Boombit Sa Class B · GPW:BBT

Boombit Sa Class B — Q2 2025 Earnings Presentation

11 slides from Boombit Sa Class B's earnings presentation, Oct 6, 2025

  1. Slide 1: Investor Presentation - Q2 2025

    INVESTOR PRESENTATION - Q2 2025

  2. Slide 2: Q2 2025 summary

    Q2 2025 summary Highlights Mobile segment revenue Q2 2025 ● 12.5M in sales revenue ● 1.4M EBITDA and 12.4M $(-0.01)M net result Mid-Core and Casual $7.1M ● Key titles from the pipeline for H2 2025: Hyper-Casual $5.3M ➢ Hunter’s Origin Title Q2 2025 1 Darts Club 2.28 2 Hunt Royale 2.16 3 Crazy Plane

  3. Slide 3: Mobile games segment

    Mobile games segment ● $12.4M in Q2 2025 (-1.6% q/q) ● Negative impact of the PLN/USD exchange rate decline Revenue by type ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs

  4. Slide 4: Mid-Core and Casual

    Mid-Core and Casual ● $7.1M of revenue in w Q2 2025 (-10.1% q/q) ● $4.5M reve-UA in Q2 2025 (+2.3% q/q) Revenue & User Acquisition ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs The presented data for

  5. Slide 5: Hyper-Casual

    Hyper-Casual ● $5.3M revenue in w Q2 2025 (+6.3% q/q) ● $1.7M reve-UA (+6.3% q/q) Revenue & User Acquisition ($M) Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs The presented data for April 2025 comes from

  6. Slide 6: Variable costs

    Variable costs ● $8.2M variable costs in Q2 2025 (-4.5% q/q) ● $4.2M revenue net of variable costs in Q2 2025 (+2.4% q/q) Main variable costs ($M) Revenue net of variable costs ($M)

  7. Slide 7: Costs

    Costs ● $5.4M costs after excluding main variable costs (-3.6% q/q) ● Decrease in personnel costs. (-9.5% q/q) Cost categories other than main Investments in blockchain projects variable costs ($M) ($M)

  8. Slide 8: Investments

    Investments ● $1.9M investments in Q2 2025 (0.0% q/q.) ● 60.4% Total capital expenditure is for MidCore and Casual games Investments structure (CAPEX and CAPEX & investments ($M) P&L) in Q1 2025 MId-Core / Casual includes an application created in Mobile Esports

  9. Slide 9: Group results

    Adjusted EBITDA* ($M) Adjusted net profit* ($M) Group results Operating segment results - quarterly Segment results Mobile games* Blockchain projects (kUSD) Q1 2025 Q2 2025 % change Q1 2025 Q2 2025 change in $ Revenue 12 360 12 401 - 1.8% 59 29 -30 Adjusted 1 418 2 160 49.7% - 168 -171 -3 EBITDA* Adj

  10. Slide 10: Thank you!

    | BOOMBIT | Thank you!

  11. Slide 11: Key financial data

    Key financial data kUSD Q1 2024 Q2 2024 Q3 2024 Q4 2024 2024 Q1 2025 Q2 2025 Revenue* 15,154 12,924 14,274 14,048 56,399 12,691 12,451 Revenue - variable costs 4,854 4,243 4,922 4,600 18,619 4,199 4,247 EBITDA 1,633 3,017 1,960 829 7,439 1,282 1,000 Net profit 505 1,581 684 -1,742 1,029 -20 -198 One-o

BoomBit — Q2 2025 Earnings Presentation on 6ix