Bandai Namco Holdings Inc. · TSE:7832
Bandai Namco — FY2015 Earnings Presentation
12 slides from Bandai Namco's earnings presentation, May 8, 2015
Slide 1: BANDAI NAMCO Group Information Meeting (Fiscal Year Ended March 2015)
BANDAI NAMCO Group Information Meeting (Fiscal Year Ended March 2015) May 8, 2015 Shukuo Ishikawa President and CEO, Representative Director BANDAI NAMCO Holdings Inc. Today’s Presentation Results in FY2015.3 FY2016.3 Plan Mid-term Plan 2015.4-2018.3 FY2016.3 Key Points 1
Slide 2: Results in FY2015.3
Results in FY2015.3 Results in FY2015.3 billion yen FY2015.3 FY2014.3 Vs. previous year’s Vs. previous forecast FY2015.3 results results results forecast (as of Feb. 2015) Net Sales 507.6 520.0 565.4 +57.8 +45.4 Operating Income 44.6 50.0 56.3 +11.7 +6.3 Recurring Income 47.4 52.0 59.3 +11.9 +7.3 Ne
Slide 3: Results by Segment
Results by Segment billion yen FY2015.3 FY2014.3 FY2015.3 Vs. previous Vs. previous forecast results results year’s results forecast (as of Feb. 2015) Segment sales 186.3 210.0 230.9 +44.6 +20.9 Toys and Hobby Segment income 10.5 16.0 17.0 +6.5 +1.0 Segment sales 278.4 270.0 288.0 +9.6 +18.0 Content
Slide 4: FY2015.3 Year-End Dividend
FY2015.3 Year-End Dividend billion yen FY2015.3 FY2014.3 FY2015.3 Vs. previous Vs. previous forecast results results year’s results forecast (as of Feb. 2015) Net Sales 507.6 520.0 565.4 +57.8 +45.4 Operating Income 44.6 50.0 56.3 +11.7 +6.3 Recurring Income 47.4 52.0 59.3 +11.9 +7.3 Net Income 25.0
Slide 5: FY2016.3 Plan / Plan by Segment
FY2016.3 Plan billion yen FY2015.3 FY2016.3 First-half First half Full-year Initial plan Full-year plan plan Net Sales 259.3 565.4 500.0 245.0 530.0 Operating Income 31.8 56.3 45.0 20.0 45.0 Recurring Income 33.3 59.3 45.0 20.5 46.0 Net Income 21.2 37.5 28.0 13.5 30.0 Capital Investments 8.5 22.2 18
Slide 6: Mid-term Plan 2015.4-2018.3: Direction of Mid-term Plan
Mid-term Plan 2015.4-2018.3 Direction of Mid-term Plan Consistently achieve Sales of ¥500 billion Operating income of ¥50 billion Going Concern Requirements for advancing to the next stage Further leveraging IP axis strategy BANDAI NAMCO’s strengths Targeting high potential areas Asia 6
Slide 7: Overview of Mid-term Plan: Focusing Strategies
Overview of Mid-term Plan Corporate Dreams, Fun and Inspiration Philosophy To become the Leading Innovator in Global Entertainment Mid-term Vision Business Region Accelerate evolution in IP axis strategy Through IP axis strategy, Strategies Gain momentum in global markets Focusing Cultivate Original
Slide 8: FY2016.3 Key Points: Toys and Hobby (Japan)
FY2016.3 Key Points Toys and Hobby (Japan) Japan Maintain No. 1 share through IP portfolio Strengthen established IP Further strengthen Yokai Watch Exciting products for pre-school Implement initiatives to make it an boys and girls established product Fresh business initiatives with New initiatives
Slide 9: Toys and Hobby (Overseas) and Network Entertainment
Toys and Hobby (Overseas) Americas and Asia Europe Move ahead with building a foundation Expand regions for recovery Increased efficiency + expanded investment in IP Expanding regional coverage to Organizational restructuring ASEAN/Australia Control by Japan Development: Japan Sales/marketing: Ameri
Slide 10: Network Entertainment and Visual and Music Production
Network Entertainment Develop IP in content outlets wanted by users Home video game software Arcade game machines 【Japan】 Develop original products to secure new user Focus on titles linked to films and TV Careful development while focusing on market environment Develop GOD Strengthen prize IP EATER
Slide 11: Asia Mid-term Vision
Asia Move aggressively and aim for scale of ¥60.0 billion in three years Collaboration with Japan + detailed product promotion in line with regional characteristics Sales in Asia in FY2015.3 Sales target for Asia in FY2016.3 ¥30.0 billion Initiatives coordinated across Asia, including Japan ¥35.0 bi
Slide 12: Note on Projections
Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projecti