11 Bit Studios Sa · GPW:11B

11 Bit Studios Sa — Investor Conference 2021

92 slides from 11 Bit Studios Sa's conference presentation, June 2021

  1. Slide 1: Investor Conference 2021

    bit seudias INVESTOR. CONFERENCE 2021

  2. Slide 2: How do we reinforce who we are?

    ARE HERE BECAUSE WE RECENTLY neces DO scELUES A VERY IMPORTANT QUESTION HOW DO WE REINFORCE WHO WE ARE? Abit

  3. Slide 3: Partner testimonial from Xbox Gaming Content Partnerships

    11 bit studios is one of the most special companies in the games industry. The company includes some of the most talented developers in the world at combining deep emitional themes alongside meaningful and thought provoking gameplay. One of the things that makes 1] bit studios unique is both develop

  4. Slide 4: We have our product identity

    WE HAVE OUR PRODUCT IDENTITY MEANINGFUL KNOWLEDGE AND SENSITIVITY

  5. Slide 5: We have our product identity

    WE HAVE OUR PRODUCT IDENTITY MEANINGFUL DEVELOPMENT KNOWLEDGE DRIVEN BY AND IDEA SENSITIVITY

  6. Slide 6: We have our product identity

    MEANINGFUL KNOWLEDGE AND SENSITIVITY DEVELOPMENT DRIVEN BY IDEA WE HAVE OUR PRODUCT IDENTITY CRAFTSMANSHIP AND UNIQUENESS OF EMERGENT NARRATIVE Mp

  7. Slide 7: We have our product identity

    MEANINGFUL KNOWLEDGE AND SENSITIVITY DEVELOPMENT DRIVEN BY IDEA WE HAVE OUR PRODUCT IDENTITY GROWING GAMING COMMUNITY LOOKING FORWARD TO OUR GAMES CRAFTSMANSHIP AND UNIQUENESS OF EMERGENT NARRATIVE Mp

  8. Slide 8: Mp

    Mp

  9. Slide 9: We have our corporate identity

    WE HAVE OUR CORPORATE IDENTITY COMPLETE STRUCTURES AND DEPARTMENTS

  10. Slide 10: We have our corporate identity

    WE HAVE OUR CORPORATE IDENTITY COMPLETE STRUCTURES FINANCIAL AND DECISION-MAKING INDEPENDENCE AND DEPARTMENTS

  11. Slide 11: We have our corporate identity

    WE HAVE OUR CORPORATE IDENTITY COMPLETE STRUCTURES FINANCIAL AND A GREAT TEAM AND DECISION-MAKING WE CARE INDEPENDENCE DEPARTMENTS ABOUT Mp

  12. Slide 12: We have our corporate identity

    WE HAVE OUR CORPORATE IDENTITY COMPLETE STRUCTURES FINANCIAL AND A GREAT TEAM AND DECISION-MAKING WE CARE INDEPENDENCE CULTURE AND IDENTITY DEPARTMENTS ABOUT Mp

  13. Slide 13: We have our corporate identity

    WE HAVE OUR CORPORATE IDENTITY SOMEr rue FINANCIAL AND A GREAT TEAM GROWING STRUCTURES INANCIAL : eae . DECISION-MAKING WE CARE CUT UIs ae MANAGERIAL INDEPENDENCE IDENTITY AWARENESS DEPARTMENTS ABOUT Mp

  14. Slide 14: Management Board

    MANAGEMENT BOARD BIZDEV MARKETING DEV TEAM 1 am MCU URE ES _— STRATEGY & INNOVATION ADMINISTRATION

  15. Slide 15: We deliver record results

    y WE DELIVER RECORD RESULTS Ab

  16. Slide 16: Selected financial data

    SELECTED FINANCIAL DATA PERIOD PERIOD ENDED ENDED DEC 31 2020 DEC 31 2019 CHANGE REVENUE PLN 87.1M REVENUE _— 87,101,774 71,221,248 +22% UP yaa FROM ON UP 6.1% FROM 2018 TOTAL OPERATING EXPENSES (46,635,065) (45,794,927) +2% OPERATING PROFIT OPERATING PROFIT 40,791,867 25,887,955 +58% Pp L N 40.8 M

  17. Slide 17: Revenue and operating profit

    REVENUE (PLNM) OPERATING PROFIT (PLNM) cAacR=27% CAGR=27% _ — 46,9 87,1 82,1 40,8 71,2 25,9 15,5 26,2 19,2 7,6 | = 2016 2017 2018 2019 2020 2016 2017 2018 2019 2020 OWNED IP PUBLISHING ACTIVITY a a bit studios

  18. Slide 18: Cash and cash equivalents; capex on games

    CASH AND CASH EQUIVALENTS (PLNM) CAPEX ON GAMES (PLNM) GR=26% GR=41% CAN CAN 94,1 82,2 2318 51,3 14,4 29,1 28,2 ges aus " ia 7 2016 2017 2018 2019 2020 2016 2017 2018 2019 2020

  19. Slide 19: We skillfully manage our portfolio

    y WE SKILLFULLY MANAGE OUR PORTFOLIO Ab

  20. Slide 20: Our activities

    OUR ACTIVITIES wv) Abit MADNESS

  21. Slide 21: Our activities

    OUR ACTIVITIES STORE FREE GAME

  22. Slide 22: Our activities

    OUR ACTIVITIES FROSTPUNK DLC TWOM: FINAL CUT PS5/XBOX

  23. Slide 23: We are a successful business

    WE ARE A SUCCESSFUL BUSINESS PRODUCING GAMES WITH MEANINGFUL PLAY WITH OUR OWN IDENTITY AND CULTURE Ab

  24. Slide 24: We evolved

    WE EVOLVED WITH EACH SUBSEQUENT GAME WITH EACH SUBSEQUENT MEMBER OF OUR TEAM ORGANICALLY Ab

  25. Slide 25: Like a plant

    LIKE A PLANT Ab

  26. Slide 26: We are ambitious

    y WE ARE AMBITIOUS

  27. Slide 27: We aspire to grow

    y WE ASPIRE TO GROW

  28. Slide 28: Growth while preserving identity

    IF WE WERE TO DESCRIBE THIS BUSINESS STRATEGY IN A FEW SIMPLE WORDS IT WOULD BE GROWTH WHILE PRESERVING IDENTITY

  29. Slide 29: We want to grow while preserving our identity

    WE WANT TO GROW WHILE PRESERVING OUR IDENTITY IN ORDER TO BECOME (HE LEADER OF MEANINGFUL GAMING IN FIVE TO TEN YEARS Ab

  30. Slide 30: We need tools and solutions to achieve this

    WE NEED TOOLS AND SOLUTIONS TO ACHIEVE THIS Ab

  31. Slide 31: DEV

    DEV Ab

  32. Slide 32: Our goal to date: three teams creating games

    OUR GOAL TO DATE HAS BEEN TO RUN THREE TEAMS CREATING GAMES SIMULTANEOUSLY, DEVELOPING SCALE AND QUALITY WHILE MAINTAINING OUR !/DENTITY AND THIS IS EXACTLY WHERE WE ARE TODAY

  33. Slide 33: Team P8 project

    P8 TEAM PROJECT 8 40 PEOPLE TARGET: 70 PEOPLE NEW IP NEW GENRE TPP ACTION GAME WITH STRONG CONSOLE-FIRST NARRATIVE YES, IT |S A GREATER CHALLENGE THAN WE ANTICIPATED

  34. Slide 34: Teams P8 and P9 projects

    P8 TEAM PROJECT 8 40 PEOPLE TARGET: 70 PEOPLE NEW IP NEW GENRE TPP ACTION GAME WITH STRONG CONSOLE-FIRST NARRATIVE YES, IT |S A GREATER CHALLENGE THAN WE ANTICIPATED P9 TEAM PROJECT DOLLY 20 PEOPLE TARGET: 40 PEOPLE NEW IP KNOWN GENRE GAME DRIVEN BY A UNIQUE CONCEPT

  35. Slide 35: Teams P8, P9 and P10 projects

    P8 TEAM PROJECT 8 40 PEOPLE TARGET: 70 PEOPLE NEW IP NEW GENRE TPP ACTION GAME WITH STRONG CONSOLE-FIRST NARRATIVE YES, IT |S A GREATER CHALLENGE THAN WE ANTICIPATED P9 TEAM PROJECT DOLLY 20 PEOPLE TARGET: 40 PEOPLE NEW IP KNOWN GENRE GAME DRIVEN BY A UNIQUE CONCEPT P10 TEAM PROJECT ELEANOR 60 PEOPL

  36. Slide 36: Milestones acceptances

    MILESTONES ACCEPTANCES P8 TEAM PROJECT 8 MILESTONE PLAYTESTS MAY 2021

  37. Slide 37: Milestones acceptances

    MILESTONES ACCEPTANCES P8 TEAM PROJECT 8 MILESTONE PLAYTESTS MAY 2021 P9 TEAM PROJECT DOLLY MILESTONE PLAYTESTS MAY 2021 Ab

  38. Slide 38: Milestones acceptances

    MILESTONES ACCEPTANCES P8 TEAM PROJECT 8 MILESTONE PLAYTESTS MAY 2021 P9 TEAM PROJECT DOLLY MILESTONE PLAYTESTS MAY 2021 P10 TEAM PROJECT ELEANOR MILESTONE PLAYTESTS APRIL 2021 Ab

  39. Slide 39: Milestones acceptances

    MILESTONES ACCEPTANCES P8 TEAM PROJECT 8 MILESTONE PLAYTESTS MAY 2021 PROTOTYPE PLAYTESTS: GREENLIGHTED P9 TEAM PROJECT DOLLY MILESTONE PLAYTESTS MAY 2021 P10 TEAM PROJECT ELEANOR MILESTONE PLAYTESTS APRIL 2021 Ab

  40. Slide 40: Milestones acceptances

    MILESTONES ACCEPTANCES P8 TEAM PROJECT 8 MILESTONE PLAYTESTS MAY 2021 PROTOTYPE PLAYTESTS: GREENLIGHTED P9 P10 TEAM TEAM PROJECT DOLLY PROJECT ELEANOR MILESTONE PLAYTESTS MILESTONE PLAYTESTS MAY 2021 APRIL 2021 PROTOTYPE PLAYTESTS: GREENLIGHTED Ab

  41. Slide 41: Milestones acceptances

    MILESTONES ACCEPTANCES P8 TEAM PROJECT 8 MILESTONE PLAYTESTS MAY 2021 PROTOTYPE PLAYTESTS: GREENLIGHTED P9 TEAM PROJECT DOLLY MILESTONE PLAYTESTS MAY 2021 PROTOTYPE PLAYTESTS: GREENLIGHTED P10 TEAM PROJECT ELEANOR MILESTONE PLAYTESTS APRIL 2021 PROTOTYPE PLAYTESTS: GREENLIGHTED Mp

  42. Slide 42: Total investment in internal dev

    TOTAL INVESTMENT IN INTERNAL DEV ~PLN 110M WE WANT OUR IDEAS AND CONCEPTS TO BE MANIFESTED THROUGH SCALE AND QUALITY Ab

  43. Slide 43: What next?

    WHAT NEXT? AS A STUDIO, WE WANT TO GROW SO THAT IN TWO OR THREE STAGES WE ARE ABLE TO CREATE AAA QUALITY MEANINGFUL GAMES WHAT DOES THAT MEAN?

  44. Slide 44: We want to make games with the scale of Control or Civilization VI

    WE WANT TO MAKE GAMES With THE SCALE AND MARKET IMPACT, LIKE THAT OF CONTROL OR CIVILIZATION VI BUT WITH OUR IDENTITY

  45. Slide 45: To do this, we must

    TO DO THIS, WE MUST: DEVELOP OUR UNIQUE CRAFTSMANSHIP

  46. Slide 46: To do this, we must

    TO DO THIS, WE MUST: DEVELOP OUR EXPAND OUR UNIQUE CRAFTSMANSHIP EEN ES Ab

  47. Slide 47: Team objectives

    TEAM OBJECTIVES P8& TEAM LEADERS BLAZING THE TRAIL IN ACTION GAMES WITH MEANINGFUL NARRATIVE - ON CONSOLES DIRECTION: CONTROL’S SCALE DEVELOPING COMPETENCIES IN THE GENRE Ab

  48. Slide 48: Team objectives

    TEAM OBJECTIVES P8& TEAM LEADERS BLAZING THE TRAIL IN ACTION GAMES WITH MEANINGFUL NARRATIVE - ON CONSOLES DIRECTION: CONTROL’S SCALE DEVELOPING COMPETENCIES IN THE GENRE P9 TEAM UNIQUE IDEAS AND BUILDING ON OUR EXPERIENCE IDEA-DRIVEN GROWTH FRESH IDEAS AND CRAFTSMANSHIP DEVELOPMENT

  49. Slide 49: Team objectives

    TEAM OBJECTIVES P8& P9 ale) TEAM TEAM TEAM LEADERS BLAZING THE UNIQUE IDEAS AND CLIMATE AND EMERGENT TRAIL IN ACTION GAMES BUILDING ON OUR NARRATIVE LEADERS WITH MEANINGFUL EXPERIENCE IN STRATEGY GAMES NARRATIVE - ON CONSOLES DIRECTION: IDEA-DRIVEN DIRECTION: CONTROL’S GROWTH CIVILIZATION’S SCALE SC

  50. Slide 50: We strengthen specialisation and competence

    WE STRENGTHEN BUILDING SPECIALISATION AND COMPETENCE TO START WITH, ADDITIONAL INVESTMENT OF PLN 5M UNTIL THE END OF 2025 INTO

  51. Slide 51: We also need top-notch tools

    WE ALSO NEED TOP-NOTCH TOOLS Ab

  52. Slide 52: Unreal Engine

    y UNREAL ENGINE

  53. Slide 53: Unreal Engine: reducing technology and process risk

    UNREAL ENGINE WE REDUCE TECHNOLOGY AND PROCESS RISK OUR FOCUS IS ON GAMES, NOT TECHNOLOGY Ab

  54. Slide 54: Unreal Engine in all internal projects

    UNREAL ENGINE WE REDUCE TECHNOLOGY AND PROCESS RISK OUR FOCUS IS ON GAMES, NOT TECHNOLOGY IN ALL INTERNAL PROJECTS UNREAL ENGINE IS ALREADY USED WE HAVE BEEN EVALUATING UES FOR TWO MONTHS Ab

  55. Slide 55: Talks with Epic Games on cooperation

    UNREAL ENGINE TALKS ARE UNDERWAY WITH EPIC GAMES ON SPECIAL TERMS OF COOPERATION AT THIS POINT LIQUID ENGINE IS CLOSED, AT NO ADDITIONAL COST TO THE COMPANY Ab

  56. Slide 56: XDEV

    XDEV

  57. Slide 57: Achievements to date

    ACHIEVEMENTS TO DATE PREMIERES

  58. Slide 58: Achievements to date

    ACHIEVEMENTS TO DATE FIVE = 2 2 — CAPITAL SUCCESSFUL = 2 EXPENDITURE PREMIERES = 2 = ON COMPLETED PROJECTS Ab

  59. Slide 59: Achievements to date

    ACHIEVEMENTS TO DATE FIVE = — CAPITAL = — REVENUE SUCCESSFUL = 2 EXPENDITURE = = 2 ~— FROM XDEV PREMIERES == 2 2 ==ON COMPLETED = ~— PROJECTS PROJECTS Ab

  60. Slide 60: Achievements to date

    ACHIEVEMENTS TO DATE Bees CAPITAL = 2 — REVENUE = = ~— ROYALTIES SUCCESSFUL = 2 EXPENDITURE = = 2 ~— FROM XDEV PREMIERES == 2 2 ==ON COMPLETED = ~— PROJECTS PROJECTS

  61. Slide 61: XDEV today

    xDEV TODAY CURRENTLY

  62. Slide 62: XDEV today

    xDEV TODAY 350M BIG 3D GAMES CAPITAL CURRENTLY EXPENDITURE IN PRODUCTION ON ONGOING PROJECTS Ab

  63. Slide 63: Future

    4 FUTURE Ab

  64. Slide 64: XDEV as the second business pillar

    XDEV AS THE SECOND BUSINESS PILLAR THROUGH DISTINCTIVE IP BUILDING A PORTFOLIO BASED ON MATURE

  65. Slide 65: XDEV as the second business pillar

    XDEV AS THE SECOND BUSINESS PILLAR THROUGH DISTINCTIVE ROBUST IP GROWTH BUILDING A PORTFOLIO ACQUISITION OF LARGER s BASED ON MATURE PROJECTS AND SIGNIFICANT AND UNIQUE TITLES EXPANSION OF THE CATALOGUE

  66. Slide 66: XDEV as the second business pillar

    XDEV AS THE SECOND BUSINESS PILLAR THROUGH DISTINCTIVE ROBUST STREAMLINED IP GROWTH PROCESSES BUILDING A PORTFOLIO ACQUISITION OF LARGER EFFECTIVE HANDLING OF s BASED ON MATURE PROJECTS AND SIGNIFICANT PROJECTS OF VARIOUS SCALE AND UNIQUE TITLES EXPANSION OF THE CATALOGUE AND CHARACTER

  67. Slide 67: Distinctive IP

    DISTINCTIVE | UNIQUENESS UNIQUE SOLUTIONS AT THE CONCEPT, MECHANICS OR NARRATIVE LEVEL Ab

  68. Slide 68: Distinctive IP

    DISTINCTIVE ||P UNIQUENESS VALUE UNIQUE SOLUTIONS VALUE BEYOND AT THE CONCEPT, MECHANICS ENTERTAINMENT OR NARRATIVE LEVEL Ab

  69. Slide 69: Distinctive IP

    UNIQUENESS UNIQUE SOLUTIONS AT THE CONCEPT, MECHANICS OR NARRATIVE LEVEL DISTINCTIVE ||P VALUE VALUE BEYOND ENTERTAINMENT PRODUCTION VALUE UNCOMPROMISING QUALITY, DISTINCTIVE CHARACTER, STRONG TECHNOLOGICAL FOUNDATIONS

  70. Slide 70: Distinctive IP

    UNIQUE SOLUTIONS AT THE CONCEPT, MECHANICS OR NARRATIVE LEVEL DISTINCTIVE ||P VALUE VALUE BEYOND ENTERTAINMENT PRODUCTION VALUE UNCOMPROMISING QUALITY, DISTINCTIVE CHARACTER, STRONG TECHNOLOGICAL FOUNDATIONS GAMEPLAY PRODUCTS AIMED AT A WIDE AUDIENCE

  71. Slide 71: Distinctive IP: elements determining market potential

    DISTINCTIVE ||P PRODUCTION VALUE VALUE GAMEPLAY UNIQUE SOLUTIONS VALUE BEYOND UNCOMPROMISING PRODUCTS AIMED AT THE CONCEPT, MECHANICS ENTERTAINMENT QUALITY, DISTINCTIVE AT A WIDE AUDIENCE OR NARRATIVE LEVEL CHARACTER, STRONG TECHNOLOGICAL FOUNDATIONS ELEMENTS DETERMINING MARKET POTENTIAL

  72. Slide 72: Strong growth 2021-2023

    STRONG GROWTH 2021-2023 OBJECTIVE 6+ SUBSEQUENT GAMES IN PRODUCTION ++» TO PRESERVE PUBLISHING CONTINUITY «+. TO BOOST MARKET PRESENCE . TO DIVERSIFY RISK Ab

  73. Slide 73: Strong growth 2021-2023

    STRONG GROWTH 2021-2023 OBJECTIVE 6+ SUBSEQUENT GAMES IN PRODUCTION + TO PRESERVE PUBLISHING CONTINUITY +» TO BOOST MARKET PRESENCE «.. TO DIVERSIFY RISK OBJECTIVE 3 GAME PREMIERES EACH YEAR AS OF 2023 + TO SIGNIFICANTLY INCREASE THE QUALITY AND SCALE OF PRODUCTION ++» TO REACH A WIDER AUDIENCE +. T

  74. Slide 74: Strong growth 2021-2023

    STRONG GROWTH 2021-2023 OBJECTIVE 6+ SUBSEQUENT OBJECTIVE 3 GAME PREMIERES GAMES IN PRODUCTION EACH YEAR AS OF 2023 . TO PRESERVE PUBLISHING CONTINUITY «+» TO SIGNIFICANTLY INCREASE THE QUALITY «+. TO BOOST MARKET PRESENCE AND SCALE OF PRODUCTION . TO DIVERSIFY RISK ++» TO REACH A WIDER AUDIENCE ..

  75. Slide 75: We increase capital expenditure by another PLN 50M

    WE INCREASE CAPITAL EXPENDITURE FOR 2021-2023 BY ANOTHER PLN 50M Ab

  76. Slide 76: We build brands

    WE BUILD BRANDS Ab

  77. Slide 77: The future of 11 bit lies in strong brands

    y THE FUTURE OF 11 BIT LIES IN STRONG BRANDS Ab

  78. Slide 78: Frostpunk: a 10-year growth plan

    y FROSTPUNK: A 10-YEAR GROWTH PLAN

  79. Slide 79: Frostpunk: the board game

    FROSTPUNK: THE BOARD GAME Ab

  80. Slide 80: Frostpunk Mobile with NetEase Games

    y FROSTPUNK MOBILE WITH NETEASE GAMES Ab

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  90. Slide 90: Frostpunk: Anthology artistic supervision by Jacek Dukaj

  91. Slide 91: Brand management new unit

  92. Slide 92: 11 bit family

11 bit studios — Investor Conference 2021 on 6ix