Bandai Namco Holdings Inc. · TSE:7832

Bandai Namco — FY2010 Earnings Presentation

19 slides from Bandai Namco's earnings presentation, May 7, 2010

  1. Slide 1: BANDAI NAMCO Group Information Meeting (Fiscal Year ended March 2010)

    BANDAI NAMCO GROUP Information Meeting (Fiscal Year ended March 2010) May 7, 2010 NAMCO BANDAI Holdings Inc. President and Representative Director Shukuo Ishikawa Table of Contents 1. FY2010.3 Results 2. BANDAI NAMCO Group Restart Plan 3. FY2011.3 Plan 4. Business Strategy 1

  2. Slide 2: FY2010.3 Results: Transition of Results

    1. FY2010.3 Results Transition of Results billion yen FY2007.3 FY2008.3 FY2009.3 FY2010.3 Net Sales 459.1 460.4 426.3 378.5 Operating 42.2 33.4 22.3 1.8 Income Recurring 45.6 36.1 24.5 1.9 Income Net Income 24.2 32.6 11.8 -29.9 Capital 20.3 19.7 14.6 11.5 Expenditures Depreciation 21.2 24.7 22.5 18.

  3. Slide 3: Business Segments

    Business Segments billion yen FY2009.3 FY2010.3 YOY Net Sales 165.7 148.8 -16.9 Toys & Hobby OP 11.5 10.7 -0.8 Net Sales 149.8 137.5 -12.3 Game Contents OP 11.6 -6.8 -18.4 Visual & Music Net Sales 34.6 29.2 -5.4 Content OP 0 -0.8 -0.8 Amusement Net Sales 77.2 65.3 -11.9 Facility OP 0.3 0.2 -0.1 Net

  4. Slide 4: Regional Segments and Extraordinary Losses

    Regional Segments billion yen FY2009.3 FY2010.3 YOY External 319.5 286.2 -33.3 Japan Sales OP 15.8 5.5 -10.3 External 48.3 29.2 -19.1 Americas Sales OP 0.8 -3.3 -4.1 External 45.0 45.9 +0.9 Europe Sales OP 6.2 -0.3 -6.5 External 13.5 17.1 +3.6 Asia Sales OP 2.2 2.7 +0.5 Elimination External Sales -

  5. Slide 5: BANDAI NAMCO Group Restart Plan

    2. BANDAI NAMCO Group Restart Plan Mid-term Business Plan 2006 2008 2009 2011 2012 Previous Plan Current Plan Mid to long-term Completed development Developing a global Substantial growth in of our management base. global market. base for growth. Mid-term Business Plan starting FY2016.3 【Medium to L

  6. Slide 6: Current Analysis and Restart Plan

    Current Analysis billion yen FY2007.3 FY2008.3 FY2009.3 FY2010.3 Net Sales 459.1 460.4 426.3 378.5 Operating 42.2 33.4 22.3 1.8 Income Recurring 45.6 36.1 24.5 1.9 Income Net Income 24.2 32.6 11.8 -29.9 Net Sales Operating Income 459.1 460.4 426.3 81.9 42.2 378.5 33.4 22.3 40.4 1.8 FY07.3 FY08.3 FY0

  7. Slide 7: Transforming into a speedy Group

    Transforming into a speedy Group (1) Review of Group structure ~Mar. 2010 Apr. 2010~ Affiliated Group Affiliated Group Companies Companies Toys and Hobby Game Contents Visual & Music Content Amusement Facility Toys and Hobby Content Amusement Facility Transforming into a speedy Group (2) Stronger li

  8. Slide 8: Improving profitability and strengthening financial standing

    Improving profitability and strengthening financial standing Cost reduction effects in FY2011.3 Cost reduction due to the review of Group ¥ 3 billion personnel structure Reduction in amortization of goodwill ¥ 2.5 billion Others (overhauling indirect operations, etc) ¥ 1 billion Total ¥ 6.5 billion

  9. Slide 9: FY2011.3 Plan

    FY2011.3 Plan billion yen FY2011.3 FY2011.3 Full Year FY2010.3 FY2010.3 1st Half Full Year YOY 1st Half Full Year Plan Plan Net Sales 172.7 378.5 175.0 400.0 +21.5 Operating -2.6 1.8 -1.0 11.0 +9.2 Income Recurring -2.8 1.9 -1.0 10.5 +8.6 Income Net Income -6.0 -29.9 -3.5 4.5 +34.4 Capital 5.5 11.5

  10. Slide 10: FY2011.3 Plan (by Region)

    FY2011.3 Plan (by Region) billion yen FY2011.3 FY2011.3 Full Year FY2010.3 FY2010.3 1st Half Full Year YOY 1st Half Full Year Plan Plan External Sales 134.4 286.2 136.5 292.0 +5.8 Japan OP 2.6 5.5 3.7 11.0 +5.5 External Sales 13.4 29.2 14.0 43.0 +13.8 Americas OP -3.8 -3.3 -2.0 -0.5 +2.8 External Sa

  11. Slide 11: Toys and Hobby

    Toys and Hobby billion yen FY2009.3 FY2010.3 FY2011.3 (Plan) 1st Half Full Year 1st Half Full Year 1st Half Full Year Net Sales 73.2 165.7 66.7 148.8 68.0 155.0 Operating 4.4 11.5 3.7 10.7 2.5 9.5 Income OP 6.0% 7.0% 5.6% 7.2% 3.7% 6.1% margin Main Strategies ◘ Building a dominant No.1 position in J

  12. Slide 12: Toys and Hobby: Dominant No.1 position in Japan

    Toys and Hobby Building a dominant No.1 position in Japan Expanding Target Customers Elementary school 40’s~Male Infants boys Good start supported by promotions through television, magazines, events, etc. A sales target of 5 million units by fiscal year end ⇒ Looks likely to be achieved earlier than

  13. Slide 13: Toys and Hobby: Developing a global business base

    Toys and Hobby Developing a global business base for growth Efforts to create new IP and Establishment of sales company expand regions in Poland Boys’ toy in US ・Developing direct marketing systems & Europe in Eastern Europe, where market growth is anticipated in the future. Girls’ toy in Europe Pop

  14. Slide 14: Content

    Content billion yen FY2009.3 FY2010.3 FY2011.3 (Plan) 1st Half Full Year 1st Half Full Year 1st Half Full Year Net Sales 77.6 184.5 72.6 166.7 77.0 186.5 Operating 1.1 11.6 -6.4 -7.7 -3.0 3.5 Income OP 1.5% 6.3% - - - 1.9% margin * FY2009.3 & FY2010.3 results are the simple sum of the “Game Contents

  15. Slide 15: Content: Maximizing content value

    Content Maximizing content value Maximizing content value Responding to business models that accommodate diverse platforms. Content Maximizing content value Tales of Vesperia New Business Model Video software & a free PS3 download Movie 8 theatres 37K visitors Worldwide simultaneous sales of softwar

  16. Slide 16: Content: Developing a global base for growth

    Content Developing a global base for growth Existing franchise titles New franchise title GOD EATER Sales totaled 600K units within 50 days of launch! Will be released in overseas, too. Explore worldwide as a new franchise! Content Developing a global base for growth New titles (FY2011.3) Target Tit

  17. Slide 17: Content: Maximizing content value

    Content Maximizing content value Arcade Game Machines Strengthening merchandising in Asia New Outlets for Contents Establishment of Providing contents for iPad NAMCO BANDAI Live Creative Content Maximizing content value Strong business partner Strong content revived with Business advisory agreement

  18. Slide 18: Amusement Facility

    Amusement Facility billion yen FY2009.3 FY2010.3 FY2011.3 (Plan) 1st Half Full Year 1st Half Full Year 1st Half Full Year Net Sales 40.5 77.2 33.7 65.3 32.0 63.0 Operating 1.0 0.3 1.0 0.2 1.0 1.0 Income OP 2.5% 0.5% 3.1% 0.4% 3.1% 1.6% margin Main Strategies Domestic existing store sales (YOY) 1st H

  19. Slide 19: Globally Recognized Entertainment Group

    Medium to Long-term Group Vision Globally Recognized Entertainment Group Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently a

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