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Business Review
January-March 2026
May 5, 2026
© REMEDY ENTERTAINMENT 2026
© REMEDY ENTERTAINMENT 2026
AGENDA1 | Introduction of the new CEO |
2 | Q1 Business Review |
3 | Q1 Financial Results |
4 | Outlook |
5 | Questions & Answers |
Jean-Charles Gaudechon
CEO
Santtu Kallionpää
CFO
Introduction of the new CEO Jean-Charles GaudechonCEO
NEW CEO
© REMEDY ENTERTAINMENT 2026
JEAN-CHARLES GAUDECHON
Personal informationRemedy CEO since March 1, 2026
French citizen, born in 1977
M.Sc. in Computer Science, BA in Management
25 years in game development across consoles, PC, and mobile
15 years in grassroots production, software engineering, and design
Built and led teams in North America, Asia, and Europe
More recently, operations and growth leadership in adjacent industries
Lifelong gamer. Longtime Remedy fan.
CEO
Q1 2026 HIGHLIGHTS
© REMEDY ENTERTAINMENT 2026
GOOD START TO AN EXCITING YEAR
FINANCIAL HIGHLIGHTS
€13.1MRevenue
-1.9% from the comparison period
(€13.4M)
€1.0MEBIT
-€0.3M from the comparison period (€1.3M)
€2.9MEBITDA
+€0.3M from the comparison period
(€2.6M)
€8.3MOperating cash flow
+€14.9M from the comparison period
(-€6.6M)
© REMEDY ENTERTAINMENT 2026
CONTROL RESONANT
© REMEDY ENTERTAINMENT 2026
OVERVIEW & VISION
Our goal
•
Our goal remains to make the game a 'must-have day-
one purchase' for the fans of Control and for gamers
worldwide.
Current traction
•
•
A lot of interest was captured with our December 2025
announcement.
Leading indicators are on track for us to reach the goal.
Next steps
•
•
We will ramp up the marketing leading up to the release
and expect the momentum to significantly intensify. We have an ambitious global campaign and a sizeable marketing budget for execution.
CONTROL RESONANT
MARKETING HIGHLIGHTS DURING Q1
Two new trailers released
© REMEDY ENTERTAINMENT 2026
Developer diary released for community. Exclusive showcase for media and creators.
+70 outlets attended +140 articles written ~2bn estimated impressions
across global media
CONTROL RESONANT© REMEDY ENTERTAINMENT 2026
SELECTED MEDIA QUOTES & COVERAGE FROM THE PREVIEW
"...after seeing CONTROL Resonant's aggressive, fast-paced combat for myself, I'm even more fired up to get my hands on it."
"CONTROL Resonant is shapeshifting up to be one of my most anticipated games of the year"
"It's refreshing to see Remedy swerve with its sequel, welcoming a potential new audience"
Selected media quotes
EDGE Magazine
May 2026 edition
CONTROL RESONANT© REMEDY ENTERTAINMENT 2026
COMMERCIAL POSITIONING
Reception, sentiment
•
•
Sentiment has continued to be highly positive among fans,
media and content creators on a global scale.
Solid engagement metrics on our trailers and media.
Core audiences and positioning
Fans of the CONTROL universe, ~20 million lifetime Control players.
Narrative Action RPG
Markets
•
•
Our core markets remain a priority (US, EU)
In addition, we have expanded to new high-growth markets, e.g. Asia and LatAm. CONTROL Resonant is our most localized product to date.
GAMES IN MARKET
© REMEDY ENTERTAINMENT 2026
ALAN WAKE 2
Became available in Amazon's Luna service (alongside Alan Wake Remastered), generating a platform deal royalty.
Continued to earn royalties.
GAMES IN MARKET
© REMEDY ENTERTAINMENT 2026
CONTROL
Control retained a solid sales momentum in Q1 and exceeded 6 million in lifetimes copies sold.
Control sold better to the comparison period, driven by promotions and added visibility from CONTROL Resonant.
At attractive price points, the game is a great vehicle for new players to get into the world of CONTROL ahead of the sequel.
GAMES IN MARKET
© REMEDY ENTERTAINMENT 2026
FBC: FIREBREAK
Last Major Update 'Open House' was released in March,
and the game was moved to maintenance mode.
FBC: Firebreak remains online, and Friend's Pass feature
was introduced to support the player base.
Remains available on PS+, Xbox Game Pass and can be purchased on PC and console platforms.
© REMEDY ENTERTAINMENT 2026
GAMES IN DEVELOPMENTNEW PROJECT
CONTROL
Resonant
FULL PRODUCTION
Max Payne 1&2 remake
FULL PRODUCTION
New project
PROOF OF CONCEPT
WITH
STRATEGY AND TARGETS
RENEWED FOCUS AREAS WITHIN OUR STRATEGY
Our Core Strengths Franchise Expansion Self-Publishing
Distinctive single-player narrative experiences on core platforms.
No shortcuts on craft, no compromise on what makes a Remedy game.
From single games to enduring franchises.
© REMEDY ENTERTAINMENT 2026
Long-term strategies, deeper worlds.
Owning the full chain, from creation to player.
A publishing voice as bold and distinctive as our games.
Q1 2026 Financial Results Santtu KallionpääCFO
Q1 2026: REVENUE
GAME SALES AND ROYALTIES ON A HIGHER LEVEL
-1.9%*
13.4
13.1
10.8
1.8
2.6
5.0
10.7
9.0
8.2
Notes
*FX neutral change for Q1 revenue calculated with 2025
average FX rates for USD, GBP and SEK is +0.2%.
Q1 2024
Q1 2025
Q1 2026
© REMEDY ENTERTAINMENT 2026
Game Sales and Royalties (EURm) Development Fees (EURm)
© REMEDY ENTERTAINMENT 2026
HISTORICAL BREAKDOWN OF REVENUE17.0*
0.8
17.9
16.9
-1.9%
17.0
9.0
1.8
10.8 10.3
1.5
11.7
13.4
2.6
6.1
6.0
12.2
13.1
9.4
0.9
10.2
7.4
9.5
8.2
5.0
8.7
8.4
10.7
Q1 2024 Q2 2024
Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025
Q1 2026
Game Sales and Royalties (EURm) Development Fees (EURm)
*Includes revenue related to the development work done for CONTROL
Resonant before entering into the strategic partnership with Annapurna
© REMEDY ENTERTAINMENT 2026
Q1 2026: PROFITABILITY-2
-2.1
-10
-1
-10
-1
0
-1.2
0
0
Q1 2024 Q1 2025 Q1 2026 Q1 2024 Q1 2025 Q1 2026
-20
-2
-20
-3
-30
-3
-30
-4
-40
-4
-40
30
EBIT EBITDAEURm 4
%
40
EURm 4
%
40
3
30
3
2.6
2.9
0
2
20
2
20
1.3
1
1.0
10
1
10
EBIT (EURm)
EBIT marginEBITDA (EURm)
EBITDA margin
Q1 2026: INTERNAL AND EXTERNAL EXPENSES
© REMEDY ENTERTAINMENT 2026
PERSONNEL COSTS, EXTERNAL DEVELOPMENT COST AND CAPITALIZED DEVELOPMENT COST
-4.5
-4.3
-3.5
-6.5
-7.6
Q1 2024
-8.1
Q2 2024
Q3 2024
-8.0
Q4 2024
-8.1
Q1 2025
-7.2
-8.4
Q2 2025
Q3 2025
-8.3
Q4 2025
-8.4
Q1 2026
-4.9
-5.0
-4.6
-3.1
-3.4
-1.9
3.0
2.7
2.1
3.1
3.0
2.0
1.7
2.2
2.0
Ext Dev (EURm) unnetted
Personnel expenses (EURm) unnetted Capitalized Dev Cost (EURm) unnetted
Q1 2026: DEPRECIATIONFBC: FIREBREAK AND ALAN WAKE 2 DEPRECIATION ONGOING
-0.9 -0.8
-4.2
-0.8 -1.3
-4.7
-3.1
© REMEDY ENTERTAINMENT 2026
-1.9
-17.1
Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026
Other depreciation
Depreciation related to game projects
One-time depreciation and impairmentQ1 2026: CASH POSITION AND CASH FLOW
CASH POSITION IMPROVED DUE TO TIMING OF INCOMING PAYMENTS
10.7
28.0 27.6
14.4
36.5
17.7
18.8
9.6
© REMEDY ENTERTAINMENT 2026
29.4
MOVEMENT OF CASH FLOWS
-3.2
+8.3
-0.4
34.0
10.0
17.3
17.5
19.8
19.6
Q1 2025 Q2 2025 Q3 2025
Q4 2025
Q1 2026
Cash Flow from Financing
Cash Flow from Investments
Cash Flow from Operations
Cash and Cash Equivalents (EURm) Financial Instruments (EURm)
Q1 2026: CASH FLOW FROM OPERATIONS© REMEDY ENTERTAINMENT 2026
TIMING OF INCOMING PAYMENTS AFFECTED THE CASH FLOW FROM OPERATIONS
Q1 2026
Q4 2025
Q3 2025
Q2 2025
-6.6
Q1 2025
-3.3
3.1
8.3
11.3
QUARTERLY
Cash Flow from Operations (EURm)
HISTORICAL REVENUE AND PROFITABILITY PROFILERevenue
FAS IFRS
M€
70
60
50
40
30
20
10
0
-10
3.8
15.5
10.5
11.9 13.7
16.4
20.1
17.2
31.6
41.1
44.7 43.6
33.9
© REMEDY ENTERTAINMENT 2026
50.7
59.5
13.1
70
60
50
40
30
20
10
0
-10
EBITDA % EBIT %
-50
2011 2012 2013
2014
2015 2016
2017
2018 2019 2020
2021 2022 2023 2024 2025 Q1
2026
-50
Revenue (M€) EBITDA % EBIT %
Outlook
Jean-Charles GaudechonCEO
OUTLOOK FOR 2026
© REMEDY ENTERTAINMENT 2026
(UNCHANGED)
Remedy expects its full year revenue and EBITDA to increase from the previous year.
Questions & Answers
© REMEDY ENTERTAINMENT 2026
Q&A INSTRUCTIONSSpeakers will now take questions from the investors, analysts and media representatives
Web participants: type in your question(s)
Contact: ir@remedygames.com investors.remedygames.com
RemedyGames

