Bandai Namco Holdings Inc. · TSE:7832
Bandai Namco — Q3 FY2025.3 Earnings Presentation
40 slides from Bandai Namco's earnings presentation, Feb 5, 2025
Slide 1: Bandai Namco Group Mid-term Plan and Information Meeting
Bandai Namco Group Mid-term Plan and Information Meeting Fiscal Year Ending March 2025 Third Quarter Results Presentation February 5, 2025
Slide 2: Results in the First Nine Months of FY2025.3
Results in the First Nine Months of FY2025.3 (billion yen) FY2024.3 FY2025.3 Vs. Previous Year's Results 1st Nine Months 1st Nine Months Results Results change (%) Net sales 772.0 955.6 +183.6 123.8 Operating Profit 78.2 179.2 +101.0 229.0 Recurring Profit 89.6 185.4 +95.8 206.9 Profit Attributable
Slide 3: Results in the First Nine Months of FY2025.3 by Segment
Results in the First Nine Months of FY2025.3 by Segment (million yen) FY2024.3 FY2025.3 Vs. Previous Year's 1st Nine Months 1st Nine Months Results Results Results Segment sales 263,012 357,023 +94,011 Digital Segment profit 1,615 70,598 +68,983 Segment sales 390,212 464,187 +73,975 Toys and Hobby S
Slide 4: Results by Segment: Digital and Toys and Hobby
Results in the First Nine Months of FY2025.3 by Segment Entertainment Unit Digital Business Home console games: ・Favorable results for downloadable content and repeat sales of the main title for ELDEN RING ・Massive success of DRAGON BALL: Sparking! ZERO, selling over five million units worldwide ・ R
Slide 5: Results by Segment: IP Production and Amusement
Results in the First Nine Months of FY2025.3 by Segment IP Production Unit ・Contribution to box-office revenue from Mobile Suit Gundam SEED FREEDOM and BLUELOCK - EPISODE NAGI- ・Favorable results in video distribution, licensing business, and other areas driven by the global development of major IP
Slide 6: Forecast for Full-Year of FY2025.3
Forecast for Full-Year of FY2025.3 FY2025.3 FY2025.3 (billion yen) FY2024.3 Vs. Previous Previous Full-Year Full-Year New Full-Year Results Year's Results Forecast Forecast Net sales 1,050.2 1,150.0 1,230.0 +80 Operating Profit 90.6 160.0 180.0 +20 Recurring Profit 104.1 163.0 187.0 +24 Profit Attri
Slide 7: Forecast for Full-Year of FY2025.3 by Segment
Forecast for Full-Year of FY2025.3 by Segment FY2025.3 FY2025.3 (million yen) FY2024.3 Vs. Previous Previous Full-Year Full-Year New Full-Year Results Year's Results Forecast Forecast Segment sales 372,667 410,000 450,000 +40,000 Digital Segment profit 6,257 55,000 67,000 +12,000 Segment sales 509,8
Slide 8: FY2025.3 Shareholder Returns
FY2025.3 Shareholder Returns Consideration Based on the Basic Policy for Shareholder Returns in the Next Mid-term Plan Purchase of Total number of shares to be acquired: Up to 8 million shares treasury shares Total value of shares to be acquired : Up to 35 billion yen Acquisition period: February 6
Slide 9: Bandai Namco Group Mid-term Plan FY2026.3–FY2028.3
Bandai Namco Group Mid-term Plan FY2026.3–FY2028.3
Slide 10: Average Operating Profit During the Period of the Mid-term Plan
Average Operating Profit During the Period of the Mid-term Plan (billion yen) Together with all of IP fans, pursue the maximization of IP potential IP axis strategy global rollout 2025-2027 Annual average 129.0 Implementation of the current period increase over the level in Aim for more than a 20 %
Slide 11: Review of the Current Mid-term Plan: Formulation of Purpose
Review of the Current Mid-term Plan ❒ Formulation of Purpose
Slide 12: Review of the Current Mid-term Plan: Change of Brand Logo
Review of the Current Mid-term Plan ❒ Change of Brand Logo
Slide 13: Results of the current Mid-term Plan
Review of the Current Mid-term Plan Results of the current Mid-term Plan ■ Growth in products and services for established IP ■ Growth in existing business categories ■ Expansion of global rollouts ■ Reinforced collaboration between Units and businesses ■ Increase in awareness of Bandai Namco brand
Slide 14: Mid to Long-Term Vision
Mid to Long-Term Vision Mid to Long-Term Vision
Slide 15: We Grow by Connecting with More Fans
We Grow by Connecting with More Fans Shareholders Society Initiatives to encourage longer-term support Adopting 360°connections Initiatives to fulfill our social responsibility with various fans as an important theme of the new Mid-term Plan Partners IP Fans Initiatives to expand the Employees Initi
Slide 16: The Overall Theme of the Group
The Overall Theme of the Group Common theme 【Key Theme①】 Creation, development, and production Creative Quality New IP creation Efforts to be Further expansion pursued to achieve of business scale 【Key Theme②】 Category expansion sustainable growth Expansion Area expansion Acquisition of new 【Key The
Slide 17: The Overall Theme of the Group
The Overall Theme of the Group 【Key Theme①】 Creation, development, and - Create new experience-based value unique to Bandai Namco production Creative Quality - Continue to take on the challenge of new IP creation - Pursue greater efficiency New IP creation 【Key Theme②】 Category expansion - Expand ar
Slide 18: Creative Quality
“Creative Quality” Content creation, development, and production New IP creation Positioning monozukuri as the starting point of the group Creating products and services based on unique ideas Enhance planning and Restructure the Amusement Unit Commence operations of new factory development and creat
Slide 19: Expansion: Category expansion, Area expansion
“Expansion” Category expansion Area expansion We aim to increase fans around the world by expanding our area of rollouts as well as product categories AM IPP Create multilingual products Strengthen e-commerce Promote collaborations with local IPs and companies Japanese version English version French
Slide 20: Growth: Brand enhancement
“Growth” Brand enhancement (IP, labels, products, services) Fostering brands that are deeply loved by many fans over time by recognizing the importance of continuously nurturing the IP we create Increase the popularity of titles within our series Develop and effectively utilize brands at appropriate
Slide 21: Plastic Environmental Consideration Policy
Brand enhancement “Keep nurturing” (IP, labels, products, services) Bandai Namco Group Plastic Environmental Consideration Policy The Bandai Namco Group is dedicated to responsible plastic use, aligning our passion for entertainment with our environmental responsibilities. We acknowledge the environ
Slide 22: Strengthen: Data utilization
“Strengthen” Data utilization Utilizing accumulated data to the greatest extent possible to evolve our business through “Strengthen” Data accumulation New technology utilization Data collection and visualization Strengthening collaboration between external Data utilization partners and the company’s
Slide 23: Strengthening of Alliances
Strengthening of Alliances We established CW360 within Bandai Namco Holdings with the aim of strengthening alliances with partner companies. Toys and Hobby + Partner companies + C W 360 Digital + (Connect with 360) - Establish 360°connections with partners Connections with each business Visual and M
Slide 24: Strengthening of Alliances: Utilization of Diverse Human Resources
Strengthening of Alliances Utilization of Diverse Human Resources + + Partner companies + C W 360 + (Connect with 360) + Develop human resources through efforts to strengthen alliances, including via equity investment Cultivate the next-generation of talent through experience with new projects and a
Slide 25: Overview of the New Mid-term Plan for FY2026.3-2028.3
Overview of the New Mid-term Plan for FY2026.3-2028.3 Mid to Long-Term Vision: Expand the potential of IP and develop businesses that create a chain of smiles with fans around the world. Together with our partners Together with IP fans Creative Quality Expansion Growth Strengthen Maximize - Content
Slide 26: New Organization (BNHD)
New Organization (BNHD) Bandai Namco Holdings Inc. < Full-Time Executive> New appointment New appointment Chairman and Director President and Vice President and Director Director Representative Director Director Masaru Kawaguchi Yuji Asako Nobuhiko Momoi Takashi Tsuji Noriko Fujita <Part-time> <Audi
Slide 27: New Organization (Unit)
New Organization (Unit) Toys and Hobby Unit Business Management Company: BANDAI CO., LTD. Kazuhiro Takenaka Digital Unit Bandai Namco Holdings Inc. Business Management Company: Bandai Namco Entertainment Inc. Nao Udagawa Visual and Music Unit Makoto Business Management Company: Bandai Namco Filmwork
Slide 28: Business Strategy for the New Mid-term Plan
Business Strategy for the New Mid-term Plan for FY2026.3–FY2028.3 Toys and Hobby Unit Digital Unit Visual and Music Unit Amusement Unit Business Strategy Business Strategy Business Strategy Business Strategy Expand a broad range of Accelerate growth by Create quality IPs, which Further evolve unique
Slide 29: Main Reforms to Group Organization
Main Reforms to Group Organization Bandai Namco Holdings Visual and Music Unit Amusement Unit Establishment of Establishment of Establishment of CW360 Bandai Namco Filmworks America Bandai Namco Experience April 1, 2025 Establishment on April 1, 2025 Establishment on February 14, 2025 Establishment
Slide 30: Capital Policy
Capital Policy Initiatives to promote business growth Improvement of capital efficiency Increase sales Enhance profitability Improve capital Increase asset Increasing ROE efficiency turnover rate Control of shareholders’ equity Capital policy Corporate value enhancement Implement appropriate Long-te
Slide 31: Capital Allocation
Capital Allocation IN OUT Flexibly utilize Production roughly ¥600.0 billion, costs for nearly 1.5 times the amount (FYI) games and compared with FY2023.3–FY2025.3, FY2023.3–FY2025.3 visual works to implement growth investments ※単年度で Growth 原価計上する投資 and shareholder returns. investments Comparison wi
Slide 32: “360°” Investment
“360°” Investment Investment to establish 360° connections with fans Shareholders Society Initiatives to encourage Initiatives to fulfill our social longer-term support responsibility Expected investment of ¥150.0 billion Enhancement of shareholder value over three-year period Responding to ESG issu
Slide 33: Shareholder Returns
Shareholder Returns We have revised our shareholder return basic policy based on results for shareholder returns to date and the recent trends. Before revision Basic policy of maintaining stable dividends over the long term and enhancing awareness of the cost of capital, targeting a total return rat
Slide 34: FY2026.3–FY2028.3 Mid-Term Plan Targets
FY2026.3–FY2028.3 Mid-Term Plan Targets Target for the final year of the Mid-term Management Plan Consolidated net sales ¥1,450.0 billion Consolidated operating profit ¥200.0 billion Overseas sales ratio (on destination basis) 50% or more Ongoing goals Operating profit margin Above 12% on a continuo
Slide 35: Fostering a Growth Environment
Fostering a Growth Environment Where Each Business Can Freely and Boldly Take on Challenges
Slide 36: Bandai Namco’s Purpose
BANDAINAMCO] Fun for Allnto the Future Bandai Namco’s Purpose Fun for All into the Future Bandai Namco exists to share dreams, fun and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services, we’re working to create a
Slide 37: Note on Projections
Note on Projections This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projecti
Slide 38: Bandai Namco Group Mid-term Plan and Information Meeting
Bandai Namco Group Mid-term Plan and Information Meeting Fiscal Year Ending March 2025 Third Quarter Results Presentation February 5, 2025
Slide 39: Reference Materials: FY2028.3 Numerical Targets
Reference Materials: FY2028.3 Numerical Targets (billion yen) FY2028.3 Numerical Targets Segment sales 700.0 Toys and Hobby Segment profit 125.0 Segment sales 510.0 Digital Segment profit 68.0 Segment sales 100.0 Visual and Music Segment profit 14.0 Segment sales 165.0 Amusement Segment profit 10.0
Slide 40: Thank you!!
Thank you!! BANDAI NAMCO Fun for All into the Future
Bandai Namco Holdings — Q3 FY2025.3 Earnings Presentation on 6ix