Boombit Sa Class B · GPW:BBT

Boombit Sa Class B — FY2025 Earnings Presentation

13 slides from Boombit Sa Class B's earnings presentation, Apr 27, 2026

  1. Slide 1: Investor Presentation - FY 2025

    INVESTOR PRESENTATION - FY 2025

  2. Slide 2: FY 2025 Key Highlights

    FY 2025 KEY HIGHLIGHTS TOP GAMES – FY 2025 Revenues in m USD Q4 2025: strongest quarter since Q1 2024 — turnaround confirmed 1. Darts Club 9.89 Revenue USD 29.9% q/q, 18.8% y/y; 2. Hunt Royale 7.07 Margin USD (as revenue less platform fees and UA 40.0% q/q, 22.4% y/y 3. Car Sales Simulator 3.34

  3. Slide 3: Mini Golf Club | PvP Multiplayer

    MINI GOLF CLUB | PvP Multiplayer Launch: 05.01.2026 Initial KPIs similar to Darts Club 2M Positive ROI after 30 days: 25% Downloads on GP & Appstore 92k Average DAU 39% D1 Retention 14% D7 Retention

  4. Slide 4: Mobile Games Segment

    MOBILE GAMES SEGMENT Q4 2025 USD 15.9M 22.3% q/q Q1 2026 USD 18.1M 13.8% q/q REVENUES ($M) * The presented revenues do not include the value of the adjustment from the soft launch phase, which, in accordance with the accounting principles of the Group, are capitalized as development expenditures

  5. Slide 5: Mid-Core & Casual

    MID-CORE & CASUAL Q4 2025 USD 8.4M in Mid-Core & Casual revenue 33.3% q/q) Revenue less UA USD 4.4M in Q4 2025 22.2% q/q) REVENUES & USER ACQUISITION ($M) The data presented for Q1 2026 comes from the Groupʼ current reports

  6. Slide 6: Hyper-Casual

    HYPER-CASUAL Q4 2025 USD 7.4M in HC revenue 13.8% q/q) USD 3.0M revenue less UA in Q4 36.4% q/q) REVENUES & USER ACQUISITION ($M) The data presented for Q1 2026 comes from the Groupʼ current reports

  7. Slide 7: Variable Costs

    VARIABLE COSTS Q4 2025 USD 10.9M variable costs 21.1% q/q) Revenue less variable costs:USD 5.5M in Q4 37.5% q/q) MAIN VARIABLE COSTS ($M) REVENUES REDUCED BY VARIABLE COSTS ($M)

  8. Slide 8: Costs

    COSTS Q4 2025 USD 5.2 M operating costs stable despite new launch activity (3.7% q/q, 5.5% y/y) Decrease in personnel costs (7.1% q/q, 7.1% y/y) DIRECT COSTS BLOCKCHAIN PROJECTS COSTS ($M) REDUCED BY THE MAIN VARIABLE COSTS ($M)

  9. Slide 9: Capital Expenditures

    CAPITAL EXPENDITURES USD 1.6M investment expenditures in Q4 2025 15.8% q/q) 60.3% of total capex is for MidCore & Casual games CAPEX AND INVESTMENTS STRUCTURE OF INVESTMENTS (USD M) (CAPEX AND P&L) IN Q4 2025

  10. Slide 10: One Offs in Q4 2025

    ONE OFFS IN Q4 2025 Write-downs ADC ● USD 1.3M  100% wartości posiadanych udziałów (wpływ wyłącznie na sprawozdanie skonsolidowane) Games ● USD 0.5M - value of development expenditures (impact on consolidated financial statement , 1,3 mln PLN in the separate financial statement) Revenues BoomLand ●

  11. Slide 11: Financial Results

    FINANCIAL RESULTS Strong reversal of the negative trend Q/Q results improved in the mobile games segment - EBITDA 54.2%, net result 227.1% ADJUSTED EBITDA ($M) ADJUSTED NET PROFIT ($M) MOBILE GAMES* Q3 2025 Q4 2025 CHANGE % 2024 2025 CHANGE % Revenues 12,829 15,954 24.4% 51,988 54,231 4.3% EBITDA

  12. Slide 12: Conclusions | Perspectives 2026

    CONCLUSIONS | PERSPECTIVES 2026 Reversing the negative trend Over USD 2.6M in adjusted EBITDA* in Q4 2025 — best quarter in 2025 Portfolio strengthening confirmed by results of new titles Big Helmets October 2025 USD 1.79M in Q4 2025 Mini Golf Club January 2026 immediately became top 3 contrib

  13. Slide 13: Thank You for Your Attention!

    Thank You for Your Attention!

BoomBit — FY2025 Earnings Presentation on 6ix