Slide 1: Presentation of Results for H1 2026
PRESENTATION OF RESULTS FOR H1 2026 Warsaw, 27 AUGUST 2026
Slide 2: We create relatable games
we create relatable games unique & easily understandable with a message and strong gameplay that wide groups of players will love to play games that are & will be market relevant games that are & will become hits this is 11 bit studios
Slide 3: 11 bit: The Big Picture
11 bit: THE BIG PICTURE OPERATIONAL WORK & REORGANISATION H1 2026 was a period of intense operational focus, reorganisation, balancing the long-tail monetization of our heavy hitters with setting up & scaling production for our next wave of games & IPs We are building a more mature, multi-dimensiona
Slide 4: H1 2026 Key Details
H1 2026 KEY DETAILS MONETIZING OUR IP. EXPANDING THE PORTFOLIO. BUILDING FOR THE LONG TERM. MONETIZE EXPAND BUILD Frostpunk 2 > 1 m copies Moonlighter 2 ready for Frostpunk 1886 in full scale sold Full Release development The Alters > 656 k copies Crop 160 k + wishlists P12 and P13 in prototyping so
Slide 5: Financial Results & Operational Summary
FINANCIAL RESULTS & OPERATIONAL SUMMARY H1 2026
Slide 6: Financial Results (PLNm)
FINANCIAL RESULTS (PLNm) SOLID RESULTS IN A TRANSITIONAL YEAR H1 H1 % Q2 Q2 % 2026 2025 change 2026 2025 change • Normalizing revenue and profit against a REVENUE 45.1 57.2 (21.2%) 25.3 39.7 (36.3%) high base established by the premiere of The Alters in June 2025 TOTAL OPERATING (50.6) (40.3) 25.6%
Slide 7: Revenue (PLNm)
REVENUE (PLNm) MAXIMIZING LIFETIME VALUE H1 2026 H1 2025 ▪ Strong sales of Frostpunk and Frostpunk 2 driven by Frostpunk 2 13.0 13.2 the Franchise Sale Frostpunk 6.0 7.9 ▪ Solid revenue from Death Howl following its Q4 2025 Death Howl 4.9 - launch The Alters 4.8 20.4 ▪ Yoy normalization for The Alte
Slide 8: Our Dev Team / End of H1 June 2026
OUR DEV TEAM / END OF H1 FLEXIBLY REALLOCATE TALENT AS PRODUCTION NEEDS EVOLVE JUNE 2026 41 48 27 17 4 4 25 The Alters Frostpunk 2 Frostpunk 1886 P12 P13 P14 Shared Services and XDEV The number of employees of a given project in the last month of the reporting period to which they devoted more than
Slide 9: Internal Development
INTERNAL DEVELOPMENT BUILDING LONG TERM VALUE FROSTPUNK IP ▪ Frostpunk 2: long-term support for FP2 through 2 already released DLCs ▪ Breach of Trust launched in June ▪ strong promotional performance during the Frostpunk Franchise Sale on Steam ▪ final announced DLC planned for end of 2026 ▪ Frostpu
Slide 10: XDEV: Publishing
XDEV: PUBLISHING EXPANDING OUR PORTFOLIO OF HIGH-POTENTIAL TITLES ▪ Moonlighter 2: Full Release on September 2, 2026 ▪ leaves Early Access for a full 1.0 release ▪ launching on Xbox, PlayStation and Nintendo ▪ community-driven development and iteration ▪ a major evolution of a proven IP ▪ Crop: 160K
Slide 11: Gamescom
GAMESCOM SHOWCASING THE DEPTH OF THE PUBLISHING PIPELINE ▪ Moonlighter 2 – version 1.0 showcased ahead of the September 2 full release, marking the transition from Early Access to a major multi-platform launch ▪ Crop – first public hands-on, building on strong early market traction with 150k+ Steam
Slide 12: Prospects for 2026-2027
/ PROSPECTS FOR 2026-2027 7
Slide 13: 2026-2027: Investing in the Next Wave
2026-2027: INVESTING IN THE NEXT WAVE A TRANSITION YEAR WITH FOCUS ON SCALING THE NEW PRODUCTION CYCLE Frostpunk 2 DLC 3: further planned expansion of the universe – end of 2026 The Alters Post-launch monetization & long-tail updates Last Variable DLC - released July 2026 Further commercial opportun
Slide 14: The Pipeline
THE PIPELINE WHERE ARE WE GOING 2026-2031 2027/2028 2029/2031 Crop Massive new IPs (Project P12 Trainwatch and Project P14) full Unannounced XDev project production & releases FP 1886 2026 2028/2029 Moonlighter 2 (Full Release), P13 (Expanding the FP FP2 DLC 3) universe into new genre), P15 (TWOM re
Slide 15: Why 11 bit studios?
WHY 11 bit studios? Meaningful IPs We create meaningful, relatable games that - in an attention economy - build player engagement and long-term IP value Discipline and ambition We invest for growth while maintaining strict cost and cash discipline Diversified revenue streams New releases, DLC and ou
Slide 16: Thank You
THANK YOU … Want to amore? Contact us! monika.banasiak@11bitstudios.com