Bandai Namco Holdings Inc. · TSE:7832

Bandai Namco — Q2 FY2012.3 Earnings Presentation

10 slides from Bandai Namco's earnings presentation, Nov 2, 2011

  1. Slide 1: BANDAI NAMCO Group Information Meeting, Second Quarter FY ending March 2012

    BANDAI NAMCO GROUP Information Meeting (Second Quarter of the Fiscal Year ending March 2012) November 2, 2011 NAMCO BANDAI Holdings Inc. President & Representative Director Shukuo Ishikawa Table of Contents 1. FY2012.3 Performance 2. Business Strategies 1

  2. Slide 2: FY2012.3 Performance: 1st Half Results

    1. FY2012.3 Performance 1st Half Results (billion yen) FY2011.3 FY2012.3 FY2012.3 VS. Previous 1st half 1st half 1st half YOY results Previous Forecasts results Forecasts Net Sales 173.5 178.0 194.2 +20.7 +16.2 Operating 5.0 6.5 15.7 +10.7 +9.2 Income Recurring 5.0 6.5 15.9 +10.9 +9.4 Income Net Inc

  3. Slide 3: Full Year Forecasts and Results by Segment

    Full Year Forecasts (billion yen) FY2011.3 FY2012.3 FY2012.3 VS. Previous Full Year Full Year Full Year YOY Forecasts Results Previous Forecasts Forecasts Net Sales 394.1 400.0 420.0 +25.9 +20.0 Operating 16.3 16.5 25.0 +8.7 +8.5 Income Recurring 16.3 16.5 26.0 +9.7 +9.5 Income Net Income 1.8 8.0 15

  4. Slide 4: Results by Segment: Toys and Hobby

    Results by Segment Toys and Hobby (billion yen) FY2011.3 FY2012.3 YOY VS. Previous Forecasts Results Results/Forecasts 1st Half Full Year 1st Half Full Year 1st Half Full Year 1st Half Full Year Net Sales 72.2 158.3 81.6 168.0 +9.4 +9.7 +6.6 +8.0 OP 7.0 13.8 8.9 15.0 +1.9 +1.2 +1.9 +4.5 OP Margin(%)

  5. Slide 5: Results by Segment: Amusement Facility

    Results by Segment Amusement Facility (billion yen) FY2011.3 FY2012.3 YOY VS. Previous Forecasts Results Results/Forecasts 1st Half Full Year 1st Half Full Year 1st Half Full Year 1st Half Full Year Net Sales 31.6 62.3 31.3 61.0 -0.3 -1.3 +0.3 0 OP 1.5 1.7 1.8 2.0 +0.3 +0.3 +0.3 +0.5 OP Margin(%) 4.

  6. Slide 6: Transition of Results; Toys and Hobby: Building a dominant No.1 position in Japan

    Transition of Results (billion yen) FY2010.3 FY2011.3 FY2012.3 1st Half 1st Half Full Year Full Year Full Year Forecasts Net Sales 378.5 173.5 394.1 194.2 420.0 Operating 1.8 5.0 16.3 15.7 25.0 Income Recurring 1.9 5.0 16.3 15.9 26.0 Income Net Income -29.9 -1.9 1.8 8.0 15.0 Net Sales Operating Inco

  7. Slide 7: Toys and Hobby: Improving overseas business bases for growth

    Toys and Hobby Building a dominant No.1 position in Japan Age 0 3 5 7 9 12 15 20 30 40 F Expand the market share of card merchandise M and reach new target demographics. demographics. Digital Card Game The Little Battlers Widen customer age groups by putting new Solid plastic model sales ! contents

  8. Slide 8: Content: Maximizing content value

    Content Maximizing content value Arcade Game Machine Generate synergy effects with the Amusement Facility SBU by introducing popular arcade game machines and prizes. TEKKEN TAG TOURNAMENT 2 Mobile Suit Gundam Senjo no Kizuna WANGAN MIDNIGHT MAXIMUM TUNE 4 Good performance including repeat sales. + S

  9. Slide 9: Content and Amusement Facility strategies

    Content Maximizing content value Video Game Software Improve quality and shorten the lead time by shifting to domestic development. Solid sales of small and medium-size Achieve steady sales of overseas video games titles in Japan. by narrowing down the number of titles. Title Name Platform Region Un

  10. Slide 10: Mission, Vision and Note on Projections

    Our Mission Statement Dreams, Fun and Inspiration Our Vision The Leading Innovator in Global Entertainment Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on th

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