Trends in Visual and Music Business—Reorganizing and Strengthening the Music Business Music Business Promote efforts toward new alliances and collaborations Build strategic partnership with UDO ARTISTS Inc. Promote collaboration between Bandai Namco Music Live and UDO ARTISTS Inc. by leveraging thei

  15. Slide 15: Trends in the Amusement Business

    Trends in the Amusement Business Key Points for FY2027.3 • Forecast for continued strong performance in amusement facilities (year-on-year sales growth of 4% at existing facilities in Japan) • Launch new amusement machine products primarily in the Second half of the fiscal year Amusement facilities

  16. Slide 16: Bandai Namco exists to share dreams, fun, and inspiration

    Bandai Namco exists to share dreams, fun, and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services, we're working to create a brighter future for everyone.

  17. Slide 17: Note on Projections

    Note on Projections This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words "forecast," "plan," "target," "estimation," "projecti

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