Bandai Namco Holdings Inc. · TSE:7832

Bandai Namco — FY2022.3 Earnings Presentation

19 slides from Bandai Namco's earnings presentation, May 11, 2022

  1. Slide 1: Bandai Namco Group Fiscal Year Ended March 2022 Information Meeting

    Bandai Namco Group Fiscal Year Ended March 2022 Information Meeting May 11, 2022

  2. Slide 2: Introduction of Our Purpose and New Corporate Logo

    Introduction of Our Purpose and New Corporate Logo 響 Taro Suzuki

  3. Slide 3: Results in FY2022.3

    Results in FY2022.3 billion yen FY2022.3 Vs. previous FY2021.3 FY2022.3 Vs. previous Previous year’s Result Result forecast forecast results Net Sales 740.9 810.0 889.2 +148.3 +79.2 Operating Profit 84.6 96.0 125.4 +40.8 +29.4 Recurring Profit 87.6 99.0 133.6 +46.0 +34.6 Profit Attributable to Owner

  4. Slide 4: Results in FY2022.3

    Results in FY2022.3 billion yen Vs. FY2022.3 Vs. FY2021.3 FY2022.3 previous Previous previous Result Result year’s forecast forecast results Segment sales 337.9 310.0 378.1 +40.2 +68.1 Digital Segment profit 56.7 40.0 69.6 +12.9 +29.6 Segment sales 300.8 365.0 373.6 +72.8 +8.6 Toys and Hobby Segment

  5. Slide 5: Results in FY2022.3: Digital shipments

    Results in FY2022.3 billion yen FY2022.3 FY2022.3 Vs. previous Previous Result forecast forecast Segment sales 310.0 378.1 +68.1 Digital Segment profit 40.0 69.6 +29.6 Number of shipments in FY2022.3 Previous forecast: 4 million units Result: 13.4 million units

  6. Slide 6: Shareholder Return

    Shareholder Return Our policy is to implement shareholder return that targets a total return ratio of 50% or more based on stable dividend payments of 2% of DOE (dividends on equity) FY2022.3 annual dividends: ¥212 (previous forecast: ¥153) - Base dividend: ¥48 (previous forecast: ¥48) - Performance

  7. Slide 7: FY2023.3 Plan

    FY2023.3 Plan billion yen Vs. previous FY2021.3 FY2022.3 FY2023.3 year’s results Net Sales 740.9 889.2 880.0 -9.2 Operating Profit 84.6 125.4 100.0 -25.4 Recurring Profit 87.6 133.6 101.0 -32.6 Profit Attributable to Owners of Parent 48.8 92.7 70.0 -22.7 Capital Investments 22.7 27.9 25.0 -2.9 Depre

  8. Slide 8: FY2023.3 Plan

    FY2023.3 Plan billion yen Vs. previous FY2022.3 FY2023.3 year’s Results Segment sales 378.1 350.0 -28.1 Digital Segment profit 69.6 45.0 -24.6 Segment sales 373.6 400.0 +26.4 Toys and Hobby Segment profit 52.3 53.0 +0.7 Segment sales 79.9 80.0 +0.1 IP Production Segment profit 8.8 10.0 +1.2 Segment

  9. Slide 9: FY2023.3 Plan

    FY2023.3 Plan Entertainment Unit Digital Business:Implementing plan formulation based on title lineup plans Promoting longer product lives for existing titles, introducing new titles Toys and Hobby Business:Building business in global markets Influence of increased costs and freight rates IP Product

  10. Slide 10: Main Strategies in the Mid-term Plan: IP Metaverse

    Main Strategies in the Mid-term Plan A new framework for connecting with fans An IP Metaverse that leverages Bandai Namco’s distinctive strengths to foster deeper, broader, and more-multifaceted connections with fans

  11. Slide 11: Gundam

    Main Strategies in the Mid-term Plan A new framework for connecting with fans Gundam plastic models Games Virtual Virtual communities communities Gundam Virtual Virtual communities communities Anime Music and more March 2022 : Gundam Navi, a navigation app FY2023.3 : Gundam plastic model colony FY20

  12. Slide 12: Main Strategies in the Mid-term Plan: ALL BANDAI NAMCO

    Building businesses Main Strategies in the Mid-term Plan under the ALL BANDAI NAMCO concept Britain One office France inland China One Spain One office Management integration office North America One HongKong office One One office office Singapore One office Advancing IP projects that transcend geog

  13. Slide 13: Digital Business Worldwide title lineup

    Building businesses Main Strategies in the Mid-term Plan under the ALL BANDAI NAMCO concept Digital Business Worldwide title lineup ONE PIECE ODYSSEY GUNDAM EVOLUTION Unknown 9: Awakening DRAGON BALL THE BREAKERS Moving toward a stricter evaluation system for the purposes of quality control

  14. Slide 14: Toys and Hobby Business, IP Production Unit

    Building businesses Main Strategies in the Mid-term Plan under the ALL BANDAI NAMCO concept Toys and Hobby Business Expanding IP and categories Deciding to build a new Gundam plastic model plant in order to address fan demand on a global basis IP Production Unit Amusement Unit

  15. Slide 15: IP Production Unit

    Main Strategies in the Mid-term Plan Accelerating evolution in the IP axis strategy Production Creators Studio Producer companies Producer Executive director Technical director Studio IP Production Production Production Producer companies companies Scriptwriters Drawing Producer Unit Backgrounds Sou

  16. Slide 16: Accelerating evolution in the IP axis strategy

    Main Strategies in the Mid-term Plan Accelerating evolution in the IP axis strategy IP Production Unit Major products in FY2023.3 Love Live! Superstar!! That Time I Got Reincarnated Blue Lock TIGER & BUNNY 2 as a Slime: Scarlet Bonds 2nd season theatrical version Including both new IP and existing I

  17. Slide 17: Bandai Namco's Purpose: Fun for All into the Future

    BANDAI NAMCO Fun for Alll into the Future Bandai Namco’s Purpose Fun for Alli Fun for All into the Future Bandai Namco exists to share dreams, fun and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services, we’re work

  18. Slide 18: Note on Projections

    Note on Projections This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projecti

  19. Slide 19: Bandai Namco Group Fiscal Year Ended March 2022 Information Meeting

    Bandai Namco Group Fiscal Year Ended March 2022 Information Meeting May 11, 2022

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