Bandai Namco Holdings Inc. · TSE:7832
Bandai Namco — FY2025.3 Earnings Presentation
15 slides from Bandai Namco's earnings presentation, May 8, 2025
Slide 1: Fiscal Year Ended March 2025 Information Meeting
Bandai Namco Group Fiscal Year Ended March 2025 Information Meeting May 8, 2025
Slide 2: Results for FY2025.3 — Key Points
Results for FY2025.3 — Key Points (billion yen) FY2025.3 Vs. Previous FY2024.3 FY2025.3 Vs. Previous previous forecast Fiscal Year’s Results Results Forecast (February) Results Net sales 1,050.2 1,230.0 1,241.5 +191.3 +11.5 Operating Profit 90.6 180.0 180.2 +89.6 +0.2 Ordinary Profit 104.1 187.0 186
Slide 3: FY2025.3 Results by Segment
FY2025.3 Results by Segment FY2025.3 (billion yen) Vs. Previous FY2024.3 previous FY2025.3 Vs. Previous Fiscal Year’s Results forecast Results Forecast Results (February) Segment sales 372.6 450.0 455.6 +83.0 +5.6 Digital Segment profit 6.2 67.0 68.5 +62.3 +1.5 Segment sales 509.8 590.0 596.9 +87.1
Slide 4: FY2025.3 Results by Segment
FY2025.3 Results by Segment Entertainment Unit ■ Digital Business Network content: - Major app titles and the new release THE IDOLM@STER Gakuen contributed to performance Home console games: - Sales have been solid for both the upcoming large-scale DLC and repeat sales of the main title ELDEN RING -
Slide 5: FY2025.3 Results by Segment
FY2025.3 Results by Segment IP Production Unit - Contribution to box-office revenue from the theatrical releases Mobile Suit Gundam SEED FREEDOM and BLUELOCK - Global expansion of video streaming and licensing performed well - Sales of live event-related packages remained solid - Theatrical release
Slide 6: Shareholder Return
Shareholder Return FY2025.3 shareholder return Purchase of Total number of shares to be acquired: 7,056,300 shares treasury shares Total value of shares to be acquired: 34,999,814,138 yen Acquisition period: February 6, 2025 – May 21, 2025 * The Company has cancelled 10,000,000 shares of the treasur
Slide 7: Forecast for Full-Year of FY2026.3
Forecast for Full-Year of FY2026.3 (billion yen) FY2025.3 FY2026.3 Vs. Previous Fiscal Full-Year Results Full-Year Plan Year’s Results Net sales 1,241.5 1,200.0 -41.5 Operating Profit 180.2 更新145.0 -35.2 Ordinary Profit 186.4 149.0 -37.4 Profit Attributable to 129.3 100.0 -29.3 Owners of Parent
Slide 8: Forecast for Full-Year of FY2026.3 by Segment
Forecast for Full-Year of FY2026.3 by Segment (billion yen) FY2025.3 FY2026.3 Vs. Previous Full-Year Results Full-Year Plan Year’s Results Segment sales 596.9 600.0 +3.1 Toys and Hobby Segment profit 102.2 105.0 +2.8 Segment sales 455.6 390.0 -65.6 Digital Segment profit 68.5 40.0 -28.5 Segment sale
Slide 9: Trends in the Toys and Hobby Business
Trends in the Toys and Hobby Business FY2026.3 Plan • Aiming for record-high earnings with IP x categories x regions • Continuing proactive promotions and marketing centered on well-performing categories • Capital investments to expand production capacity ▲Available in five languages (Japanese, ▲Hos
Slide 10: Trends in the Digital Business
Trends in the Digital Business FY2026.3 Plan • Home console games: Impact from differences in title lineup compared to the previous fiscal year • Network content: Launch of anticipated new titles, in addition to existing app titles A successful launch with positive user ratings Nintendo Switch 2 tit
Slide 11: Trends in the Visual and Music Business
Trends in the Visual and Music Business FY2026.3 Plan • Offering a variety of visual and music content, including approaches to new fans and the creation of original IPs • Strengthening licensing business and live events ▲GUNDAM NEXT FUTURE PAVILION at EXPO 2025 in OSAKA, KANSAI, JAPAN ▲Expanding th
Slide 12: Trends in the Amusement Business
Trends in the Amusement Business FY2026.3 Plan • Aggressively opening differentiated facilities around the world • Launching new amusement machines, new versions of popular series ★Start of new structure → Strengthening facility and equipment planning, facility operations, development functions → Tr
Slide 13: 360 Investment
360 Investment A strategic partnership between Sony Group, Bandai Namco, and Gaudiy • Important themes are “Global,” “IP Creation and Nurturing Next-Generation Creators,” “Data Usage and Applications,” “Blockchain,” and “Generative AI” • Leveraging the unique strengths of the three companies, we wil
Slide 14: Bandai Namco exists to share dreams, fun and inspiration with people around the world.
Bandai Namco exists to share dreams, fun and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services, we're working to create a brighter future for everyone.
Slide 15: Note on Projections
Note on Projections This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words "forecast," "plan," "target," "estimation," "projecti
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