11 Bit Studios Sa · GPW:11B

11 Bit Studios Sa — Yearly Investors Conference 2023

53 slides from 11 Bit Studios Sa's conference presentation, Jun 14, 2023

  1. Slide 1: Yearly Investors Conference 2023

    YEARLY INVESTORS CONFERENCE 2023

  2. Slide 2: A Good, Crucial Moment to Talk

    A GOOD, CRUCIAL MOMENT TO TALK results I focus I products I dates

  3. Slide 3: 2022 Financial Results

    2022 FINANCIAL RESULTS REVENUE 74 MLN PLN (70 MLN PLN 2021) 6% INCREASE ON 2021 AND SIGNIFICANTLY AHEAD OF OUR BUDGET. SALES FROM BACK CATALOGUE 38% OF REVENUE FROM THIRD PARTY PUBLISHING TITLES Q2 2022 OVER 52% OF REVENUE FROM PUBLISHING OPERATING PROFIT 20 MLN PLN (30 MLN PLN 2021) INFLATIONARY EF

  4. Slide 4: 2022 Financial Highlights

    2022 FINANCIAL HIGHLIGHTS ON THE BALANCE SHEET SIDE INTANGIBLE ASSETS HAVE GROWN TO 100 MLN PLN (60 MLN PLN 2021) CONTINUING INVESTMENT IN OUR THREE INTERNAL PROJECTS AND OUR PUBLISHING PROJECTS CASH AND FINANCIAL EQUIVALENTS 87 MLN PLN (107 MLN PLN 2021) CASH POSITION REMAINS STRONG EQUITY HAS GROW

  5. Slide 5: Q1 2023 Financial Results

    Q1 2023 FINANCIAL RESULTS REVENUE OPERATING 15 MLN PLN NET PROFIT PROFIT AHEAD OF THE MARKET 2,5 MLN PLN CONSENSUS 2 MLN PLN

  6. Slide 6: Q1 2023 Financial Results

    Q1 2023 FINANCIAL RESULTS 42% OF 2022 REVENUE FROM THIRD PARTY PUBLISHING TITLES FOOL’S THEORY MAKES A POSITIVE CONTRIBUTION TO FINANCIAL RESULTS 40% ACQUIRED IN FEBRUARY 2022 SALES OF TWOM ON STEAM BROKE USD 10 MLN BARRIER IN MARCH 2023 STEAM’S REV SHARE DOWN TO 25% FROM 30% STAKE IN STARWARD INDUS

  7. Slide 7: Cash Spend per Year (PLN M)

    CASH SPEND PER YEAR (PLN M) third party publishing internal dev

  8. Slide 8: So, Where Are We?

    so, WHERE ARE WE?

  9. Slide 9: Some History First

    SOME HISTORY FIRST FOR THE PAST FEW YEARS WE’VE BEEN SHARING WITH YOU OUR ambitions | plans | strategy | identity | future AND YOU KNOW THAT WELL… WE’VE MADE A HUGE LEAP LEAP IN SCALING UP THE TEAM, IN THE CAPABILITIES OF THE STUDIO, THE EXPERIENCE, THE BUDGETS

  10. Slide 10: Some History First

    SOME HISTORY FIRST 2018 YEAR OF DELIVERY FROSTPUNK & MOONLIGHTER RELEASE 2019 YEAR OF GROWTH CHILDREN OF MORTA RELEASE, 100 TEAM MEMBERS ON BOARD, AWARDS :), FIRST PASS OF REORGANIZATION 2020 YEAR OF GROWTH COVID / REMOTE, NEW OFFICE, NEW ENGINE, SCALING UP 2021 YEAR OF GROWTH ORGANISATIONAL CHANGES

  11. Slide 11: We Are in Delivery Year

    we are in DELIVERY YEAR NEXT 12 MONTHS ARE CRUCIAL FOCUS ON DELIVERING our products LESSENING OVERBURDEN on our teams & LESS PRESSURE on operational changes, growth and acquisitions

  12. Slide 12: Key Moment at 11 bit

    KEY MOMENT at 11 bit ONE OF 3 MOST IMPORTANT ONES IN OUR HISTORY A MOMENT OF REVIEWING THE STRATEGY OF 3 TEAMS 3 DIFFERENT MEANINGFUL GAMES WITH 3 NEW DIR TEAMS XDEV/DEV 50/50 DIRECTION A MOMENT TO REVIEW OUR MEANINGFUL AMBITION

  13. Slide 13: Announced Games in Delivery Window

    ANNOUNCED GAMES IN DELIVERY WINDOW our current top focus & ambition

  14. Slide 14: Frostpunk 2

    y %, fim _ FROSTPUNK 2.

  15. Slide 15: The City Must Not Fall

    THE CITY MUST NOT FALL MORE THAN A SEQUEL EXPANDING BEYOND CITY- BUILDER FOUNDATION WHAT HAPPENS WHEN YOU SURVIVE THE END OF THE WORLD?

  16. Slide 16: Trailer Started a Proper Campaign

    TRAILER STARTED A PROPER CAMPAIGN AMBITIOUS CHANGES, OPEN COMMUNICATION FIRST PRESS SHOWS ON GAMESCOM US PRESS TOUR IN SEPTEMBER FOLLOWED WITH GAMEPLAY REVEAL TRAILER

  17. Slide 17: High Priority to External Playtesting

    HIGH PRIORITY TO EXTERNAL PLAYTESTING POSITIVE REACTION TO CHANGES TESTS PLANNED WITH EVERY MAJOR MILESTONE

  18. Slide 18: The City Must Not Fall

    THE CITY MUST NOT FALL TEAM IS 95% STAFFED LARGEST TEAM IN 11 BIT HISTORY ALL MAJOR FEATURES PLAYABLE ALPHA STATUS IN AUTUMN, DEVELOPMENT ON TRACK

  19. Slide 19: Release Window H1 2024

    RELEASE WINDOW H1 2024

  20. Slide 20: Slide 20

  21. Slide 21: Continuous External Playtesting

    CONTINUOUS EXTERNAL PLAYTESTING. CONDUCTING PLAYTESTS AFTER EVERY MILESTONE. PROOF THAT OUR CONCEPT RESONATES WITH THE PLAYERS.

  22. Slide 22: First Press Shows on Gamescom

    FIRST PRESS SHOWS ON GAMESCOM US PRESS TOUR IN SEPTEMBER FOLLOWED BY A GAMEPLAY REVEAL TRAILER

  23. Slide 23: Alpha Status in September

    ALPHA STATUS IN SEPTEMBER PRODUCTION ROADMAP ON TRACK GAME FEATURE-COMPLETE AND FULLY PLAYABLE FROM START TO FINISH

  24. Slide 24: Slide 24

  25. Slide 25: Started Recording Voiceovers for the Game

    STARTED RECORDING VOICEOVERS FOR THE GAME OVER 10000 LINES OF FULLY VOICED AND ANIMATED DIALOGUES WORKING WITH ACCLAIMED AND EXPERIENCED CAST AND DIRECTORS

  26. Slide 26: Sim Launch on Day 1

    SIM LAUNCH ON DAY 1

  27. Slide 27: Release Window H1 2024

    RELEASE WINDOW H1 2024

  28. Slide 28: Slide 28

  29. Slide 29: The Invincible Is in Beta Stage and Approaching Completion

    THE INVINCIBLE IS IN BETA STAGE AND APPROACHING COMPLETION THE GAME IS FULLY PLAYABLE AND BEING POLISHED THE FOCUS IS ON IMPROVING MECHANICS, ENHANCING IMMERSION TECHNICALLY THE GAME IS BEING OPTIMIZED AND BUG-FIXED

  30. Slide 30: Slide 30

  31. Slide 31: Final Voiceovers Are Being Recorded

    FINAL VOICEOVERS ARE BEING RECORDED LOCALIZATION FOR LANGUAGES OTHER THAN ENGLISH UNDERWAY GAME WAS EVALUATED AND TESTED BY PROFESSIONAL AGENT WE ARE LISTENING TO AND ADDRESSING COMMUNITY FEEDBACK

  32. Slide 32: Marketing Update

    MARKETING UPDATE FEBRUARY 2023: IGN FANFEST - SLOGAN REVEAL “NOT EVERYTHING EVERYWHERE IS FOR US” MARCH 2023: GDC IN SAN FRANCISCO - BEHIND CLOSED-DOOR HANDS-ON FOR PRESS MAY 2023: LUDONARRACON - PUBLIC DEMO ON STEAM JUNE 2023: PC GAMING SHOW - YASNA STORY TRAILER

  33. Slide 33: Marketing Update

    MARKETING UPDATE JUNE 2023: STEAM NEXT FEST - BRAND NEW DEMO TO BE REVEALED (JUNE 19-26) STEAM STATS: #54 AMONG STEAM MOST WISHLISTED GAMES GLOBALLY +30K STEAM COMMUNITY MEMBER PARTNERSHIPS: DELL / ALIENWARE - THE INVINCIBLE KEY ART DISPLAYED ON DESKTOPS OF ALIENWARE TOP GAMING LAPTOPS

  34. Slide 34: The Invincible Q3/Q4 2023

    THE INVINCIBLE 7 Q3/ Q4 2023

  35. Slide 35: Slide 35

  36. Slide 36: The Thaumaturge Is Currently in Beta Stage

    THE THAUMATURGE IS CURRENTLY IN BETA STAGE GAME FEATURES ARE INCLUDED CONTENT IS BEING POLISHED AND OPTIMISED THIS IS ALSO AN EXTENSIVE TESTING STAGE, BOTH FUNCTIONAL AND LINGUISTIC

  37. Slide 37: The Thaumaturge Received a Round of Focus Tests

    THE THAUMATURGE RECEIVED A ROUND OF FOCUS TESTS EARLIER THIS YEAR. IT WAS WELL RECEIVED. THE GAME IS PERCEIVED AS ALMOST READY, WITH A NEED OF POLISHING THE ROUGH EDGES. MAIN POSITIVES STATED IN THE REPORT ● NON-OBVIOUS SETTING: 1905 POLAND, DURING THE PARTITIONS PERIOD, WITH A TOUCH OF A WEIRD “MAG

  38. Slide 38: From SteamDB (for 07.06.2023)

    FROM STEAMDB (FOR 07.06.2023) ● FROM 28TH OF FEBRUARY, THE GAME STEAM PAGE WAS FOLLOWED BY MORE THAN 11,000 USERS ● CURRENTLY, IT HOLD 156TH PLACE IN ALL WISHLISTS, WITH ITS TREND GROWING

  39. Slide 39: Release Window Q4 2023

    RELEASE WINDOW Q4 2023

  40. Slide 40: Frostpunk Mobile H2 2023

    FROSTPUNK MOBILE WORLDWIDE RELEASE WINDOW H2 2023 ISBN STATUS: PENDING

  41. Slide 41: Business Development

    BUSINESS DEVELOPMENT ESTABLISHED PARTNER NETWORK MORE THAN 15M BASE GAMES SOLD IMPRESSIVE WISHLISTS FROSTPUNK 2 THE INVINCIBLE THE ALTERS THE THAUMATURGE #7 #54 #116 #156

  42. Slide 42: Business Development

    BUSINESS DEVELOPMENT ESTABLISHED PARTNER NETWORK MORE THAN 15M BASE GAMES SOLD IMPRESSIVE WISHLISTS UA: 436 000 STEAM FOLLOWERS, #15 PUBLISHER ON STEAM

  43. Slide 43: Business Development

    BUSINESS DEVELOPMENT ALL OF THAT ENABLE US TO SECURE NEXT TIER OF PARTNERSHIPS FOR OUR OUTSTANDING UPCOMING WAVE OF RELEASES

  44. Slide 44: Expanding Our Brands

    EXPANDING OUR BRANDS PORTFOLIO PARTNERSHIP WITH AMD CROSS-MEDIA PHYSICAL EDITIONS & MERCHANDISE IMPLEMENTED A ROLL-OUT PLAN FOR ALL OUR GAMES. FP BOARD GAME ACHIEVED SUCCESS WITH A NET REVENUE OF 7 DIGITS ALREADY RECEIVED. TV ADAPTATIONS ESTABLISHED A SOLID FRAMEWORK FOR FUTURE OPPORTUNITIES. BOOK A

  45. Slide 45: That's Our Focus

    THAT’S OUR FOCUS but still there is heavy work on other projects

  46. Slide 46: More Upcoming Games in the Lineup

    MORE UPCOMING GAMES IN THE LINEUP & when can you expect the news

  47. Slide 47: P8 Reveal in 2024

    P8 IN DEVELOPMENT – EXTERNAL FOCUS TESTS PLANNED IN A FEW WEEKS TECHNOLOGICAL AND CONCEPTUAL TRAILBLAZER REVEAL IN 2024

  48. Slide 48: AVA

    AVA IN DEVELOPMENT – FOCUS TESTS PLANNED THIS SUMMER VIBRANT AND UNIQUE PROPOSITION IN PORTFOLIO REVEAL IN H1 2024

  49. Slide 49: Botin

    BOTIN IN DEVELOPMENT – ON TRACK TO DELIVER ALPHA EARLY 2024 EVOLUTIONARY PROJECT BUILT BY AN EXPERIENCED TEAM REVEAL IN 2024

  50. Slide 50: Project N

    PROJECT N NEW PROJECT FROM THE PUBLISHING DIVISION IN DEVELOPMENT - ALPHA STAGE, FULLY PLAYABLE FROM START TO FINISH REVEAL IN Q3 2023 RELEASE WINDOW H1 2024

  51. Slide 51: So, Where Are We Again?

    so, WHERE ARE WE AGAIN?

  52. Slide 52: Delivery Year

    DELIVERY YEAR FROSTPUNK 2 - H1 2024 THE ALTERS - H1 2024 THE INVINCIBLE - Q3/Q4 2023 THE THAUMATURGE - Q4 2023 FROSTPUNK MOBILE - H2 2023 PROJECT N - Q1 2024 ALL ON TRACK 12 MONTHS OF HARD WORK

  53. Slide 53: This Year Dates, Next Year Numbers

    this year DATES next year NUMBERS THANK YOU

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