11 Bit Studios Sa · GPW:11B

11 Bit Studios Sa — Investor Conference June 2020

46 slides from 11 Bit Studios Sa's conference presentation, June 2020

  1. Slide 1: Invest @ Raiffeisen 2020 - 11 bit studios S.A.

    INVEST @ Ra@@iNiEr EIN GE 2020 11 BIT STUDIOS S.A. Nake Meee 44ibit studios

  2. Slide 2: 2019/2020+ Strategy

    2019/2020+ STRATEGY studios

  3. Slide 3: 2019 financial results

    2019 71,2 21,7 £441,6 99,9 MLN PLN MLN PLN MLN PLN MLN PLN revenue net profit* cash flows financial assets from operating as at December activities 5)" 2019 “(including PLN 8.2m of non-cash provisions for the costs of the 2017-2019 Incentive Scheme

  4. Slide 4: Last month's games in subscription services

    LAST 12 MONTHS 3 GAMES in Xbox Game Pass 2 GAMES in Origin Access 2 GAMES in Humble Monthly 3 GAMES in Humble Bundle 2 GAMES in Epic Store Giveaway

  5. Slide 5: Last months: key business initiatives

    LAST 12 MONTHS KEY BUSINESS INITIATIVES 2x Publisher Sales on Steam 4 NEW distribution channels 100+ sales drives

  6. Slide 6: Q1 2020 in the company history

    QI 2020 IN THE COMPANY HISTORY 30,5 14,5 24,3 MLN PLN MLN PLN MLN PLN revenue net profit cash flows from operating activities

  7. Slide 7: Frostpunk

    FROSTPUNK | studios

  8. Slide 8: Frostpunk

    FROSTPUNK the game is available on PC, PlayStation 4 and XBOX ONE CURRENT ROI = 480%

  9. Slide 9: Frostpunk: Season Pass

    et FROSTPUNK: SEASON PASS Two of the three add-ons are already generating revenue SEASON PASS has already generated (among FROSTPUNK owners) 25% new customers chose (the most feature-complete version of the game)* *data based on STEAM(since January Ist 2020

  10. Slide 10: Frostpunk Mobile

    FROSTPUNK MOBILE studios

  11. Slide 11: Frostpunk Mobile

    » FROSTPUNK MOBILE New production enriching the game’s universe NetEase Games in charge of development and marketing. Planned release window: 2021.

  12. Slide 12: Moonlighter

    MOONLIGHTER | studios

  13. Slide 13: Moonlighter

    MOONLIGHTER the game is available PC, Nintendo Switch, PlayStation 4 and XBOX ONE CURRENT ROI = 418%

  14. Slide 14: Years on the market

    2 YEARS ON THE MARKET 1000 000+ pcs sold 3 500 000 gamers BETWEEN DIMENSIONS Paid expansion already available on all target platforms

  15. Slide 15: Children of Morta

    CHILDREN OF MORTA studios

  16. Slide 16: Children of Morta

    CHILDREN OF MORTA the game is available on PC, Nintendo Switch, PlayStation 4 and XBOX ONE CURRENT ROI = 100% with the game on the market for less than a year

  17. Slide 17: Updates available on the market

    3 of 6 updates available on the market, each having generated a major sales peak Ahead of us: ONLINE CO-OP expansion (to be released still this year) and paid DLC

  18. Slide 18: Back Catalog

    BACK CATALOG | studios

  19. Slide 19: Monetisation of Beat Cop

    MONETISATION OF BEAT COP 2017 - 2018 $1000 000 $800 000 $600 000 Beat Cop Beat Cop Console $400 000 Beat Cop Mobile $200 000 $0 AC < a)

  20. Slide 20: In-house projects

    IN-HOUSE PROJECTS studios

  21. Slide 21: Project 8

    PROJECT 8 studios

  22. Slide 22: Project 8: unique genre mix

    unique genre mix new IP based on an internally created world PROJ ECT 8 a gradually developed team (writer with experience from Walking Dead and lead designer with experience from Frostpunk) project developed using UNREAL ENGINE

  23. Slide 23: Eleanor Project

    ELEANOR PROJECT studios

  24. Slide 24: Eleanor Project

    ELEANOR PROJECT new game by the team behind FROSTPUNK currently in pre-production phase we work using our own technology developed according to the needs of the new format scale way exceeding FROSTPUNK

  25. Slide 25: Dolly Project

    DOLLY PROJECT studios

  26. Slide 26: Dolly Project

    project carried out by the team which developed This War of Mine brand. DOLLY PROJECT concept based on new IP we are now working on gameplay prototypes

  27. Slide 27: Publishing projects

    PUBLISHING PROJECTS studios

  28. Slide 28: 41% of 2019 revenue from publishing

    41% OF 2019 REVENUE WAS DERIVED FROM PUBLISHING Two PUBLISHER SALES on STEAM in the last 12 months June 2" was the best day in terms of net revenue since the release of Frostpunk

  29. Slide 29: Moonlighter capex and revenue

    CAPEX OF 8 M PLN MOONLIGHTER y) - hd =» oa AMEP 55 M PLN IN REVENUE

  30. Slide 30: Vitriol Project

    VITRIOL PROJECT studios

  31. Slide 31: Vitriol Project

    RPG game for mature gamers. VITRIOL PROJECT Comparable to Frostpunk in terms of scale. To be announced in 2021.

  32. Slide 32: 11 bit studios x Digital Sun

    11 BIT STUDIOS X DIGITAL SUN studios

  33. Slide 33: Projects with Digital Sun studio

    Two projects carried out with DIGITAL SUN studio. Each significantly bigger than Moonlighter. FOXHOLE BOTIN PROJECT PROJECT To be released To be announced 2021 2021

  34. Slide 34: Ava Project

    AVA PROJECT studios

  35. Slide 35: Fourth publishing project: Ava

    fourth publishing project AVA carried out by CHIBIG/INVERGE teams Pp ROJ E CT responsible for SUMMER IN MARA and EFFIE games to be announced in 2021

  36. Slide 36: Marketing 2020+

    MARKETING 2020+ studios

  37. Slide 37: 200+ completed marketing campaigns

    200+ completed marketing campaigns D | G ITA L 'D) R IV E N 48,000,000 contacts generated M A R K E T ] N G Building the awareness of our portfolio Direct sales support

  38. Slide 38: Gradually growing importance of consoles

    GRADUALY GROWING IMPORTANCE OF CONSOLES In 2018, sales on Nintendo amounted to just under USD 1,000,000 In 2019, sales on Nintendo exceeded USD 2,500,000 In 2020, sales on Switch exceeded USD 1,200,000 over the first five months of the year.

  39. Slide 39: Chinese market

    CHINESE MARKET (PR & MARKETING For years, we have worked with leading agencies on Western markets. Now, in cooperation with NetEase, we have officially put our brands in key channels on the Chinese market.

  40. Slide 40: Summary

    SUMMARY studios

  41. Slide 41: Summary

    SUMMARY we are steadily strenghtening our capabilities in MARKETING and BUSINESS DEVELOPMENT we are increasing the visibility and monetisation potential of our games by developing a partnership network

  42. Slide 42: Summary

    SUMMARY we are implementing three in-house projects we have four new publishing projects (fifth in the signing process) we are developing a team with diversified skills and experience, with the target number of 190-200 people by the end of 2020

  43. Slide 43: We are expanding our markets

    WE ARE EXPANDING OUR MARKETS we have partnered with NetEase in development (Frostpunk Mobile) and communications (PR/social & media) we are launching our brands on key social and media platforms we are building our presence on the Japanese market (Frostpunk, Moonlighter, and soon Children of Morta)

  44. Slide 44: Financially comfortable

    Financialy | 100 MLN PLN comfortable jn cash assets Our international footprint is expanding and so is the share of foreign financial investors in our shareholding structure. Daily trading volume in the last quarter: High srec< 15 000 shares liquidity — ie 0.7% of the share capital

  45. Slide 45: Forecast timeline

    FORECAST TIMELINE FROSTPUNK: ON THE EDGE RELEASE MOONLIGHTER MOBILE RELEASE FROSTPUNK: THE BOARD GAME KICKSTARTER CAMPAIGN CHILDREN OF MORTA: CO-OP UPDATE RELEASE 2020 CHILDREN OF MORTA PAID DLC RELEASE PROJECT FOXHOLE ANOUNCEMENT PROJECT VITRIOL ANNOUNCEMENT PROJECT FOXHOLE RELEASE FROSTPUNK MOBILE

  46. Slide 46: Invest @ Raiffeisen 2020 - 11 bit studios S.A.

    INVEST @ Ra@@iNiEr EIN GE 2020 11 BIT STUDIOS S.A. Nake Meee 44ibit studios

11 bit studios — Investor Conference June 2020 on 6ix