Bandai Namco Holdings Inc. · TSE:7832
Bandai Namco — FY2018.3 Earnings Presentation
20 slides from Bandai Namco's earnings presentation, May 9, 2018
Slide 1: BANDAI NAMCO Group Information Meeting (Fiscal Year Ended March 2018)
BANDAI NAMCO Group Information Meeting (Fiscal Year Ended March 2018) BANDAI NAMCO
Slide 2: Results in FY2018.3
Results in FY2018.3
Slide 3: Results in FY2018.3
Results in FY2018.3 billion yen FY2016.3 FY2017.3 FY2018.3 Vs. previous results results results year’s results Net Sales 575.5 620.0 678.3 +58.3 Operating Profit 49.6 63.2 75.0 +11.8 Recurring Profit 50.7 63.2 75.3 +12.1 Profit Attributable to Owners of Parent 34.5 44.1 54.1 +10.0 Capital Investment
Slide 4: Results by Segment
Results by Segment billion yen FY2018.3 Vs. Vs. FY2017.3 forecast FY2018.3 previous previous results (as of February results year’s forecast 2018) results Segment sales 218.0 215.0 222.4 +4.4 +7.4 Toys and Hobby Segment profit 13.3 15.0 14.4 +1.1 -0.6 Network Segment sales 355.5 380.0 405.9 +50.4 +2
Slide 5: Results by Segment (Vs. Previous Forecast)
Results by Segment (Vs. Previous Forecast) Toys and Hobby billion yen Segment sales +7.4 Japan and Asia: Strong performance of established IP products and products for the mature fan base, among others Segment profit -0.6 Europe and the Americas: Profitability at a level below forecast Network Enter
Slide 6: Results by Segment (Vs. Previous Year)
Results by Segment (Vs. Previous Year) Toys and Hobby billion yen Segment sales +4.4 Japan and Asia: Favorable performance of mainstay IP products and products for the mature fan base, among others Segment profit +1.1 Europe and the Americas: Start of new initiatives for card games, etc. Network Ent
Slide 7: FY2018.3 Dividend
FY2018.3 Dividend End of second FY2017.3 Total quarter Year-end FY2018.3 Dividend ¥12 ¥111 ¥123 FY2018.3 Forecast ¥12 ¥83 ¥95 (as of February 2018) FY2017.3 Dividend ¥12 ¥70 ¥82 Aim for a total dividend payout ratio of 50% or more Dividend based on a stable divided of DOE 2% Interim dividend: ¥12 Ye
Slide 8: FY2019.3 Plan
FY2019.3 Plan
Slide 9: FY2019.3 Plan
FY2019.3 Plan billion yen FY2018.3 FY2019.3 First half Full-year First-half plan Full-year plan Net Sales 308.8 678.3 306.0 650.0 Operating Profit 34.9 75.0 29.0 60.0 Recurring Profit 35.6 75.3 29.5 61.0 Profit Attributable to Owners of Parent 28.1 54.1 22.0 43.0 Capital Investments 44.6 54.8 10.5 2
Slide 10: FY2019.3 Plan by Segment
FY2019.3 Plan by Segment FY2018.3 FY2019.3 Plan First-half Full-year billion yen First half Full-year plan plan Segment sales 98.1 222.4 110.0 230.0 Toys and Hobby Segment profit 5.5 14.4 7.0 15.0 Segment sales 150.9 326.5 140.0 300.0 Network Entertainment Segment profit 24.1 50.1 17.0 35.0 Segment
Slide 11: FY2019.3 Plan by Segment
FY2019.3 Plan by Segment Toys and Hobby Japan and Asia: Strengthen established IP products and products for the mature fan base Europe and the Americas: Enhance efficiency with the aim of improving profits Network Entertainment Network content: Increase number of new titles for apps, begin operation
Slide 12: Outline of the Mid-term Plan
Outline of the Mid-term Plan Corporate Dreams, Fun and Inspiration Philosophy The Leading Innovator in Global Entertainment Mid-term Vision IP axis Accelerate evolution in IP axis strategy strategy Boost capability to create IP (structural changes) Invest aggressively in IP creation Business Empower
Slide 13: Trends by Business
Trends by Business
Slide 14: Trends by Business: Toys and Hobby
Trends by Business Toys and Hobby Stable popularity of mainstay IPs Strengthening of new IPs KAMEN RIDER PRETTY CURE! Favorable performance Start of of plastic models for Ultraman R/B series Gundam Build Divers DRAGON BALL Expand business aimed at the mature fan base Full-scale start of BANDAI SPIRI
Slide 15: Trends by Business: Network Entertainment
Trends by Business Network Entertainment Network Content Continuous expansion of Start of new platforms titles worldwide + New apps Home Video Games Release of numerous titles worldwide, active response to new platforms 【For the Nintendo Switch】 TAIKO: DRUM MASTER Nintendo Switch Version! Pro Yakyuu
Slide 16: Trends by Business: Real Entertainment
Trends by Business Real Entertainment Providing Areas and Content Unique to BANDAI NAMCO Promote the opening of new enterprises Introduce new activities at VR ZONE Variety sports facility “VS PARK” Launch of well-known titles on new devices Positive turnout for DRAGON QUEST VR
Slide 17: Trends by Business: Visual and Music Production
Trends by Business Visual and Music Production Producing IP for Visual Content, Music, and Live Events Maximize IP value through collaboration with works of art, etc. Actively expand theatrical and live events both in Japan and overseas
Slide 18: Trends by Business: IP Creation
Trends by Business IP Creation Strengthening New IP Creation Maximize IP value through Strengthen IP creation through measures Groupwide collaboration including strategic investment (with toys, games, etc.) Increase recognition of IP overseas Appearance of GUNDAM in Hollywood movies! Ready Player On
Slide 19: Mid-term Vision
Mid-term Vision CHFAINGE for the NEXT BANDAI NAMCO
Slide 20: Note on Projections
Note on Projections This document contains forward-looking statements and information related to the BANDAI NAMCO Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,” “projecti
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