Bandai Namco Holdings Inc. · TSE:7832

Bandai Namco — FY2019.3 Earnings Presentation

23 slides from Bandai Namco's earnings presentation, May 9, 2019

  1. Slide 1: BANDAI NAMCO Group Information Meeting (Fiscal Year Ended March 2019)

    BANDAI NAMCO Group Information Meeting (Fiscal Year Ended March 2019)

  2. Slide 2: Results in FY2019.3

    Results in FY2019.3

  3. Slide 3: Results in FY2019.3

    Results in FY2019.3 billion yen Vs. previous FY2017.3 FY2018.3 FY2019.3 year’s results Net Sales 620.0 678.3 732.3 +54.0 Operating Profit 63.2 75.0 84.0 +9.0 Recurring Profit 63.2 75.3 86.8 +11.5 Profit Attributable to Owners of Parent 44.1 54.1 63.3 +9.2 Capital Investments 19.5 54.8 22.0 -32.8 Dep

  4. Slide 4: Results by Segment

    Results by Segment billion yen FY2019.3 FY2018.3 forecast FY2019.3 Vs. previous Vs. previous results (as of February results year’s results forecast 2019) Segment sales 222.4 240.0 242.8 +20.4 +2.8 Toys and Hobby Segment profit 14.4 22.0 21.7 +7.3 -0.3 Network Segment sales 326.5 330.0 340.9 +14.4 +

  5. Slide 5: Results by Segment (Main factors for differences with previous forecast)

    Results by Segment (Main factors for differences with previous forecast) Toys and Hobby Favorable performance of products for mature fan base, centered on Japan and Asia Network Entertainment Network content: Favorable performance of existing key titles Home video games: Favorable repeat sales and s

  6. Slide 6: FY2019.3 Dividend

    FY2019.3 Dividend End of second Year-end Total quarter FY2019.3 Dividend ¥18 ¥127 ¥145 FY2019.3 Forecast ¥18 ¥105 ¥123 (as of February 2019) FY2018.3 Dividend ¥12 ¥111 ¥123 Dividend Aim for a total dividend payout ratio of 50% or more based on a stable divided of DOE 2% Interim dividend: ¥18 Year-en

  7. Slide 7: FY2020.3 Plan

    FY2020.3 Plan

  8. Slide 8: FY2020.3 Plan

    FY2020.3 Plan billion yen FY2019.3 FY2020.3 First half Full-year First-half plan Full-year plan Net Sales 334.6 732.3 340.0 720.0 Operating Profit 43.9 84.0 31.0 70.0 Recurring Profit 45.8 86.8 31.5 71.0 Profit Attributable to Owners of Parent 34.1 63.3 23.0 50.0 Capital Investments 10.7 22.0 11.0 2

  9. Slide 9: FY2020.3 Plan

    FY2020.3 Plan billion yen FY2019.3 FY2020.3 First half Full-year First-half plan Full-year plan Net Sales 334.6 732.3 340.0 720.0 Operating Profit 43.9 84.0 31.0 70.0 Recurring Profit 45.8 86.8 31.5 71.0 Profit Attributable to Owners of Parent 34.1 63.3 23.0 50.0 ・ Strengthen stable profit base that

  10. Slide 10: FY2020.3 Plan by Segment

    FY2020.3 Plan by Segment FY2019.3 FY2020.3 Plan First-half Full-year billion yen First half Full-year plan plan Segment sales 112.3 242.8 120.0 250.0 Toys and Hobby Segment profit 12.8 21.7 10.0 21.0 Segment sales 154.6 340.9 150.0 320.0 Network Entertainment Segment profit 23.4 47.5 16.0 36.0 Segme

  11. Slide 11: Plans for FY2020.3 by Segment

    Plans for FY2020.3 by Segment Toys and Hobby Japan and overseas: Strengthening of product development for mature fan base Focusing of efforts on IP creation, new IP, new product launch, etc. Network Entertainment Network content: Stable operation centered on key titles Home video games: Differences

  12. Slide 12: Progress of the Mid-term Plan

    Progress of the Mid-term Plan

  13. Slide 13: IP Creation

    IP Axis Strategy Accelerate Evolution in the IP Axis Strategy IP Creation ▶ Ongoing progress with multiple efforts, including Groupwide projects and external partnerships ▶ Amount invested in FY2019.3: ¥6.0 billion ▶ Commencement of the BANDAI NAMCO Content Fund

  14. Slide 14: Gain Momentum with ALL BANDAI NAMCO

    Region Strategy Gain Momentum with ALL BANDAI NAMCO Groupwide, large-scale tours Continuing on from the North American tour in FY2019.3, worldwide tour planned for FY2020.3 Business collaboration in China BANDAI NAMCO Toys & Hobby (SHANGHAI) CO.,LTD. TH 万代南夢宮(上海)玩具有限公司 BANDAI NAMCO Entertainment (SH

  15. Slide 15: Trends by Business

    Trends by Business

  16. Slide 16: Trends by Business: Toys and Hobby

    Trends by Business Toys and Hobby Start of new IP and expansion aimed at mature fan base Key new IP series AI technologies × Digital card games Planned release in summer 2019 Start of Ultraman Taiga in 2Q Collaboration with the 40-year Figurines anniversary of GUNDAM Advanced release in Asia SD GUND

  17. Slide 17: Trends by Business: Network Entertainment

    Trends by Business Network Entertainment Efforts focused on improving quality and increasing contact points with customers Network Content Home Video Games Initiatives and operation based on Longer lifespan of games via analyses downloadable content (DLC), etc. Title lineup that emphasizes quality L

  18. Slide 18: Trends by Business: Real Entertainment

    Trends by Business Real Entertainment In addition to the launch of new machines, start to roll-out new venues Amusement machines Launch of multiple new titles and improvement to competitiveness Facilities Expansion of new-format Plans underway for new large- facilities scale concept facilities New t

  19. Slide 19: Trends by Business: Visual and Music Production

    Trends by Business Visual and Music Production Strengthen roll-out of IP among visual, music, and live events Strengthen key IP roll-out Anticipated package software titles Release of visual package GIRLS und PANZER software for theatrical versions of hit titles Roll-out of new visuals New roll-out

  20. Slide 20: Trends by Business: IP Creation

    Trends by Business IP Creation Strengthen roll-out of GUNDAM with a view to the future 40-year anniversary of GUNDAM Roll-out and creation of multiple new visuals Multiple ongoing projects GUNDAMGLOBALCHALLENGE GUNDAM live-action Hollywood movie New release in the GUNDAM BUILD series SD GUNDAM WORLD

  21. Slide 21: Mid-term Vision

    Mid-term Vision CHFAINGE for the NEXT BANDAI NAMCO

  22. Slide 22: Note on Projections

    Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projecti

  23. Slide 23: BANDAI NAMCO Group Information Meeting (Fiscal Year Ended March 2019)

    BANDAI NAMCO Group Information Meeting (Fiscal Year Ended March 2019)

Bandai Namco Holdings — FY2019.3 Earnings Presentation on 6ix