Bandai Namco Holdings Inc. · TSE:7832
Bandai Namco — Q1 FY2025.3 Earnings Presentation
17 slides from Bandai Namco's earnings presentation, Aug 8, 2024
Slide 1: Bandai Namco Group Information Meeting, Fiscal Year Ending March 2025
Bandai Namco Group Information Meeting Fiscal Year Ending March 2025 First Quarter Result Presentation August 8, 2024
Slide 2: Results in First Quarter of FY2025.3
Results in First Quarter of FY2025. 3 (billion yen) FY2024. 3 FY2025. 3 Vs. Previous Year’s First Quarter First Quarter Results Results Results Net sales 224.8 280.6 +55.8 Operating Profit 27.9 44.0 +16.1 Recurring Profit 32.7 49.0 +16.3 Profit Attributable to Owners 21.7 34.0 +12.3 of Parent Capita
Slide 3: Results in First Quarter by Segment
Results in First Quarter of FY2025. 3 by Segment (billion yen) FY2024. 3 FY2025. 3 Vs. Previous First Quarter First Quarter Year’s Results Results Results Segment sales 68.0 106.3 +38.3 Digital Segment profit 2.6 14.7 +12.1 Segment sales 120.3 132.8 +12.5 Toys and Hobby Segment profit 23.6 26.9 +3.3
Slide 4: Results in First Quarter by Segment: Digital and Toys and Hobby
Results in First Quarter of FY2025. 3 by Segment エ ンターテインメントユニット Entertainment Unit Digital Business Home console games: ・ELDEN RING downloadable content More than five million books in first three days of sale ・Repeat title sales volume: 8.14 million Network content: ・Major app titles continued to
Slide 5: Results in First Quarter by Segment: IP Production and Amusement
Results in First Quarter of FY2025. 3 by Segment IP Production Unit ・Expansion in countries and regions where Mobile Suit Gundam SEED Freedom is shown in theaters Related products and services also popular ・Video distribution and licensing business for main IP products did well ・Solid sales of live
Slide 6: Results in First Quarter - Key points
Results in First Quarter of FY2025. 3 -Key points (billion yen) FY2024. 3 FY2025. 3 Vs. Previous Year’s Results First Quarter First Quarter Results Results Change (%) Net sales 224.8 280.6 +55.8 124.8% Operating Profit 27.9 44.0 +16.1 157.3% Recurring Profit 32.7 49.0 +16.3 149.9% Profit Attributabl
Slide 7: Forecast for First Half of FY2025.3
Forecast for First Half of FY2025. 3 (billion yen) FY2024 . 3 FY2025. 3 FY2025. 3 Vs. Previous Year’s Results Vs. Previous First Half First Half Plan First Half New Results (as of May 2024) Forecast Change (%) Forecast Net sales 502.0 515.0 555.0 +53.0 110.6% +40.0 Operating Profit 65.4 55.0 82.0 +1
Slide 8: Forecast for First Half by Segment
Forecast for First Half of FY2025. 3 by Segment (billion yen) FY2024 . 3 FY2025. 3 FY2025. 3 Vs. Previous Vs. Previous First Half First Half Plan First Half New Results (as of May 2024) Forecast Year’s Results Forecast Segment sales 174.3 180.0 200.0 +25.7 +20.0 Digital Segment profit 15.5 13.0 27.0
Slide 9: Forecast for First Half of FY2025.3 Compared to Initial Plan
Forecast for First Half of FY2025.3 Compared to Initial Plan (billion yen) ■Net sales ■Operating Profit DIG:Digital IPP.:IP Production TH :Toys and Hobby AM.:Amusement Other Elimination +5.0 ±0 and Corporate Elimination Other and Corporate +25.0 ±0 555.0 +1.0 ±0 +1.0 82.0 AM +11.0 ±0 IPP -10.0 +20.0
Slide 10: Earnings Forecasts for FY2025.3
Earnings Forecasts for FY2025.3 (billion yen) FY 2025.3 Full-year Plan (as of May 2024) Net sales 1,080.0 Operating Profit 115.0 No change in full-year plans Recurring Profit 119.0 Profit Attributable to Owners of 81.0 Parent Plan to revisit forecasts in light of: ・Changes in external environment ・S
Slide 11: Entertainment Unit Trends in the Digital Business
Entertainment Unit Trends in the Digital Business Reinforcement of title development and marketing structure Developing games thoroughly and extending their sales over time ・Decide whether to proceed based on overall business perspective and portfolio strategy before starting development ・Strengthen
Slide 12: Entertainment Unit Trends in the Toys and Hobby Business
Entertainment Unit Trends in the Toys and Hobby Business ・Expand lineup in each category and global development ・Rapidly commercialize diverse IP Aim to enhance presence Model kits Established IP + popular IP commercialization in trading card games, digital cards Introduce new product BANDAI CARD GA
Slide 13: Trends in the IP Production Business and the Amusement Business
Trends in the IP Production Business and the Amusement Business IP Production Unit Amusement Unit Stores serving as touchpoints for IP and products in Japan and overseas are performing well VR videos/global distribution Anime second phase Activity facilities also doing well Lantis in charge of the A
Slide 14: ALL BANDAI NAMCO Initiatives
ALL BANDAI NAMCO Initiatives
Slide 15: Bandai Namco exists to share dreams, fun and inspiration with people around the world
Bandai Namco exists to share dreams, fun and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services, we're working to create a brighter future for everyone.
Slide 16: Note on Projections
Note on Projections This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projecti
Slide 17: Bandai Namco Group Information Meeting, Fiscal Year Ending March 2025
Bandai Namco Group Information Meeting Fiscal Year Ending March 2025 First Quarter Result Presentation August 8, 2024
Bandai Namco Holdings — Q1 FY2025.3 Earnings Presentation on 6ix