Notice
This document is an excerpt translation of the original Japanese document and is only for reference purposes. In the event of any discrepancy between this translated document and the original Japanese document, the latter shall prevail.
Presentation Material for
FY04/2021 Q1 Financial Results
September 11, 2020
HEROZ, Inc.(4382)
- Business Overview
- FY04/2021 Q1
Performance
- Growth Strategy
- Reference Materials
Company Overview
2019 | |||||||
Listed on the First Section of Tokyo Stock Exchange (TSE) | |||||||
Name | HEROZ, Inc. | 2018 | |||||
Location | PMO Tamachi 2F, 5-31-17 Shiba, Minato-ku, | Listed on Tokyo Stock Exchange (TSE) Mothers | |||||
Capital and business alliance with Netmarble Games Corporation | |||||||
Tokyo | |||||||
2017 | |||||||
Established | April 2009 | ||||||
Capital and business alliances with Takenaka Corporation and Koei | |||||||
Representatives Takahiro Hayashi/Tomohiro Takahashi | Tecmo Games | ||||||
Business | AI (B-to-B) services: HEROZ Kishin | 2016 | |||||
Capital and business alliance with Bandai Namco Entertainment | |||||||
Description AI (B-to-C) services: "Shogi Wars", etc. | |||||||
2013 | |||||||
Membership Japan Deep Learning Association, | |||||||
Shogi AI, developed by HEROZ engineers, defeated a shogi | |||||||
The Japanese Society for Artificial Intelligence | professional | ||||||
2012 | |||||||
Launched mobile app, "Shogi Wars" | |||||||
Representative Director and CEO | |||||||
Takahiro Hayashi |
Graduated from Waseda University Joined NEC as a technology engineer Experience at IT strategy division, business planning division
Founded HEROZ
Shogi Track Record
Amateur 6th dan (highest rank after becoming national amateur champion)
7th dan, Shogi Wars
Amateur Kisen Champion (7-time title defender as national champion)
Played against Yoshiharu Habu (permanent 7 title holder)
Representative Director and COO | Director and CFO | Director and CTO, Head of Development Div. | |||
Tomohiro Takahashi | Daisuke Asahara | Keiichi Iguchi | |||
Graduated from Waseda University | Graduated from Kyoto University | Graduated from | |||
Joined NEC as a technology engineer | MBA from Wharton School | Tokyo Institute of Technology | |||
Experience at Business Planning Division, BIGLOBE | ex-Goldman Sachs | Joined NEC Central Research Labs | |||
Founded HEROZ | 3 | ||||
Our Vision
Creating the future through artificial intelligence (AI) revolutions
4
Global Leader in Mind Game AI
Chess AI | Shogi AI | Go AI |
Deep Blue ('97) | AI developed by our | Google acquired Deep Mind |
defeated a | engineers defeated a | ('14) |
professional Chess | professional Shogi | AlphaGo, developed by |
player | (Japanese Chess) | Deep Mind, defeated a |
player ('13) | professional Go player | |
('16) | ||
IBM |
5
B-to-B Services: Machine Learning by Replacing Shogi Game Records with Other Data
Shogi game records | Structural design data, | |
financial data, etc. | ||
HEROZ Kishin
Deep learning and other machine learning:
MLaaS (Machine Learning as a Service)
Shogi AI | Construction AI, Finance AI, etc. | |
MLaaS: What is Machine Learning as a Service?
Business model which provides machine learning/deep learning as service, similar to SaaS (Software as a Service) and IaaS (Infrastructure as a Service)
6
B-to-B Services: Profit Model and High Switching Costs
Client's data sent | Output after machine | Output applied in |
learning through | ||
to HEROZ Kishin | business settings | |
deep learning, etc. | ||
Results measured and used for further
machine learning
Output precision increases through
repeated machine learning
Research/develop Shogi AI
Standardize AI technology accumulated through shogi AI
Establish "HEROZ Kishin"=MLaaS
(Machine Learning as a Service)
Establish an infrastructure which allows HEROZ to provide AI services efficiently to solve various challenges in various industries just by changing input data
Provide comprehensive AI services with massive servers
Achieve stable, sustained earnings and high switching costs
Earning structure: initial setup fee
and ongoing fees
7
B-to-B Services: Engines included in HEROZ Kishin and Examples of Applications
- Create AI products by combining engines and achieve an efficient operating structure
AI-related technology and R&D capabilities
(deep learning, etc.)
Mind game | Game | Route | Placement | Prediction |
processing | optimization | optimization | ||
engine | engine | engine | engine | engine |
HEROZ Kishin
Optimal | Classification | Anomaly | Text | Image |
solution | ||||
recognition | ||||
search | engine | detection | processing | |
engine | engine | engine | ||
engine | ||||
Know-how on
development and service operations
(massive servers, etc.)
Con-
struc Finance Entertainment
tion
Structural | Investment | Mind game AI, | ||
support / | ||||
design support | etc. | |||
market forecast | ||||
MediaHR Others
Optimization, | Matching | Route search, | ||
jobseekers with | ||||
etc | etc | |||
corporations | ||||
We aim to create the industry standard for AI in each sector through collaboration with companies which own high-quality private data
8
B-to-B Services:
Areas of Focus and Examples of Services Provided
- Focusing on construction, finance, and entertainment for the foreseeable future
- Earning structure is initial setup fee and ongoing fees
Construc | Fi- |
-tion | nance |
Structural design support, etc. | Investment support, |
market forecasts, etc. | |
*Examples of clients served
Enter-
tainment
Creation of high-quality NPCs, game balance adjustment, etc. (In B-to-B service, HEROZ is not a game operator/publisher but a background AI provider)
Depending on the types of projects,
ongoing fees in the form of revenue sharing is also introduced
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B-to-C Services: Fees from Application Users
Charging fees for B-to-C content which user AI
- Leveraging AI-related technology to provide mind games such as shogi, chess, and backgammon worldwide
- Shogi Wars has remained cash cow backed by increase of paid users on a YoY basis
- Staying home by COVID-19 and shogi boom by a new star player led to increased demand for our mobile apps, with an increase in our paid active user base
Shogi Wars | Animal | Igo Wars | CHESS HEROZ | BackgammonAce |
Shogi Wars | (English) | (English) |
Earning structure: monthly membership fees,
Kishin (AI) usage fees, etc.
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- Business Overview
- FY04/2021 Q1
Performance
- Growth Strategy
- Reference Materials
Our Key Performance Indicator
- We believe that EBITDA, as calculated below, is our key performance indicator
EBITDA = Operating Profit +
Depreciation/Amortization
Expenses
- In AI-related businesses, server investments, etc. are required to engage in advanced machine learning, leading to various depreciation/amortization expenses. We aim to continuously enhance enterprise value/equity value via EBITDA growth, without being concerned about fluctuations in one-time depreciation/amortization expenses.
12
COVID-19 Impact and Assumptions for Forecasts
- Risks relating to COVID-19 are as listed below.
AI (B-to-B) Services | AI (B-to-C) Services | |||
• Delays in documentation (contracts, receipts, | ||||
Materialized | etc.) and decreased opportunities for sales | • | Increased revenues from mobile | |
discussions due to work from home | ||||
Impact | apps such as Shogi Wars | |||
• | Some clients have suspended new projects | |||
until the situation settles down | ||||
Potential | • | Increase in the use of AI through promotion | • | Further revenue increase in our |
mobile apps due to increased use of | ||||
Upside | of DX (digital transformation) , etc. | |||
our online contents | ||||
Potential | • | Reduction in client budgets for IT investments, | • | Troubles due to increased traffic |
Downside | etc. | |||
- FY04/2021 forecasts have been formulated based on the following assumptions
- External environment: The increase in COVID-19 patients will settle down in the first half
- Internal environment: Growth will slow down in the first half by slowdowns in progress of projects and reduced opportunities for sales discussions due to emergency declared by the government, but is expected to normalize in the second half
- We plan to invest approximately ¥4 billion, proceeds from public offering in December 2019, in hiring for AI engineers, in-house computing servers and external cloud
computing services, etc. until 2022. While earnings will decrease for the foreseeable | |
future as a result, we expect earnings recovery after those investments are completed | 13 |
Performance Overview (May-July 2020)
- Revenues decreased as forecasted in the previous page due to emergency declared for COVID-19 by the government, but is expected to be normalized in Q3 and thereafter
- EBITDA and other profits made steady progress towards achievement of fiscal year forecasts while they decreased on a year-on-year basis. We have been investing proceeds from public offering in December 2019 for our medium-to-long term growth
FY04/2021 Q1 | (Reference) | FY04/2021 | |||
(Units: JPY millions) | FY04/2020 Q1 | YoY | Progress | ||
Actual | Actual | Forecast | |||
Net Sales | 367 | 376 | △2.5% | 1,700 | 21.6% |
EBITDA* | 83 | 126 | △34.4% | 290 | 28.7% |
EBITDA Margin | 22.6% | 33.7% | - | 17.1% | - |
Operating Profit | 69 | 111 | △37.3% | 230 | 30.3% |
Operating Margin | 19.0% | 29.5% | - | 13. 5% | - |
Ordinary Profit | 67 | 109 | △37.9% | 220 | 30.9% |
Net Income | 46 | 75 | △38.5% | 150 | 30.8% |
* EBITDA = Operating Profit + Depreciation Expenses + Amortization of Lease Deposits | 14 |
Net sales and EBITDA Trends
- While growth will slow down in the first half, we forecast over 20% year-on-year revenue growth for AI (B-to-B) services, the core pillar of our growth strategy, in FY04/2021
- Net sales of AI (B-to-C) services increased compared with the previous fiscal year led by
"Shogi Wars" although we terminated "Pokémon Duel" in October 2019
34.2% | 1,544 | (Units: JPY millions) | |||||||
30.9% | 1,377 | 33.9% | |||||||
1,155 | 727 | 22.6% | |||||||
877 | 828 | ||||||||
908 | 470 | 523 | |||||||
357 | 367 | ||||||||
824 | 10.7% | 817 | |||||||
549 | |||||||||
94 | 247 | 201 | 83 | ||||||
53 | 165 | ||||||||
FY04/2017 | FY04/2018 | FY04/2019 | FY04/2020 | FY04/2021 Q1 | |||||
Net Sales(BtoB) | Net Sales(BtoC) | EBITDA | EBITDA margin | 15 |
COGS and SG&A Trends
- Labor cost has increased on a year-on-year basis and is expected to keep growing to increase our engineering capacity, which will lead to our medium-to-long term growth
- In addition, there were expenses to improve the workplace environment to counter COVID-19, an increase in size-based business tax, and anticipatory investments of proceeds via public offering for our growth strategy. Although profits were down compared with the previous year, they are in line with our forecast.
1,085 | (Units: JPY millions) | ||||||||||||||||
788 | 800 | 956 | |||||||||||||||
417 | |||||||||||||||||
372 | |||||||||||||||||
339 | 338 | 21 | |||||||||||||||
8 | 37 | 201 | |||||||||||||||
9 | 191 | 63 | 297 | ||||||||||||||
187 | 2 | 215 | 49 | 6 | |||||||||||||
4 | 381 | 112 | 57 | ||||||||||||||
305 | |||||||||||||||||
248 | 235 | ||||||||||||||||
13 | 108 | ||||||||||||||||
FY04/2017 | FY04/2018 | FY04/2019 | FY04/2020 | FY04/2021 Q1 | |||||||||||||
labor cost | depreciation cost | app commission fees | 16 | ||||||||||||||
advertisement expenses | others(COGS/SG&A) | ||||||||||||||||
Balance Sheet (as of July 31, 2020)
- B/S remains strong backed by cash and deposits increased via public offering in 2019
- We plan to invest them in efforts to achieve the medium-to-long term growth strategy (e.g. hiring for AI engineers, in-house computing servers and external cloud computing services, expansion of office space, investments to companies with peripheral technologies which can be applied to our operations, working capital) until 2022
Units: JPY millions | As of 7/31/2020 | (Reference) |
As of 4/30/2020 | ||
Current Assets | 5,922 | 5,935 |
Cash and deposits | 5,715 | 5,562 |
Fixed Assets | 455 | 473 |
Property, plant and equipment | 119 | 131 |
Intangible assets | 6 | 6 |
Investments and other assets | 329 | 334 |
Total Assets | 6,377 | 6,408 |
Current Liabilities | 148 | 226 |
Fixed Liabilities | - | - |
Net Assets | 6,229 | 6,182 |
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(Reference) Initiatives to Prevent Spread of COVID-19
- We continue to promote efforts to prevent the spread of COVID-19 and prioritize health and safety of our stakeholders including our employees
- There is no significant impact on operations and labor productivity
- No officers or employees have been infected with COVID-19 to date
~April 2020 | May | June~ |
Internal
External
・Introduced a selective system for work from home and flexible hours in February
・All officer and employees were instructed to work from home if at all possible, in April
・Set up an internal consultation desk for COVID-19
・Improved the work from home environment through reinforcement of VPN (virtual private network)
・Transitioned to online internal/external meetings and recruiting interviews
・Adopted an optional system for work from home and flexible hours based on Tokyo's roadmap against virus ・Alcohol sterilization and temperature measurements when entering the office
・Weekly online company- wide meeting
・Alcohol sterilization and temperature measurements when entering the office
・Promoted shift to paperless work
・Continue an optional system for work from home and flexible hours
・Promote an internal DX to improve our work productivity
・Held an online financial results meeting
・Held an online recruiting event
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- Business Overview
- FY04/2021 Q1 Performance
- Growth Strategy
- Reference Materials
Medium-to-long term Growth Strategy
- We aim to achieve EBITDA growth by investing our cash flows and leveraging our know-how from our AI (B-to-C) services to our AI (B-to-B) services, which are positioned as our key medium-to-long-term pillar of growth
- In our AI (B-to-B) services, we aim to achieve more projects in the initial setup fee phase, to complete development as rapidly as possible, and to convert to the ongoing fee phase B-to-B
Provide AI services | ||
to businesses | ||
Growth area | ||
B-to-C | →core operation for | |
the medium-to-long | ||
Shogi AI, | ||
term | ||
other mind games AI | ||
¥ | ||
stable cash cow | ||
Time
EBITDA
¥
20
Use of Our AI in DX
- Domestic DX (digital transformation) is expected to accelerate due to the future decrease in the working population as well as the impact of the COVID-19 pandemic
- AI allows for DX of a wide variety of operations including those involving decision- making, which were previously considered difficult to automate
Standard | Decision- | Creative |
Tasks | making | Tasks, etc. |
Structured
data
Unstructured
data
Traditional | Our AI | |
IT | ||
- DX will begin with standard tasks based on structured data and is expect to expand to decision- making and tasks which utilize unstructured data
- Our AI can automate a wide variety of operations including those requiring decision-making. We have also achieved DX for unstructured data, which were traditionally considered difficult for DX
- We are promoting DX and building a track record in areas including construction, finance, and entertainment
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Initiatives in Construction and Finance AI
- Joined "Super City Open Lab"
- In June 2020, we joined "Super City Open Lab" associated with "Super City Initiative", which Cabinet Office, Government of JAPAN has challenged
- By participating the Open Lab, we will gain a better understanding of challenges and trends in the whole society in Japan. We will refine our ability to provide practical AI (including DX) that goes beyond the framework of individual areas such as finance, construction and others, enabling us to enter the conceptualization phase of new urban design as well
- Registered as Investment Advisory and Agency Business (Financial Instruments Business) in June 2020
- Aiming at expanding our AI (B-to-B) services in the finance industry, we were registered as Investment Advisory and Agency Business (Financial Instruments Business) in June 2020
22
- Business Overview
- FY04/2021 Q1 Performance
- Growth Strategy
- Reference Materials
Potential AI Demand in Our Areas of Focus
- We believe there is also significant potential demand for enhancing operational efficiency through AI in the construction industry, which is one of our areas of focus
Chronic | |
Challenges | Shortage |
of Man- | |
faced by the | power |
Construction | |
Industry |
Soaring
Materials
Prices
- There will be a shortage of 110,000 construction technicians by 2025
(source: Human Touch Research Institute, "status quo" scenario in the Proprietary Analysis Monthly Report, December 2017)
-
Over 1/3 of first-class registered architects are over 60 (average: 56.2 years old)
(source: Report on Construction-related Administration Aimed at Securing Safety of Architecture, Social Infrastructure Council, August 2016) - The number of construction and mining industry workers is expected to decrease from 5.05 million in 2014 to 4.16-4.24 million in 2030, with some variability depending on future economic growth and labor market participation trends (source: JILPT, 2015 Estimated Labor Supply/Demand)
- The national construction materials price index has increased by 17% since 2010 (source: Economic Research Association)
- We entered into a capital and business alliance with Takenaka Corporation in 2017 and became a member of i-Construction. We aim to create the industry standard AI for the construction industry, enhancing productivity
and creating a new, attractive construction site | 24 |
Japan:
Potential AI Demand is Among the Largest Worldwide
- Potential AI demand in Japan can be expected to be among the largest worldwide, as the working population is expected to decrease significantly going forward
140
120
100
80
Projection of Population Age 15-64
(Median Prediction Interval, 2020=100)
- When defining the working population as those aged 15-64, the world average is forecasted to increase by about 12% from 2020 to 2035 and by about 21% from 2020 to 2055. On the other hand, the working population is expected to
60
40
About 28%decrease by about 11% and about 28% decrease during the same periods, respectively
20
0
2020 2025 2030 2035 2040 2045 2050 2055
Global | China | Japan | US | |
Source: Prepared by HEROZ based on United Nations, World Population Prospects, The 2019 revision
- Based on such forecasts, the Japanese working population will show the largest decrease among leading GDP nations
25
Disclaimer
The contents set out in this material are prepared based on generally acknowledged economic, social and other conditions, and on certain assumptions deemed rational by HEROZ, Inc. and may therefore be subject to change without prior notice due to changes in the managerial environment or for other reasons.
The forward-looking statements set out in this material including performance outlooks are based on information currently available to HEROZ, Inc. and on certain assumptions deemed rational, and may therefore differ materially from actual results due to uncertainties in judgements or assumptions, or for other reasons.
Such factors of uncertainty and change include both general, domestic and international economic conditions, such as general industry and market conditions, interest rates, and foreign exchange fluctuations. HEROZ, Inc. shall not undertake any obligations to update or revise any forward-looking information set out in this material even in the event that new information becomes available or certain events occur hereafter.
This material is an excerpt translation of the original Japanese material and is only for reference purposes. In the event of any discrepancy between this translated material and the original Japanese material, the latter shall prevail.
26
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