Boombit Sa Class B · GPW:BBT

Boombit Sa Class B — H1 2023 Earnings Presentation

25 slides from Boombit Sa Class B's earnings presentation, September 2023

  1. Slide 1: Financial Results H1 2023

    FINANCIAL RESULTS H1 2023 SEPTEMBER 2023 1

  2. Slide 2: Key information

    Key information $ 30M $3.3M revenue dividend for 2022 91.5M EUR 5M downloads in financial round in SuperScale $ -0.02M (at a valuation EUR 25M) adjusted net result 7 signed $ 11.4M publishing agreements for Mid-Core and Casual games cash at 30 June 2023 H1 2023 EVENTS 2

  3. Slide 3: Top games in H1 2023 by revenue

    Top games in H1 2023 by revenue H1 2023 games by revenue $ 29.8M 1. 2. Hunt Royale Darts Club $10.8M $3.4M TOP 1 36% revenue from games in H1 2023 revenue 3. Car Driving School Simulator $1.4M from games 4. Falling Art Ragdoll Simulator $1.2M -14% 5. 6. Crazy Plane Landing Ship Ramp Jumping $1.0M $0

  4. Slide 4: Financial Results

    BOOMBIT FINANCIAL RESULTS BOOMBIT

  5. Slide 5: Revenue from games

    Revenue in Q2 2023 Revenue from games. ●$29.8M revenue in H1 2023 (-14% Y/Y) ●$14.9M revenue in Q2 2023 (0% Q/Q) ●$8.9M revenue in July & August 2023 Revenue* ($M) Revenue* ($M) *Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized

  6. Slide 6: Hyper-Casual

    Revenue in Q2 2023 Hyper-Casual. ●$11.3M revenue in H1 2023 (-41% Y/Y) ●$ 5.7M revenue in Q2 2023 (-2% Q/Q) ●39% share of Hyper-Casual games in Q2 2023 (vs. 59% w Q2 2022) ●Reduced UA scale for existing games, fever releases Revenue and User Acquisition* ($M) Installs (M) Q2 2022 Q3 2022 Q4 2022 Q1

  7. Slide 7: Mid-Core i Casual

    Revenue in Q2 2023 Mid-Core i Casual. ●$18.5M revenue in H1 2023 (+19%Y/Y) ●$9.2M revenue in Q2 2023 (-1% Q/Q) ●61% share of Mid-Core and Casual games in Q2 2023 (vs. 41% w Q2 2022) ●Rich publishing pipeline Revenue and User Acquisition* ($M) Installs (mln) Q2 2022 Q3 2022 Q4 2022 Q1 2023 Q2 2023 Q3

  8. Slide 8: Main variable costs

    Main variable costs. ●$10.8M variable costs in Q2 2023 (-3% Q/Q) ●$4.2M revenue net of variable costs in Q2 2023 (+8% Q/Q) ●Change in structure of UA expenses - increase share of Mid-Core and Casual games Main Variable Costs* ($M) Revenue Net of Variable Costs* ($M) 8 *Presented UA costs include cos

  9. Slide 9: Costs

    Costs. ●In Q2 2023 costs as a percentage of revenue amounted to 35% (vs 33% w Q1 2023) ●$1.7M for development of blockchain projects in H1 2023 ($1.1M in P&L) Cost categories other than main variable costs ($ M) Investments in Play-And-Earn projects ($ M) 9

  10. Slide 10: Investments

    Investments. ●Lower expenses Q/Q due to the lower costs of blockchain projects ●Increase of the share of Mid-Core and Casual games CAPEX and investments ($M) Investments structure (CAPEX and P&L) in Q1 2023 10

  11. Slide 11: Results

    Results. Revenue ($ M) adjusted EBITDA* ($M) Adjusted net profit* ($M) -20% Y/Y - -43% Y/Y -13% Q/Q - - Mobile games** Blockchain projects Operating segment results ($M) Q1 2023 Q2 2023 change % Q1 2023 Q2 2023 change % Revenue 14 907 14 900 -0% 91 118 29% Adjusted EBITDA* 1 274 1 325 4% (436) (661)

  12. Slide 12: Selected Projects

    12 BOOMBIT SELECTED PROJECTS

  13. Slide 13: Hunters On-Chain | Mainnet Launch (Early Access)

    HUNTERS ON-CHAIN | MAINNET LAUNCH (EARLY ACCESS) 8.6K NFT HOLDERS 5.8K UAW (30d) 37K P2P TRANSACTIONS 23K P2P NFT SALES (30d) (30d) 57.6% 50.7% 24.8% DAY 1 RETENTION DAY 7 RETENTION DAY 30 RETENTION 13

  14. Slide 14: $BOOM Token | Utility

    $BOOM TOKEN | UTILITY Instead of Hyping the Utility of the $BOOM Token before the Game was live, we circulated 1M $BOOMS after the launch to showcase its use to players, investors and the public alike. 14

  15. Slide 15: $BOOM Token | Utility

    $BOOM TOKEN | UTILITY ● P2P transactions 1,100,000 (26.8%) ● Upgrading So far 1M has generated 4M in transaction volume simply by Upgrading Hunters. (1 Token Sink) In the next few weeks we will see several more Token Sinks coming into the game, drastically increasing the Utility of the token and the

  16. Slide 16: Fundraising | Pre-Seed Oversubscribed

    FUNDRAISING | PRE-SEED OVERSUBSCRIBED Raising $2.2M to scale “Hunters On-Chain” and the BoomLand Publishing Ecosystem. PRE-SEED SEED RAISED $1M RAISED $1.2M VALUATION $20M VALUATION $30M TIMELINE CLOSED TIMELINE NOV 2023 INVESTORS 16

  17. Slide 17: BoomLand Roadmap

    BOOMLAND ROADMAP NFT SALE MAIN NET GAME LAUNCH PLATFORM UPDATE GAME SOFT LAUNCH TOURNAMENTS PUBLISHING EXPANSION H1 2023 H2 2023 Q1 2024 Strategic partnership with $BOOM and $BGEM Token Generation Game 2 Whitepaper Magic Eden Hunters On-Chain Mainnet Early Access Ads BoomLand Platform Soft Launch Ge

  18. Slide 18: Co-Founders

    Thomas Newman, Andrei Gardea, Co-Founder Co-Founder Former Managing Director of Former Operations at Cashplay, RewardMob, Cashplay, Kiwi, Monster, MegaFans and HSBC Asset MegaFans, RewardMob Management 18

  19. Slide 19: What is it?

    What is it? Mobile Esports® is a free-to-play mobile tournaments platform for gamers. ● Mobile Esports users can win real prizes without paying an entry fee. ● Tournaments are 100% free-to-play and available for users on the App Store and Google Play ● Tournaments requires a ticket to enter. ● Ticke

  20. Slide 20: Instant & Native Games

    INSTANT & NATIVE GAMES The Mobile Esports app is able to host tournaments in both Instant (HTML5) and Native Mobile games (on App Store & Play Store). Instant games provide studios within BoomBit with the ability to create one playable level for a tournament of existing or future concept and then pr

  21. Slide 21: Product Differentiators

    PRODUCT DIFFERENTIATORS Mobile Esports WEB3 ONBOARDING TOOL INCENTIVIZED UA NO REVENUE IMPACT CAMPAIGNS We can use $BOOM as a The core game can still prizing option to help BoomBit UA campaigns retain all forms of Ad BoomLand adoption. can use th added incentive Monetization & IAP to install the gam

  22. Slide 22: Summary

    Summary ● Focusing more on Casual and ● Acquiring new projects and Mid-Core games. specialists from the market. ● Publishing and testing agreements ● Change in the unity price list - no with external partners. significant impact on the Group’s operations. ● Commercialization of analytical and marketi

  23. Slide 23: Attachments

    23 BOOMBIT ATTACHMENTS BOOMBIT

  24. Slide 24: Key financial data

    Key financial data kPLN Q1 2022 Q2 2022 H1 2022 Q3 2022 Q4 2022 Q1 2023 Q2 2023 H1 2023 Revenue** 15 888 18 681 34 641 15 418 15 909 14 998 15 018 30 015 Revenue - 3 955 4 230 8 191 3 838 4 189 3 898 4 194 8 082 variable costs EBITDA 1 450 1 307 2 753 1 830 655 804 508 1 318 Net profit 546 446 990 723

  25. Slide 25: Thank You

    Thank You Kontakt IR: Michał Dalba +48 533 339 770 boombit@tailorsgroup.pl

BoomBit — H1 2023 Earnings Presentation on 6ix