Bandai Namco Holdings Inc.TSE: 7832

Presentation Material (May 13, 2026)P

· Issued by Bandai Namco Holdings Inc.
Bandai Namco Group Fiscal Year Ended March 2026 Information Meeting



May 13, 2026



Results for FY2026.3 - Key Points

(billion yen)

FY2025.3

Results

FY2026.3

Previous Forecast (February)

FY2026.3

Results

Vs. Previous Fiscal Year's Results

Vs. Previous Forecast

Net Sales

1,241.5

1,300.0

1,348.2

+106.7

+48.2

Operating Profit

180.2

181.0

189.5

+9.3

+8.5

Ordinary Profit

186.4

190.0

201.9

+15.5

+11.9

Profit Attributable to Owners of Parent

129.3

130.0

140.6

+11.3

+10.6

Solid start for the first year under the new Mid-term Plan, achieving record highs for net sales and operating profit

Sales from the Gundam series also grew significantly



FY2026.3 Results by Segment

FY2025.3

Results

FY2026.3

Previous Forecast (February)

FY2026.3

Results

Vs. Previous Fiscal Year's Results

Vs. Previous Forecast

Toys and Hobby

Segment sales

596.9

660.0

673.9

+77.0

+13.9

Segment profit

102.2

125.0

126.9

+24.7

+1.9

Digital

Segment sales

455.6

460.0

476.5

+20.9

+16.5

Segment profit

68.5

53.0

56.6

-11.9

+3.6

Visual and Music

Segment sales

90.7

90.0

95.5

+4.8

+5.5

Segment profit

11.7

10.5

12.1

+0.4

+1.6

Amusement

Segment sales

141.4

145.0

152.7

+11.3

+7.7

Segment profit

8.4

9.5

10.1

+1.7

+0.6

Other

Segment sales

36.2

38.0

38.9

+2.7

+0.9

Segment profit

1.6

2.0

2.8

+1.2

+0.8

Elimination and Corporate

Segment sales

-79.5

-93.0

-89.5

-10.0

+3.5

Segment profit

-12.3

-19.0

-19.2

-6.9

-0.2

Consolidated

Net sales

1,241.5

1,300.0

1,348.2

+106.7

+48.2

Operating profit

180.2

181.0

189.5

+9.3

+8.5

(billion yen)



FY2026.3 Results by Segment

Toys and Hobby Unit

Record-High Results Thanks to Ongoing Strong Performance Across All Categories

  • Impact from certain tariffs primarily in the first half

  • Robust performance of products for the mature fan base, card games, capsule toys, confectioneries, and stationery, etc.

  • Strengthening the production structure to support future growth

  • Significant growth in sales from the Gundam series

    Digital Unit

    Strong Performance in Network Content, Although Impacted by Differences in Title Lineup for Home Console Games

  • Network content:

    Stable performance of existing titles + solid contributions from new title

  • Home console games:

    Strong results from ELDEN RING NIGHTREIGN and the new DIGIMON title

    Profits were affected by changes in the title lineup compared to the last fiscal year



    FY2026.3 Results by Segment

    Visual and Music Unit Widespread Impact on Groupwide Performance From the Popularity of New Gundam

    Series Title

    • Significant contributions from the strong performance of Mobile Suit Gundam GQuuuuuuX

    • Strong performance in global rollouts of legacy Gundam series titles and works such as One-Punch Man

      Amusement Unit Strong Performance of Amusement Facilities

    • Facilities:

      Robust performance from facilities such as Bandai Namco Cross Stores and THE JOJO★WORLD Sales from existing stores in Japan up 7.0% year-on-year

    • Amusement machines:

      Widespread popularity of updated machines for the Gundam series

      Total Company Costs

      Recorded expenses related to the Expo 2025 Osaka, Kansai, Japan exhibition



      FY2026.3 shareholder return

      Basic policy on return to shareholders

      Further strengthen the competitiveness of the Group and rank the appropriate return of profits to shareholders as one of its highest priorities in the management, while making it a basic policy to have a total return ratio of 50% or higher.

      • Implement long-term stable dividends with a minimum DOE (dividend on equity) of 3.60%

      • Acquire treasury shares as appropriate with an awareness of capital cost



Dividends

FY2026.3 annual dividends: 73 yen



  • Base dividend: 46 yen

  • Performance-based dividend: 27 yen

    Purchase of treasury shares

    Total number of shares to be acquired: 6,000,000 shares Total value of shares to be acquired: 24,757,598,600 yen



    Acquisition period: February 6, 2026 - March 24, 2026

    → 5 million shares cancelled on April 30, 2026

    Total payout ratio 51.0%



    Forecast for Full-Year of FY2027.3

    (billion yen)

    FY2026.3

    Full-Year Results

    FY2027.3

    Full-Year Plan

    Vs. Previous Fiscal Year's Results

    Net Sales

    1,348.2

    1,350.0

    +1.8

    Operating Profit

    189.5

    185.0

    -4.5

    Ordinary Profit

    201.9

    190.0

    -11.9

    Profit Attributable to Owners of Parent

    140.6

    130.0

    -10.6

    更新

  • Aim for record-high net sales

  • Promote various initiatives to swiftly respond to rising raw material and logistics costs



Forecast for Full-Year of FY2027.3 by Segment

FY2026.3

Full-Year Results

FY2027.3

Full-Year Plan

Vs. Previous

Fiscal Year's Results

Toys and Hobby

Segment sales

673.9

690.0

+16.1

Segment profit

126.9

127.0

+0.1

Digital

Segment sales

476.5

460.0

-16.5

Segment profit

56.6

51.0

-5.6

Visual and Music

Segment sales

95.5

95.0

-0.5

Segment profit

12.1

12.0

-0.1

Amusement

Segment sales

152.7

155.0

+2.3

Segment profit

10.1

10.0

-0.1

Other

Segment sales

38.9

40.0

+1.1

Segment profit

2.8

1.5

-1.3

Elimination and Corporate

Segment sales

-89.5

-90.0

-0.5

Segment profit

-19.2

-16.5

+2.7

Consolidated

Net sales

1,348.2

1,350.0

+1.8

Operating profit

189.5

185.0

-4.5

(billion yen)



Review of the First Year of the Mid-term Plan

Review of FY2026.3

  • Maximized the value of the Gundam IPs (generated strong interest, promoted IP × category × regional strategies)

  • Held exhibition at Expo 2025 and promoted 360-degree collaborations with partners centered on CW360

Record-high net sales

2,543

254.3

95.1

131.3

145.7 153.5

101.7

76.7 78.6 74.3 78.1

78.1

2015-2017 Mid-term Plan 2018-2020 Mid-term Plan 2022-2024 Mid-term Plan (billion yen)





Trends in the Toys and Hobby Business

Key Points for FY2027.3

  • Aim to achieve record-high performance for the ninth consecutive year

  • Expand and promote IP lineups, categories, areas of operations, and touchpoints with fans

  • Forecast for rising raw material and logistics costs



New factory for model kits Increase production capacity by 35%

compared with FY2024.3

Expand the number of directly operated



THE GUNDAM BASE stores overseas Continued strong popularity of ONE PIECE

Tamagotchi 30-year anniversary

Rising popularity of IP, growing beyond just toys





Card Game both around the world

BANDAI TABLETOP GAMES



Announcement of new Pokémon battle game PLAKORO



GUNDAM ASSEMBLE, a miniature game series with strong compatibility and synergy with the GUNDAM CARD GAME



Trends in the Digital Business

Key Points for FY2027.3

  • Network content

    Promote stable rollouts of major titles

  • Home console games

Incur upfront costs for new titles slated to be released primarily in the second half of the year

Future developments

Plan to release DRAGON BALL XENOVERSE 3 in 2027

Live-action ELDEN RING film currently in production

Large-scale DLC for DRAGON BALL Sparking!!

ZERO slated to release in summer 2026

Plan to release ACE COMBAT 8

during 2026



Topics for FY2027.3





High fan approval and ongoing success



Trends in Visual and Music Business-Creating IPs and Strengthening Rollouts



Key Points for FY2027.3

  • Create various works as a business responsible for the source of the IP axis strategy

  • Enhance value of the Gundam series IP and promote efforts to realize growth in the Music Business

  • Step up efforts related to licensing and live events











  • Release Mobile Suit Gundam Hathaway: The Witch of Circe in North America

  • Approve production of SEED FREEDOM ZERO, a prequel to Mobile Suit Gundam SEED FREEDOM

  • Announce main cast for live-action GUNDAM movie and begin filming



    Trends in Visual and Music Business-Reorganizing and Strengthening the Music Business



    Music Business

Take on new approaches to creation and sales

Bandai Namco Music Live Inc.

SOTSU MUSIC

FY2027.3

Spin-off publishing busines

s

Music Production Business Live Event Business

Commence operations of

Shibuya LOVEZ in June 2026

vv

Bandai Namco

Discover medium- to long-term potential

Music production Live events

Growth through a

three-pronged approach

PUBLISHING CO.,LTD.

Music Frontier Inc.

Music Publishing Business

Music publishing

Corporate name change in

April 2026

Bandai Namco Holdings Inc.

CW360【project RESONANCE】

Promote external alliances/provide support

Towards a stronger Music Business and greater global presence





Trends in Visual and Music Business-Reorganizing and Strengthening the Music Business





Music Business

Promote efforts toward new alliances and collaborations



Build strategic partnership with UDO ARTISTS Inc.

Promote collaboration between Bandai Namco Music Live and UDO ARTISTS Inc. by leveraging their respective strengths to further invigorate live events and the music businesses

  • Assess business opportunities in the live event domain and work to maximize IP value and revenue opportunities

  • Drive proactive planning proposals that go beyond event hosting and contracted projects

Leverage visual and music content as a foundation to strengthen the live events and music businesses both in Japan and globally. Also, accelerate the global expansion of the Music Business



Trends in the Amusement Business

Key Points for FY2027.3

  • Forecast for continued strong performance in amusement facilities (year-on-year sales growth of 4% at existing facilities in Japan)

  • Launch new amusement machine products primarily in the Second half of the fiscal year



Amusement facilities Amusement machines



Enhancing the appeal of IP worldviews through fan-supported experiential value, utilizing facilities such as "THE★JOJO WORLD" and "ONE PIECE BASE SHOP"







New machines for popular series and IPs currently under development

Expanding directly operated stores overseas, which offer Group products and services





Bandai Namco exists to share dreams, fun, and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services,

we're working to create a brighter future for everyone.







Note on Projections

This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words "forecast," "plan," "target," "estimation," "projection," "intend," "will" and similar expressions, as related to the Group, are intended to identify forward looking statements and information. Actual results could differ materially from those projected in such forward-looking statements. This document is a translation of the Japanese original. Bandai Namco Holdings Inc. provides this translation for your reference and convenience only and without any warranty as to its accuracy or otherwise. In the event of any discrepancy, the Japanese original shall prevail.

©SUNRISE ©SUNRISE・MBS ©BANDAI

©尾田栄一郎/集英社 ©尾田栄一郎/集英社・フジテレビ・東映アニメーション

©Pokémon. ©Nintendo/Creatures Inc./GAME FREAK inc.

©BANDAI



Ⓒサンライズ ©サンライズ・MBS



THE IDOLM@STER & ©Bandai Namco Entertainment Inc.

©窪岡俊之THE IDOLM@STER & ©Bandai Namco Entertainment Inc.

©バード・スタジオ/集英社・東映アニメーション©Bandai Namco Entertainment Inc.

ACE COMBAT 8: WINGS OF THEVE & ©Bandai Namco Entertainment Inc.CORE IMAGERY - VIEW-READY © 2025 Vantor.All trademarks and copyrights associated with the manufacturers, aircraft, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions.

©Bandai Namco Entertainment Inc. / ©2026 FromSoftware, Inc.

©サンライズ

©SUNRISE

©空知英秋/劇場版銀魂製作委員会

©吉崎観音/KADOKAWA・劇場版ケロロ軍曹製作委員会

©静脈・依田瑞稀/集英社・マリッジトキシン製作委員会

© HEADGEAR / 機動警察パトレイバー EZY製作委員会

©川上泰樹・伏瀬・講談社/転スラ製作委員

©ぴえろ・ルルットリリィ製作委員会

Ⓒ荒木飛呂彦&LUCKY LAND COMMUNICATIONS/集英社 Ⓒ荒木飛呂彦&LUCKY LAND COMMUNICATIONS/集英社・ジョジョの奇妙な冒険THE ANIMATION PROJECT GAME ©Bandai Namco Experience Inc.

©尾田栄一郎/集英社・フジテレビ・東映アニメーション©Bandai Namco Experience Inc.

©サンライズ ©サンライズ・MBS

©Michiharu Kusunoki/Kodansha Ltd. All rights reserved.

GAME ©Bandai Namco Experience Inc.

All trademarks and copyrights associated with the manufacturers, vehicles, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions.

©尾田栄一郎/集英社・フジテレビ・東映アニメーション©Bandai Namco Experience Inc.

Earlier from Bandai Namco

All Bandai Namco news releases