Bandai Namco Holdings Inc. · TSE:7832
Bandai Namco — H1 FY2025.3 Earnings Presentation
20 slides from Bandai Namco's earnings presentation, Nov 6, 2024
Slide 1: Bandai Namco Group Information Meeting: 1st Half Result Presentation
Bandai Namco Group Information Meeting Fiscal Year Ending March 2025 1st Half Result Presentation November 6, 2024
Slide 2: FY2025.3 First Half Results
FY2025.3 First Half Results (billion yen) FY 2025.3 Vs. Previous Year’s Results FY2024. 3 FY2025. 3 First Half Vs. Previous First Half First Half Forecast Change (%) Forecast Results (as of Aug 8, 2024) Results Net sales 502.0 555.0 611.3 +109.3 121.8 +56.3 Operating Profit 65.4 82.0 113.6 +48.2 173
Slide 3: FY2025.3 First Half Results by Segment
FY2025.3 First Half Results by Segment (billion yen) FY 2025.3 FY2024. 3 FY2025. 3 Vs. Previous First Half Vs. Previous First Half First Half Year’s Forecast Forecast Results Results Results (as of Aug 8, 2024) Segment sales 174.3 200.0 228.5 +54.2 +28.5 Digital Segment profit 15.5 27.0 44.7 +29.2 +
Slide 4: First Half Results - Comparison with Previous Forecast
FY2025.3 First Half Results - Comparison with Previous Forecast - DIG : Digital IPP : IP Production ■ Net sales ■ Operating profit TH :Toys and Hobby AM : Amusement (billion yen) +6.6 +1.3 611.3 +3.2 -0.1 +1.7 +0.9 +0.8 113.6 +16.6 Other +0.7 AM Elimination +9.7 Other Elimination IPP and Corporate
Slide 5: First Half Results by Segment: Digital and Toys and Hobby
FY2025.3 First Half Results by Segment Entertainment Unit Digital Business Home console games: ・Favorable results for downloadable content and repeat sales of the main title for ELDEN RING ・Good start for GUNDAM BREAKER4 → Repeat sales volume for all titles: 15.07 million units; DL ratio to full p
Slide 6: First Half Results by Segment: IP Production and Amusement
FY2025.3 First Half Results by Segment IP Production Unit ・Recording of box-office revenue for Mobile Suit Gundam SEED Freedom, and BLUELOCK - EPISODE NAGI- ・Favorable results in global development of core IP content, video distribution, and licensing business ・Expansion in the number of live events
Slide 7: Forecast for Full-Year of FY2025.3
Forecast for Full-Year of FY2025.3 (billion yen) FY2024. 3 FY2025.3 Vs. Previous Year’s FY2025.3 Full-Year Results Vs. Previous Full-Year Full-Year New Forecast Forecast Results Plan Change (%) Net sales 1,050.2 1,080.0 1,150.0 +99.8 109.5 +70.0 Operating Profit 90.6 115.0 160.0 +69.4 176.4 +45.0 Re
Slide 8: Forecast for Full-Year of FY2025.3 by Segment
Forecast for Full-Year of FY2025.3 by Segment (billion yen) FY2024. 3 FY2025.3 FY2025.3 Vs. Previous Vs. Previous Full-Year Full-Year Full-Year Year’s Forecast Results Plan New Forecast Results Segment sales 372.6 370.0 410.0 +37.4 +40.0 Digital Segment profit 6.2 30.0 55.0 +48.8 +25.0 Segment sales
Slide 9: Second Half: Entertainment Unit
FY2025.3 Second Half Entertainment Unit Expect year-on-year growth in earnings in Digital and Toys and Hobby businesses, beating previous forecasts Digital Business ・Some overseas-developed title had a rough start, but DRAGON BALL: Sparking! ZERO saw outstanding sales ・Strengthening promotions, in
Slide 10: Trends in the Digital Business
Entertainment Unit Trends in the Digital Business Advance measures for the medium to long term growth ・Change to structure that oversees WW marketing in Japan and North America ・Portfolio committee decides priority of initiatives to build an optimal portfolio, tighten up screening in development p
Slide 11: Second Half: Entertainment Unit
FY2025.3 Second Half Entertainment Unit Expect year-on-year growth in earnings in Digital and Toys and Hobby businesses, beating previous forecasts Digital Business ・Some overseas-developed title had a rough start, but DRAGON BALL: Sparking! ZERO saw outstanding sales ・Strengthening promotions, in
Slide 12: Trends in the Toys and Hobby Business
Entertainment Unit Trends in the Toys and Hobby Business We aim for the medium to long term growth ・Rapidly expand diverse IP across a wide range of categories ・Broaden global reach of popular categories Complete construction of a new factory at the Bandai Hobby Center in January 2025 Launch new s
Slide 13: Second Half: Entertainment Unit
FY2025.3 Second Half Entertainment Unit Expect year-on-year growth in earnings in Digital and Toys and Hobby businesses, beating previous forecasts Digital Business ・Some overseas-developed title had a rough start, but DRAGON BALL: Sparking! ZERO saw outstanding sales ・Strengthening promotions, in
Slide 14: Trends in the IP Production Business and Amusement Business
Trends in the IP Production Business and Amusement Business IP Production Unit Amusement Unit Collaborate on IP Enhance facilities and product brands for kids and families Create appealing venues and maximize VR videos Launch of worldwide Anime second phase the utilization of deployable strengths st
Slide 15: Second Half: Entertainment Unit
FY2025.3 Second Half Entertainment Unit Expect year-on-year growth in earnings in Digital and Toys and Hobby businesses, beating previous forecasts Digital Business ・Some overseas-developed title had a rough start, but DRAGON BALL: Sparking! ZERO saw outstanding sales ・Strengthening promotions, in
Slide 16: Trends in the IP Production Business and Amusement Business
Trends in the IP Production Business and Amusement Business IP Production Unit Amusement Unit Collaborate on IP Enhance facilities and product brands for kids and families Create appealing venues and maximize VR videos Launch of worldwide Anime second phase the utilization of deployable strengths st
Slide 17: Progress on Mid-Term Plan: Reinforcement of Stable Earnings Base
Progress on Mid-Term Plan: Reinforcement of Stable Earnings Base Current Mid-term Plan < Group Consolidated Operating Profit > Annual average 122.3 (billion yen) Previous Mid-term Plan 2024 160.0 Previous previous Annual average 82.4 Forecast Mid-term Plan Annual average 62.6 2020 84.6 2023 90.6 201
Slide 18: Bandai Namco's Purpose
Bandai Namco’s Purpose Fun for All into the Future Bandai Namco exists to share dreams, fun and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services, we’re working to create a brighter future for everyone. \BANDAINA
Slide 19: Note on Projections
Note on Projections This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projecti
Slide 20: Bandai Namco Group Information Meeting Fiscal Year Ending March 2025
Bandai Namco Group Information Meeting Fiscal Year Ending March 2025 1st Half Result Presentation November 6, 2024
Bandai Namco Holdings — H1 FY2025.3 Earnings Presentation on 6ix