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Remedy Entertainment Oyj : Full Year Financial Review & CEO’s Review Slides (full year financial review and ceo review slides)

Remedy Entertainment Oyj : Full Year Financial Review & CEO’s Review Slides (full year financial review and ceo review

Remedy Entertainment OyMay 21, 20265
Remedy Entertainment Oyj : Full Year Financial Review & CEO’s Review Slides (full year financial review and ceo review slides)

About this update from Remedy Entertainment Oy

‌Full Year Financial Review Santtu Kallionpää CFO ‌2025 HIGHLIGHTS © REMEDY ENTERTAINMENT 2026 THE YEAR REVOLVED AROUND OUR TRANSITION TO THE SELF-PUBLISHING MODEL FINANCIAL HIGHLIGHTS €59.5M Revenue +17.5% from comparison period (€50.7M) -€14.9M EBIT -€10.6M from comparison period (-€4.3M) €11.3M EBITDA +352% from comparison period (€2.5M) €4.5M Operating cash flow -59% from comparison period (€11.0M) ‌2025 HIGHLIGHTS THE YEAR REVOLVED AROUND OUR TRANSITION TO THE SELF-PUBLISHING MODEL FINANCIAL HIGHLIGHTS RELEVANT EVENTS DURING THE FISCAL YEAR (1/2) €59.5M Revenue +17.5% from comparison period (€50.7M) -€14.9M EBIT -€10.6M from comparison period (-€4.3M) €11.3M EBITDA +352% from comparison period (€2.5M) €4.5M Operating cash flow -59% from comparison period (€11.0M) © REMEDY ENTERTAINMENT 2026 FBC: Firebreak First self-published game, FBC: Firebreak, was released Remedy recognized a non-cash impairment of €14.9M representing a majority of the game's capitalized development costs and allocated purchased publishing rights. Governance Tero Virtala stepped down as the CEO. Markus Mäki was appointed as the interim CEO. Board initiated a search for a new CEO, appointing Jean-Charles Gaudechon as the CEO as of 1.3.2026 Markus Mäki stepped down as the Chairman of the Board. Henri Österlund was elected the Chairman of the Board. Capital structure Remedy announced a program to acquire the company's own shares. A total of 50,000 shares were purchased between November 3, 2025 and December 5, 2025, corresponding to 0.37% of the total number of shares. ‌2025 HIGHLIGHTS THE YEAR REVOLVED AROUND OUR TRANSITION TO THE SELF-PUBLISHING MODEL FINANCIAL HIGHLIGHTS RELEVANT EVENTS DURING THE FISCAL YEAR (2/2) €59.5M Revenue +17.5% from comparison period (€50.7M) -€14.9M EBIT -€10.6M from comparison period (-€4.3M) €11.3M EBITDA +352% from comparison period (€2.5M) €4.5M Operating cash flow -59% from comparison period (€11.0M) © REMEDY ENTERTAINMENT 2026 CONTROL franchise Remedy received the full publishing and distribution rights to the CONTROL franchise. CONTROL Resonant, sequel to Control, was announced to be launched in 2026. ‌FULL YEAR 2025: REVENUE SIGNIFICANT GROWTH IN GAME SALES +17%* 59.5 50.7 5.1 26.6 33.9 5.2 45.6 28.7 32.9 Notes *FX neutral change for FY revenue calculated with 2024 average FX rates for USD, GBP and SEK is +21%. FY 2023 FY 2024 FY 2025 © REMEDY ENTERTAINMENT 2026 Game Sales and Royalties (EURm) Development Fees (EURm) ‌FULL YEAR 2025: PROFITABILITY © REMEDY ENTERTAINMENT 2026 PROFITABILITY AFFECTED BY FBC: FIREBREAK IMPAIRMENT -70 -40 -24 -30 -10 -22 -8 -60 -20 -6 -18 -20 -50 -10 -2 -4 FY 2025 -12 -26 -14 -80 -40 -28 -30 -16 -90 -18 -50 FY 2023 FY 2024 FY 2025 FY 2023 FY 2024 8 EBIT EBITDA EURm 0 -28.6 -4.3 -14.9 % 0 EURm 11.3 % 30 10 -2 -4 -6 -10 -14 -16 20 6 -20 -8 -10 4 2.5 10 -30 2 -12 0 -17.0 0 EBIT(EURm) EBIT margin EBITDA (EURm) EBITDA margin ‌HISTORICAL REVENUE AND PROFITABILITY PROFILE Revenue M € 70 60 50 FAS IFRS 44.7 43.6 © REMEDY ENTERTAINMENT 2026 50.7 59.5 EBITDA % 70 EBIT % 60 50 40 30 20 10 0 -10 3.8 15.5 10.5 11.9 13.7 16.4 20.1 17.2 31.6 41.1 33.9 40 30 20 10 0 -10 -50 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 -50 Revenue (M€) EBITDA % EBIT % ‌CEO's Review Jean-Charles Gaudechon CEO ‌STRATEGY AND TARGETS REMEDY'S 2025-2030 STRATEGY CREATE AND GROW WORLD-CLASS GAMING FRANCHISES MAKE DISTINCTIVE CATEGORY-LEADING GAMES WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS SELF-PUBLISH THE GAMES WE OWN ‌STRATEGY AND TARGETS REMEDY'S 2025-2030 STRATEGY CREATE AND GROW WORLD-CLASS GAMING FRANCHISES MAKE DISTINCTIVE CATEGORY-LEADING GAMES WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS SELF-PUBLISH THE GAMES WE OWN ‌STRATEGIC DEVELOPMENT 2025 CREATING AND GROWING WORLD-CLASS GAMING FRANCHISES Sequel to Control - CONTROL Resonant - was announced for release in 2026. We have brought Control to new markets, new audiences and expanded the reach of the CONTROL franchise. Control passed over 5 million units in lifetimes sales (now over 6 million) with 1 million units sold during 2025. CREATE AND GROW WORLD-CLASS GAMING FRANCHISES ‌STRATEGY AND TARGETS REMEDY'S 2025-2030 STRATEGY CREATE AND GROW WORLD-CLASS GAMING FRANCHISES MAKE DISTINCTIVE CATEGORY-LEADING GAMES WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS SELF-PUBLISH THE GAMES WE OWN ‌STRATEGIC DEVELOPMENT 2025 MAKING DISTINCTIVE CATEGORY LEADING GAMES Northlight enables us to make games that consistently stand out in the market. CONTROL Resonant's trailer was received as a distinctive game with a unique look. Alan Wake 2 was selected as October's monthly game for PlayStation Plus; signaling the category-defining status. MAKE DISTINCTIVE CATEGORY-LEADING GAMES ‌STRATEGY AND TARGETS REMEDY'S 2025-2030 STRATEGY CREATE AND GROW WORLD-CLASS GAMING FRANCHISES MAKE DISTINCTIVE CATEGORY-LEADING GAMES WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS SELF-PUBLISH THE GAMES WE OWN ‌STRATEGIC DEVELOPMENT 2025 WORKING IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS We launched a new game in 2025 and brought larger updates to it. We announced a new game launch for 2026. New project advanced to POC stage. Value-adding improvements were made to our existing catalogue (e.g. Control for Mac), extending our catalogue's life cycle. Our goal is to deliver one game per year (on average) with the current scale and state of our operations. WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS ‌STRATEGY AND TARGETS REMEDY'S 2025-2030 STRATEGY CREATE AND GROW WORLD-CLASS GAMING FRANCHISES MAKE DISTINCTIVE CATEGORY-LEADING GAMES WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS SELF-PUBLISH THE GAMES WE OWN ‌STRATEGIC DEVELOPMENT 2025 SELF-PUBLISHING THE GAMES WE OWN Full CONTROL publishing and distribution rights were received early in the year, enabling us to steer the franchise to our vision. CONTROL Resonant was announced to be self-published in 2026 with an ambitious, global campaign. FBC: Firebreak was self-published with many learnings on the publishing side. SELF-PUBLISH THE GAMES WE OWN ‌STRATEGY AND TARGETS GOING FORWARD: FOCUS AREAS WITHIN OUR STRATEGY Our Core Strengths Franchise Expansion Self-Publishing Distinctive single-player narrative experiences on core platforms. No shortcuts on craft, no compromise on what makes a Remedy game. From single games to enduring franchises. © REMEDY ENTERTAINMENT 2026 Long-term strategies, deeper worlds. Owning the full chain, from creation to player. A publishing voice as bold and distinctive as our games. © REMEDY ENTERTAINMENT 2026 ‌REMEDY'S FRANCHISES PARANATURAL ACTION & RPG Remedy owns the IP and its full publishing and distribution rights. PSYCHOLOGICAL HORROR CONNECTED UNIVERSE Remedy owns the IP. CONTROL is a multi-award-winning game • +6 million CONTROL lifetime copies sold • +1 million CONTROL copies sold in 2025 ~20 million lifetime CONTROL players Alan Wake 2 is a multi-award-winning, category-defining game in its genre • +2 million Alan Wake 2 copies sold REMEDY +40M Players reached (not unique players) ‌STRATEGY AND TARGETS WE REMAIN COMMITTED TO DELIVERING ON OUR COMMUNICATED 2027 TARGETS. DOUBLE THE 2024 REVENUE BY 2027 WITH CONTINUED GROWTH BEYOND THIS MILESTONE EBITDA MARGIN OF 30% BY 2027 AND MAINTAIN THAT MINIMUM LEVEL THROUGHOUT THE STRATEGY PERIOD ‌© REMEDY ENTERTAINMENT 2026 ‌CONTROL RESONANT © REMEDY ENTERTAINMENT 2026 OVERVIEW & VISION Our goal • Our goal remains to make the game a 'must-have day- one purchase' for the fans of Control and for gamers worldwide. Current traction • • A lot of interest was captured with our December 2025 announcement. Leading indicators are on track for us to reach the goal. Next steps • • We will ramp up the marketing leading up to the release and expect the momentum to significantly intensify. We have an ambitious global campaign and a sizeable marketing budget for execution. © REMEDY ENTERTAINMENT 2026 ‌GAMES IN DEVELOPMENT NEW PROJECT CONTROL Resonant FULL PRODUCTION Max Payne 1&2 remake FULL PRODUCTION New project PROOF OF CONCEPT WITH

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