Boombit Sa Class B · GPW:BBT

Boombit Sa Class B — H1 2024 Earnings Presentation

19 slides from Boombit Sa Class B's earnings presentation, Sep 23, 2024

  1. Slide 1: Investor Presentation - H1 2024

    INVESTOR PRESENTATION - H1 2024

  2. Slide 2: Highlights - Q2 2024

    Highlights - Q2 2024 ● $28.1M revenue from sales: $27.1M from mobile games $1.0M from blockchain projects ● Dawn of Ages and Dark Forest releases ● $1.2M dividend approved ($0.09 per share) ● $4.7M EBITDA and $2.1M consolidated net result ● One-offs: ○ change of the valuation method of ADC Games ○ i

  3. Slide 3: Top games in H1 2024 by revenue

    Top games in H1 2024 by revenue Mid-Core & Casual $15.1M $27.1M Hyper-Casual $12.0M Games by revenue ($M) GAME H1 2024 1 Hunt Royale 5.0 2 Darts Club 3.9 3 Failing Art Ragdoll Simulator 1.8 4 Car Driving School Simulator 1.3 5 Idle Farm 1.2 6 Crazy Plane Landing 0.9 7 Scoring Champion 0.9 8 Dawn of

  4. Slide 4: Dawn of Ages

    Dawn of Ages ● Strategic game in cooperation with Stratosphere ● Release date - May 9, 2024 ● The update released on September 19 includes a major overhaul of the current clan system, introducing new features such as joint quests and leaderboards. ● Subscriptions will be added soon

  5. Slide 5: Dark Forest

    Dark Forest ● The long-awaited update to Hunt Royale ● Release date - June 2024 ● New content and game mode: dungeon, boss, more enemies and additional items. Hunt Royale - Revenues and User Acquisition ($M) Dark Forest release

  6. Slide 6: Clash of Destiny

    Clash of Destiny ● New title from the creator of Hunt Royale ● Release date - September 19, 2024

  7. Slide 7: Financial results

    BOOMBIT Financial results p

  8. Slide 8: Mobile games segment

    Mobile games segment ● $12.7M in Q2 2024* ( -12% q/q) ● $9.0M in July-August** Revenue by type ($M) * * Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs. ** The presented data for July and August comes from

  9. Slide 9: Mobile games segment

    Q2 2024 revenue by source Mobile games segment Monthly revenue ($M) * * Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs. ** The presented data for July and August comes from the Group’s current report.

  10. Slide 10: Mid-Core i Casual games

    Mid-Core i Casual games ● $7.4M revenues in Q2 2024* (-4% q/q) ● Revenues less UA remain stable in Q2 2024 ● Since June, clear improvement in Revenues less UA Revenue & User Acquisition ($M) * * Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy

  11. Slide 11: Mid-Core i Casual games Q2 2024 revenue by sources

    Mid-Core i Casual games Q2 2024 revenue by sources Installs (M)

  12. Slide 12: Hyper-Casual games

    Hyper-Casual games ● $5.3M revenues in Q2 2024* (-21% q/q) ● Lower revenue less UA (-6% q/q) ● Since July, return to stable revenues less UA Revenue & User Acquisition ($M) * * Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as

  13. Slide 13: Hyper-Casual games Q2 2024 revenue by sources

    Q2 2024 revenue by sources Hyper-Casual games Installs (M)

  14. Slide 14: Variable costs

    Variable costs ● $8.7M variable costs in Q2 2024 (-16% q/q) ● $4.2M revenue net of variable costs in Q2 2024 (-13% q/q) Main variable costs ($M) Revenue net of variable costs ($M) * * Presented revenue include revenue from soft launch, which according to Groups' accounting policy are capitalized as

  15. Slide 15: Costs

    Costs ● $6.1M costs less main variable costs (-9% q/q) ● The decrease in personnel costs was mainly caused by the recalculation of provisions for benefits paid in tokens and the reduction in the number of employees Cost categories other than main Investments in blockchain projects ($M) variable costs

  16. Slide 16: Investments

    Investments ● $2.5M expenses in Q2 2024 (-7% q/q) ● Lower investments in Mid-Core & Casual Investments structure CAPEX & investments ($M) (CAPEX and P&L) in Q1 2024 *MId-Core / Casual includes an application created in Mobile Esports

  17. Slide 17: Group results

    adjusted EBITDA* ($M) Adjusted net profit* ($M) Group results Impact of one-offs in Q2 2024: (+) $2.5M from accounting Operating segment results quarterly recognition of loss of control Mobile games Blockchain projects of the ADC Games Segment results (USD) Q1 2024 Q2 2024 zmiana % Q1 2024 Q2 2024 zm

  18. Slide 18: Thank you!

    | BOOMBIT | Thank you!

  19. Slide 19: Key financial data

    Key financial data kPLN Q1 2023 Q2 2023 Q3 2023 Q4 2023 2023 Q1 2024 Q2 2024 Revenue** 14,998 15,018 13,326 15,367 58,708 15,154 12,924 Revenue - 3,898 4,194 4,246 4,762 17,090 4,854 4,243 variable costs EBITDA 804 508 1,171 1,289 3,778 1,633 3,017 Net profit 77 1,613 366 257 2,280 505 1,581 One-off 3

BoomBit — H1 2024 Earnings Presentation on 6ix