Bandai Namco Holdings Inc. · TSE:7832
Bandai Namco — Investor Presentation (May 2007)
18 slides from Bandai Namco's investor presentation, May 11, 2007
Slide 1: Bandai Namco Group Information Meeting (FY ended March 2007)
BANDAI NAMCO GROUP Information Meeting (Fiscal Year ended March 2007) TODAY’S MENU Transition of Results SBU Strategies Overall Strategies NAMCO BANDAI Holdings Inc. President and Representative Director Takeo Takasu Strategic Business Unit 1
Slide 2: Transition of Results
1 Transition of Results Transition of Results Billion yen Medium-term Management Plan FY06.3 FY07.3 FY08.3 FY08.3 FY09.3 Net Sales Operating Income Ordinary Income Net Income Capital Expenditures Depreciation R&D Investments Advertising Expenses Personnel Expenses Net Sales Ordinary Income 2005 2005
Slide 3: Business Segment
Business Segment Game Contents 20 bn. yen 15 bn. yen 0 25 50 Business Segment FY06.3 FY07.3 FY08.3 Toys & Hobby Operating Income Amuse- ment Facility Operating Income Game Contents Operating Income Network Operating Income Visual & Music Content Operating Income Other Operating Income Solid performa
Slide 4: Regional Segment
Regional Segment FY06.3 FY07.3 FY08.3 Japan Operating Income Americas Operating Income Europe Operating Income Asia Operating Income Overseas Overseas Overseas 19% 22% 23% FY06.3 FY07.3 FY08.3 Japan Japan 81% 81% Japan (plan) Japan 78% 78% Japan Japan 77% 77% 2 SBU Strategies 4
Slide 5: Toys and Hobby
Toys and Hobby Transition FY04.3 FY05.3 FY06.3 FY07.3 FY08.3 FY08.3 Mid-term of results plan Mgt. plan target Net Sales Operating Income OP margin Rule for allocation of overhead cost was changed in FY07.3. OP figures in parenthesis [ ] are for reference if the change had been made at the beginning
Slide 6: Amusement Facility
Amusement Facility Transition FY04.3 FY05.3 FY06.3 FY07.3 FY08.3 FY08.3 Mid-term of results plan Mgt. plan target Net Sales Operating Income OP margin Net Sales Operating Income FY04.3 FY04.3 FY05.3 FY05.3 FY06.3 FY06.3 FY07.3 FY07.3 FY08.3 FY08.3 (plan) (plan) Amusement Facility Japan NAMCO WONDERP
Slide 7: Game Contents
Game Contents Transition FY04.3 FY05.3 FY06.3 FY07.3 FY08.3 FY08.3 Mid-term of results plan Mgt. plan target Net Sales Operating Income OP margin Net Sales Operating Income FY04.3 FY04.3 FY05.3 FY05.3 FY06.3 FY06.3 FY07.3 FY07.3 FY08.3 FY08.3 (plan) (plan) “ ” 7
Slide 8: Network
Network Transition FY04.3 FY05.3 FY06.3 FY07.3 FY08.3 FY08.3 Mid-term of results plan Mgt. plan target Net Sales Operating Income OP margin Net Sales Operating Income FY04.3 FY04.3 FY05.3 FY05.3 FY06.3 FY06.3 FY07.3 FY07.3 FY08.3 FY08.3 (plan) (plan) Network Content Strategy Pay Subscribers thousand
Slide 9: Visual and Music Content
Visual and Music Content Transition FY04.3 FY05.3 FY06.3 FY07.3 FY08.3 FY08.3 Mid-term of results plan Mgt. plan target Net Sales Operating Income OP margin Net Sales Operating Income FY04.3 FY04.3 FY05.3 FY05.3 FY06.3 FY06.3 FY07.3 FY07.3 FY08.3 FY08.3 (plan) (plan) Visual and Music Content For New
Slide 10: Overall Strategies
3 Overall Strategies Entertainment Hub Ishimori Toei Group Toei Animation Kadokawa Group Strengthening relationship, including capital ties, with content holders 10
Slide 11: Effective Usage of Assets / CSR Topics
Effective Usage of Assets Basic policy for the application of cash Reserve Funds Outlays for forward capital Working Capital investments related to operations Debt For this portion, the Company considers acquisition of treasury stock for return to shareholders and other purposes, after considering t
Slide 12: Note on Projections
Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words forecast, plan, target, estimation, projection, inten
Slide 13: Game Contents SBU Business Strategies
Game Contents SBU Business Strategies TODAY’S MENU Game Contents SBU General Overview 14 Coin-op Machines 15 Others WMC P7 15 NAMCO BANDAI Games Inc. President and Representative Director Shukuo Ishikawa Video Game Software 16 NAMCO BANDAI Games Inc. Vice President and Representative Director Shin U
Slide 14: Game Contents SBU General Overview
Game Contents SBU General Overview Billion yen FY06.3 FY07.3 FY08.3 FY08.3 Plan Mid-tem plan target Net Sales Operating Income Sales by FY06.3 FY07.3 FY08.3 FY08.3 Mid-tem plan target category Plan Video Game Software Coin-op Machines Others (WMC,P7, etc.) Elimination Total Game Contents SBU General
Slide 15: Coin-op Machines / Others WMC P7
Coin-op Machines Strategies Increasing marketing share by introducing mass- medal machines Creation of new entertainments Challenge for dynamic expansion in overseas Anticipated Lineups Others WMC P7 WMC Strategies Further increase of domestic subscribers Reinforcement of overseas businesses Reinfor
Slide 16: Video Game Software By Platform
Video Game Software By Platform By Region thousand Video Game Softwarethousand 16
Slide 17: Video Game Software Production and Overseas Strategies
Video Game Software Organization unique to NAMCO BANDAI Games Organization by blending the strengths of NAMCO and Bandai Content Production Company Division 1 Division 2 Focus on development of Focus on sales and high-quality games marketing of software Production Production Production Unit Unit Uni
Slide 18: Note on Projections
Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words forecast, plan, target, estimation, projection, inten
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