Remedy Entertainment OyOMXHEX: REMEDY

Presentation (master q1 2026 ir presentation liveedit)

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‌Business Review

January-March 2026

May 5, 2026

© REMEDY ENTERTAINMENT 2026

© REMEDY ENTERTAINMENT 2026

‌AGENDA

1

Introduction of the new CEO

2

Q1 Business Review

3

Q1 Financial Results

4

Outlook

5

Questions & Answers

Jean-Charles Gaudechon

CEO

Santtu Kallionpää

CFO

‌Introduction of the new CEO Jean-Charles Gaudechon

CEO



‌NEW CEO

© REMEDY ENTERTAINMENT 2026

JEAN-CHARLES GAUDECHON

Personal information

  • Remedy CEO since March 1, 2026

  • French citizen, born in 1977

  • M.Sc. in Computer Science, BA in Management

Career summary
  • 25 years in game development across consoles, PC, and mobile

  • 15 years in grassroots production, software engineering, and design

  • Built and led teams in North America, Asia, and Europe

  • More recently, operations and growth leadership in adjacent industries

  • Lifelong gamer. Longtime Remedy fan.

‌Q1 2026 Business Review Jean-Charles Gaudechon

CEO



‌Q1 2026 HIGHLIGHTS

© REMEDY ENTERTAINMENT 2026

GOOD START TO AN EXCITING YEAR

FINANCIAL HIGHLIGHTS

€13.1M

Revenue

-1.9% from the comparison period

(€13.4M)

€1.0M

EBIT

-€0.3M from the comparison period (€1.3M)

€2.9M

EBITDA

+€0.3M from the comparison period

(€2.6M)

€8.3M

Operating cash flow

+€14.9M from the comparison period

(-€6.6M)



‌© REMEDY ENTERTAINMENT 2026



‌CONTROL RESONANT

© REMEDY ENTERTAINMENT 2026

OVERVIEW & VISION

Our goal

•

Our goal remains to make the game a 'must-have day-

one purchase' for the fans of Control and for gamers

worldwide.

Current traction

•

•

A lot of interest was captured with our December 2025

announcement.

Leading indicators are on track for us to reach the goal.

Next steps

•

•

We will ramp up the marketing leading up to the release

and expect the momentum to significantly intensify. We have an ambitious global campaign and a sizeable marketing budget for execution.



‌CONTROL RESONANT

MARKETING HIGHLIGHTS DURING Q1

Two new trailers released



© REMEDY ENTERTAINMENT 2026

Developer diary released for community. Exclusive showcase for media and creators.



+70 outlets attended +140 articles written ~2bn estimated impressions

across global media

‌CONTROL RESONANT

© REMEDY ENTERTAINMENT 2026

SELECTED MEDIA QUOTES & COVERAGE FROM THE PREVIEW

"...after seeing CONTROL Resonant's aggressive, fast-paced combat for myself, I'm even more fired up to get my hands on it."

"CONTROL Resonant is shapeshifting up to be one of my most anticipated games of the year"

"It's refreshing to see Remedy swerve with its sequel, welcoming a potential new audience"



Selected media quotes



EDGE Magazine

May 2026 edition

‌CONTROL RESONANT

© REMEDY ENTERTAINMENT 2026

COMMERCIAL POSITIONING

Reception, sentiment

•

•

Sentiment has continued to be highly positive among fans,

media and content creators on a global scale.

Solid engagement metrics on our trailers and media.

Core audiences and positioning

  • Fans of the CONTROL universe, ~20 million lifetime Control players.

  • Narrative Action RPG

Markets

•

•

Our core markets remain a priority (US, EU)

In addition, we have expanded to new high-growth markets, e.g. Asia and LatAm. CONTROL Resonant is our most localized product to date.



‌GAMES IN MARKET

© REMEDY ENTERTAINMENT 2026

ALAN WAKE 2

Became available in Amazon's Luna service (alongside Alan Wake Remastered), generating a platform deal royalty.

Continued to earn royalties.



‌GAMES IN MARKET

© REMEDY ENTERTAINMENT 2026

CONTROL

Control retained a solid sales momentum in Q1 and exceeded 6 million in lifetimes copies sold.

Control sold better to the comparison period, driven by promotions and added visibility from CONTROL Resonant.

At attractive price points, the game is a great vehicle for new players to get into the world of CONTROL ahead of the sequel.



‌GAMES IN MARKET

© REMEDY ENTERTAINMENT 2026

FBC: FIREBREAK

Last Major Update 'Open House' was released in March,

and the game was moved to maintenance mode.

FBC: Firebreak remains online, and Friend's Pass feature

was introduced to support the player base.

Remains available on PS+, Xbox Game Pass and can be purchased on PC and console platforms.



© REMEDY ENTERTAINMENT 2026

‌GAMES IN DEVELOPMENT

NEW PROJECT



CONTROL

Resonant

FULL PRODUCTION

Max Payne 1&2 remake

FULL PRODUCTION

New project

PROOF OF CONCEPT





WITH



‌STRATEGY AND TARGETS

RENEWED FOCUS AREAS WITHIN OUR STRATEGY

Our Core Strengths Franchise Expansion Self-Publishing



Distinctive single-player narrative experiences on core platforms.

No shortcuts on craft, no compromise on what makes a Remedy game.

From single games to enduring franchises.

© REMEDY ENTERTAINMENT 2026

Long-term strategies, deeper worlds.

Owning the full chain, from creation to player.

A publishing voice as bold and distinctive as our games.

‌Q1 2026 Financial Results Santtu Kallionpää

CFO



‌Q1 2026: REVENUE

GAME SALES AND ROYALTIES ON A HIGHER LEVEL

-1.9%*

13.4

13.1

10.8

1.8

2.6

5.0

10.7

9.0

8.2

Notes

*FX neutral change for Q1 revenue calculated with 2025

average FX rates for USD, GBP and SEK is +0.2%.

Q1 2024

Q1 2025

Q1 2026

© REMEDY ENTERTAINMENT 2026

Game Sales and Royalties (EURm) Development Fees (EURm)

© REMEDY ENTERTAINMENT 2026

‌HISTORICAL BREAKDOWN OF REVENUE

17.0*

0.8

17.9

16.9

-1.9%

17.0

9.0

1.8

10.8 10.3

1.5

11.7

13.4

2.6

6.1

6.0

12.2

13.1

9.4

0.9

10.2

7.4

9.5

8.2

5.0

8.7

8.4

10.7

Q1 2024 Q2 2024

Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025

Q1 2026

Game Sales and Royalties (EURm) Development Fees (EURm)

*Includes revenue related to the development work done for CONTROL

Resonant before entering into the strategic partnership with Annapurna

© REMEDY ENTERTAINMENT 2026

‌Q1 2026: PROFITABILITY

-2

-2.1

-10

-1

-10

-1

0

-1.2

0

0

Q1 2024 Q1 2025 Q1 2026 Q1 2024 Q1 2025 Q1 2026

-20

-2

-20

-3

-30

-3

-30

-4

-40

-4

-40

30

EBIT EBITDA

EURm 4

%

40

EURm 4

%

40

3

30

3

2.6

2.9

0

2

20

2

20

1.3

1

1.0

10

1

10



EBIT (EURm)

EBIT margin

EBITDA (EURm)

EBITDA margin

‌Q1 2026: INTERNAL AND EXTERNAL EXPENSES

© REMEDY ENTERTAINMENT 2026

PERSONNEL COSTS, EXTERNAL DEVELOPMENT COST AND CAPITALIZED DEVELOPMENT COST

-4.5

-4.3

-3.5

-6.5

-7.6

Q1 2024

-8.1

Q2 2024

Q3 2024

-8.0

Q4 2024

-8.1

Q1 2025

-7.2

-8.4

Q2 2025

Q3 2025

-8.3

Q4 2025

-8.4

Q1 2026

-4.9

-5.0

-4.6

-3.1

-3.4

-1.9

3.0

2.7

2.1

3.1

3.0

2.0

1.7

2.2

2.0

Ext Dev (EURm) unnetted

Personnel expenses (EURm) unnetted Capitalized Dev Cost (EURm) unnetted

‌Q1 2026: DEPRECIATION

FBC: FIREBREAK AND ALAN WAKE 2 DEPRECIATION ONGOING

-0.9 -0.8

-4.2

-0.8 -1.3

-4.7

-3.1

© REMEDY ENTERTAINMENT 2026

-1.9

-17.1

Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026

Other depreciation

Depreciation related to game projects

One-time depreciation and impairment

‌Q1 2026: CASH POSITION AND CASH FLOW

CASH POSITION IMPROVED DUE TO TIMING OF INCOMING PAYMENTS

10.7

28.0 27.6

14.4

36.5

17.7

18.8

9.6

© REMEDY ENTERTAINMENT 2026

29.4

MOVEMENT OF CASH FLOWS

-3.2

+8.3

-0.4

34.0

10.0

17.3

17.5

19.8

19.6

Q1 2025 Q2 2025 Q3 2025

Q4 2025

Q1 2026

Cash Flow from Financing

Cash Flow from Investments

Cash Flow from Operations

Cash and Cash Equivalents (EURm) Financial Instruments (EURm)

‌Q1 2026: CASH FLOW FROM OPERATIONS

© REMEDY ENTERTAINMENT 2026

TIMING OF INCOMING PAYMENTS AFFECTED THE CASH FLOW FROM OPERATIONS

Q1 2026

Q4 2025

Q3 2025

Q2 2025

-6.6

Q1 2025

-3.3

3.1

8.3

11.3

QUARTERLY

Cash Flow from Operations (EURm)

‌HISTORICAL REVENUE AND PROFITABILITY PROFILE

Revenue

FAS IFRS

M€

70

60

50

40

30

20

10

0

-10

3.8

15.5

10.5

11.9 13.7

16.4

20.1

17.2

31.6

41.1

44.7 43.6

33.9

© REMEDY ENTERTAINMENT 2026

50.7

59.5

13.1

70

60

50

40

30

20

10

0

-10

EBITDA % EBIT %

-50

2011 2012 2013

2014

2015 2016

2017

2018 2019 2020

2021 2022 2023 2024 2025 Q1

2026

-50

Revenue (M€) EBITDA % EBIT %

‌Outlook

Jean-Charles Gaudechon

CEO



‌OUTLOOK FOR 2026

© REMEDY ENTERTAINMENT 2026

(UNCHANGED)

Remedy expects its full year revenue and EBITDA to increase from the previous year.



‌Questions & Answers



© REMEDY ENTERTAINMENT 2026

‌Q&A INSTRUCTIONS
  • Speakers will now take questions from the investors, analysts and media representatives

  • Web participants: type in your question(s)



‌Contact: ir@remedygames.com investors.remedygames.com



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