Boombit Sa Class B · GPW:BBT
Boombit Sa Class B — Q1 2024 Earnings Presentation
18 slides from Boombit Sa Class B's earnings presentation, May 2024
Slide 1: Investor Presentation - Q1 2024
INVESTOR PRESENTATION - Q1 2024
Slide 2: Highlights
Highlights ● $15.1M revenue from sales: $14.4M from mobile games $0.7M from blockchain projects ● $1.6M EBITDA and $0.5M consolidated net result ● 10+ Mid-Core/Casual launches in 2024 ● Work on further Hyper-Casual games ● Development and commercialization services and tools (CrossPromo, Playables)
Slide 3: Top games in Q1 2024 by revenue
Top games in Q1 2024 by revenue Revenue from games Q1 2024 games by revenue ($M) $14.4M 1. Hunt Royale 2.56 +1% q/q 2. Darts Club 2.46 3. Falling Art Ragdoll Simulator 0.97 4. Car Driving School Simulator 0.64 Mid-Core i Casual $7.7M 5. Idle Farm 0.60 -8% q/q 6. Ship Ramp Jumping 0.58 7. Crazy Plane
Slide 4: Dawn of Ages
Dawn of Ages X Launch summary: ● Worldwide featuring on GP & App Store ● >100,000 Pre-Reg / Pre-Orders ● 50% Conversion rate Current results: ● ~45,000 DAU ● ~10,000 organic installs per day ● 9,000 Discord Members ● >$10,000 NET Revenue (IAPs & Ads daily) ● > $ 5,000 Reve-UA daily
Slide 5: Financial results
BOOMBIT Financial results p
Slide 6: Mobile games segment
Mobile games segment ● $14.4M in Q1 2024* (1% q/q) ● $4.3M in April** Revenue by type ($M) * Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs. ** The presented data for April comes from the Group’s current r
Slide 7: Q1 2024 revenue by source
Q1 2024 revenue by source Monthly revenue ($M) * Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs. ** The presented data for April comes from the Group’s current report.
Slide 8: Mid-Core i Casual games
Mid-Core i Casual games ● $7.7M revenue in Q1 2024* (-8% q/q) ● Lower revenue due to smaller UA scale ● Reve-UA higher by 3% in Q1 2024 Revenue & User Acquisition ($M) * Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as develo
Slide 9: Q1 2024 revenue by sources - Installs (M)
Q1 2024 revenue by sources Installs (M)
Slide 10: Hyper-Casual games
Hyper-Casual games ● $6.7M revenue in Q1 2024* (+14% q/q) ● Stable level of revenue less UA Revenue & User Acquisition ($USD) * Presented revenue doesn’t include revenue from soft launch, which according to Groups' accounting policy are capitalized as development costs. ** The presented data for Apr
Slide 11: Q1 2024 revenue by sources - Installs (M)
Q1 2024 revenue by sources Installs (M)
Slide 12: Variable costs
Variable costs ● $10.3M variable costs in Q1 2024 (-3% q/q) ● $4.8M revenue net of variable costs in Q1 2024 (-% q/q) Main variable costs ($M) Revenue net of variable costs ($M) Presented UA costs include costs from soft launch, which according to Groups' accounting policy are capitalized as develop
Slide 13: Costs
Costs ● $6.7M costs less main variable costs in Q1 2024 (+24% q/q) ● $1.2M for development of blockchain projects in Q1 2024 ● Increase in personnel costs, including: a result of a one-time recalculation of provisions for token bonuses in the blockchain segment in the amount of $0.5M Cost categories
Slide 14: Investments
Investments ● Higher expenses q/q mainly on Mid-Core / Casual games ● Lower cost of prototypes CAPEX & investments ($M) Investments structure (CAPEX and P&L) in Q1 2024 *MId-Core / Casual includes an application created in Mobile Esports
Slide 15: Group results
adjusted EBITDA* ($M) Adjusted net profit* ($M) Group results Operating segment results quarterly Mobile games Blockchain projects Segment results (USD) Q4 2023 Q1 2024 % change Q4 2023 Q1 2024 % change Revenue 14 288 14 435 1% 1 115 719 (36%) Adjusted 775 1 659 114% 766 42 (95%) EBITDA* Adjusted net
Slide 16: Outlook for 2024
Outlook for 2024 ● Rich publishing pipeline: +10 Mid-Core launches the biggest Hunt Royale update to date ● Development activities: tools and services ready for commercialization Mobile Esports development ● Further development and milestones of blockchain projects
Slide 17: Key financial data
Key financial data kPLN Q1 2023 Q2 2023 Q3 2023 Q4 2023 2023 Q1 2024 Revenue** 14,998 15,018 13,326 15,367 58,708 15 154 Revenue - 3,898 4,194 4,246 4,762 17,090 4 854 variable costs EBITDA 804 508 1,171 1,289 3,778 1 633 Net profit 77 1,613 366 257 2,280 505 One-off 34 -2,252 307 200 -1,662 68 effect
Slide 18: Thank you!
| BOOMBIT | Thank you!