Remedy Entertainment OyOMXHEX: REMEDY

Full Year Financial Review & CEO’s Review Slides (full year financial review and ceo review slides)

· Issued by Remedy Entertainment Oy
‌Full Year Financial Review

Santtu Kallionpää

CFO



‌2025 HIGHLIGHTS

© REMEDY ENTERTAINMENT 2026

THE YEAR REVOLVED AROUND OUR TRANSITION TO THE SELF-PUBLISHING MODEL

FINANCIAL HIGHLIGHTS

€59.5M

Revenue

+17.5% from comparison period

(€50.7M)

-€14.9M

EBIT

-€10.6M from comparison period

(-€4.3M)

€11.3M

EBITDA

+352% from comparison period

(€2.5M)

€4.5M

Operating cash flow

-59% from comparison period

(€11.0M)



‌2025 HIGHLIGHTS

THE YEAR REVOLVED AROUND OUR TRANSITION TO THE SELF-PUBLISHING MODEL

FINANCIAL HIGHLIGHTS RELEVANT EVENTS DURING THE FISCAL YEAR (1/2)

€59.5M

Revenue

+17.5% from comparison period

(€50.7M)

-€14.9M

EBIT

-€10.6M from comparison period

(-€4.3M)

€11.3M

EBITDA

+352% from comparison period

(€2.5M)

€4.5M

Operating cash flow

-59% from comparison period

(€11.0M)

© REMEDY ENTERTAINMENT 2026

FBC: Firebreak

  • First self-published game, FBC: Firebreak, was released

  • Remedy recognized a non-cash impairment of €14.9M representing a majority of the game's capitalized development costs and allocated purchased publishing rights.

    Governance

  • Tero Virtala stepped down as the CEO. Markus Mäki was appointed as the interim CEO.

  • Board initiated a search for a new CEO, appointing Jean-Charles Gaudechon as the CEO as of 1.3.2026

  • Markus Mäki stepped down as the Chairman of the Board. Henri Österlund was elected the Chairman of the Board.

    Capital structure

  • Remedy announced a program to acquire the company's own shares. A total of 50,000 shares were purchased between November 3, 2025 and December 5, 2025, corresponding to 0.37% of the total number of shares.



    ‌2025 HIGHLIGHTS

    THE YEAR REVOLVED AROUND OUR TRANSITION TO THE SELF-PUBLISHING MODEL

    FINANCIAL HIGHLIGHTS RELEVANT EVENTS DURING THE FISCAL YEAR (2/2)

    €59.5M

    Revenue

    +17.5% from comparison period

    (€50.7M)

    -€14.9M

    EBIT

    -€10.6M from comparison period

    (-€4.3M)

    €11.3M

    EBITDA

    +352% from comparison period

    (€2.5M)

    €4.5M

    Operating cash flow

    -59% from comparison period

    (€11.0M)

    © REMEDY ENTERTAINMENT 2026

    CONTROL franchise

  • Remedy received the full publishing and distribution rights to the CONTROL franchise.

  • CONTROL Resonant, sequel to Control, was announced to be launched in 2026.



‌FULL YEAR 2025: REVENUE

SIGNIFICANT GROWTH IN GAME SALES

+17%*

59.5

50.7

5.1

26.6

33.9

5.2

45.6

28.7

32.9

Notes

*FX neutral change for FY revenue calculated with 2024

average FX rates for USD, GBP and SEK is +21%.

FY 2023

FY 2024

FY 2025

© REMEDY ENTERTAINMENT 2026

Game Sales and Royalties (EURm) Development Fees (EURm)

‌FULL YEAR 2025: PROFITABILITY

© REMEDY ENTERTAINMENT 2026

PROFITABILITY AFFECTED BY FBC: FIREBREAK IMPAIRMENT

-70

-40

-24

-30

-10

-22

-8

-60

-20

-6

-18

-20

-50

-10

-2

-4

FY 2025

-12

-26

-14

-80

-40

-28

-30

-16

-90

-18

-50

FY 2023 FY 2024

FY 2025

FY 2023

FY 2024

8

EBIT

EBITDA

EURm

0

-28.6

-4.3

-14.9

%

0

EURm

11.3

%

30

10

-2

-4

-6

-10

-14

-16

20

6

-20

-8

-10

4

2.5

10

-30

2

-12

0

-17.0

0



EBIT(EURm)

EBIT margin

EBITDA (EURm)

EBITDA margin

‌HISTORICAL REVENUE AND PROFITABILITY PROFILE

Revenue

M€

70

60

50

FAS IFRS



44.7 43.6

© REMEDY ENTERTAINMENT 2026

50.7

59.5

EBITDA %

70 EBIT %

60

50

40

30

20

10

0

-10

3.8

15.5

10.5

11.9 13.7

16.4

20.1

17.2

31.6

41.1

33.9

40

30

20

10

0

-10

-50

2011 2012

2013

2014

2015

2016

2017

2018

2019

2020

2021

2022

2023

2024

2025

-50

Revenue (M€)

EBITDA % EBIT %

‌CEO's Review

Jean-Charles Gaudechon

CEO



‌STRATEGY AND TARGETS

REMEDY'S 2025-2030 STRATEGY

CREATE AND GROW WORLD-CLASS GAMING FRANCHISES

MAKE DISTINCTIVE CATEGORY-LEADING GAMES

WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS

SELF-PUBLISH THE GAMES WE OWN

‌STRATEGY AND TARGETS



REMEDY'S 2025-2030 STRATEGY

CREATE AND GROW WORLD-CLASS GAMING FRANCHISES

MAKE DISTINCTIVE CATEGORY-LEADING GAMES

WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS

SELF-PUBLISH THE GAMES WE OWN

‌STRATEGIC DEVELOPMENT 2025

CREATING AND GROWING WORLD-CLASS GAMING FRANCHISES

Sequel to Control - CONTROL Resonant -

was announced for release in 2026.

We have brought Control to new markets, new audiences and expanded the reach of the CONTROL franchise.

Control passed over 5 million units in lifetimes sales (now over 6 million) with 1 million units sold during 2025.



CREATE AND GROW WORLD-CLASS GAMING FRANCHISES

‌STRATEGY AND TARGETS



REMEDY'S 2025-2030 STRATEGY

CREATE AND GROW WORLD-CLASS GAMING FRANCHISES

MAKE DISTINCTIVE CATEGORY-LEADING GAMES

WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS

SELF-PUBLISH THE GAMES WE OWN

‌STRATEGIC DEVELOPMENT 2025

MAKING DISTINCTIVE CATEGORY LEADING GAMES

Northlight enables us to make games that consistently stand out in the market.

CONTROL Resonant's trailer was received as a distinctive game with a unique look.

Alan Wake 2 was selected as October's monthly game for PlayStation Plus; signaling the category-defining status.



MAKE DISTINCTIVE CATEGORY-LEADING GAMES

‌STRATEGY AND TARGETS



REMEDY'S 2025-2030 STRATEGY

CREATE AND GROW WORLD-CLASS GAMING FRANCHISES

MAKE DISTINCTIVE CATEGORY-LEADING GAMES

WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS

SELF-PUBLISH THE GAMES WE OWN

‌STRATEGIC DEVELOPMENT 2025

WORKING IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS

  • We launched a new game in 2025 and brought larger updates to it.

  • We announced a new game launch for 2026.

  • New project advanced to POC stage.

  • Value-adding improvements were made to our existing catalogue (e.g. Control for Mac), extending our catalogue's life cycle.

  • Our goal is to deliver one game per year (on average) with the current scale and state of our operations.



WORK IN WAYS THAT ENABLE

SUCCESSFUL PRODUCTIONS

‌STRATEGY AND TARGETS



REMEDY'S 2025-2030 STRATEGY

CREATE AND GROW WORLD-CLASS GAMING FRANCHISES

MAKE DISTINCTIVE CATEGORY-LEADING GAMES

WORK IN WAYS THAT ENABLE SUCCESSFUL PRODUCTIONS

SELF-PUBLISH THE GAMES WE OWN

‌STRATEGIC DEVELOPMENT 2025

SELF-PUBLISHING THE GAMES WE OWN

  • Full CONTROL publishing and distribution rights were received early in the year, enabling us to steer the franchise to our vision.

  • CONTROL Resonant was announced to be self-published in 2026 with an ambitious, global campaign.

  • FBC: Firebreak was self-published with many learnings on the publishing side.



SELF-PUBLISH THE GAMES WE OWN

‌STRATEGY AND TARGETS

GOING FORWARD: FOCUS AREAS WITHIN OUR STRATEGY

Our Core Strengths Franchise Expansion Self-Publishing



Distinctive single-player narrative experiences on core platforms.

No shortcuts on craft, no compromise on what makes a Remedy game.

From single games to enduring franchises.

© REMEDY ENTERTAINMENT 2026

Long-term strategies, deeper worlds.

Owning the full chain, from creation to player.

A publishing voice as bold and distinctive as our games.

© REMEDY ENTERTAINMENT 2026

‌REMEDY'S FRANCHISES

PARANATURAL ACTION & RPG

Remedy owns the IP and its full publishing and distribution rights.

PSYCHOLOGICAL HORROR

CONNECTED

UNIVERSE

Remedy owns the IP.

CONTROL is a multi-award-winning game

• +6 million CONTROL lifetime copies sold

• +1 million CONTROL copies sold in 2025

  • ~20 million lifetime CONTROL players

Alan Wake 2 is a multi-award-winning, category-defining game in its genre

• +2 million Alan Wake 2 copies sold

REMEDY

+40M Players reached (not unique players) ‌STRATEGY AND TARGETS

WE REMAIN COMMITTED TO DELIVERING ON OUR COMMUNICATED 2027 TARGETS.

DOUBLE THE 2024 REVENUE BY 2027

WITH CONTINUED GROWTH BEYOND THIS MILESTONE

EBITDA MARGIN OF 30% BY 2027

AND MAINTAIN THAT MINIMUM LEVEL THROUGHOUT THE STRATEGY PERIOD



‌© REMEDY ENTERTAINMENT 2026



‌CONTROL RESONANT

© REMEDY ENTERTAINMENT 2026

OVERVIEW & VISION

Our goal

•

Our goal remains to make the game a 'must-have day-

one purchase' for the fans of Control and for gamers

worldwide.

Current traction

•

•

A lot of interest was captured with our December 2025

announcement.

Leading indicators are on track for us to reach the goal.

Next steps

•

•

We will ramp up the marketing leading up to the release

and expect the momentum to significantly intensify. We have an ambitious global campaign and a sizeable marketing budget for execution.



© REMEDY ENTERTAINMENT 2026

‌GAMES IN DEVELOPMENT

NEW PROJECT



CONTROL

Resonant

FULL PRODUCTION

Max Payne 1&2 remake

FULL PRODUCTION

New project

PROOF OF CONCEPT





WITH



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