May 13, 2026
Results for FY2026.3 - Key Points
(billion yen)
FY2025.3 Results | FY2026.3 Previous Forecast (February) | FY2026.3 Results | Vs. Previous Fiscal Year's Results | Vs. Previous Forecast | |
Net Sales | 1,241.5 | 1,300.0 | 1,348.2 | +106.7 | +48.2 |
Operating Profit | 180.2 | 181.0 | 189.5 | +9.3 | +8.5 |
Ordinary Profit | 186.4 | 190.0 | 201.9 | +15.5 | +11.9 |
Profit Attributable to Owners of Parent | 129.3 | 130.0 | 140.6 | +11.3 | +10.6 |
Solid start for the first year under the new Mid-term Plan, achieving record highs for net sales and operating profit
Sales from the Gundam series also grew significantly
FY2026.3 Results by Segment
FY2025.3 Results | FY2026.3 Previous Forecast (February) | FY2026.3 Results | Vs. Previous Fiscal Year's Results | Vs. Previous Forecast | ||
Toys and Hobby | Segment sales | 596.9 | 660.0 | 673.9 | +77.0 | +13.9 |
Segment profit | 102.2 | 125.0 | 126.9 | +24.7 | +1.9 | |
Digital | Segment sales | 455.6 | 460.0 | 476.5 | +20.9 | +16.5 |
Segment profit | 68.5 | 53.0 | 56.6 | -11.9 | +3.6 | |
Visual and Music | Segment sales | 90.7 | 90.0 | 95.5 | +4.8 | +5.5 |
Segment profit | 11.7 | 10.5 | 12.1 | +0.4 | +1.6 | |
Amusement | Segment sales | 141.4 | 145.0 | 152.7 | +11.3 | +7.7 |
Segment profit | 8.4 | 9.5 | 10.1 | +1.7 | +0.6 | |
Other | Segment sales | 36.2 | 38.0 | 38.9 | +2.7 | +0.9 |
Segment profit | 1.6 | 2.0 | 2.8 | +1.2 | +0.8 | |
Elimination and Corporate | Segment sales | -79.5 | -93.0 | -89.5 | -10.0 | +3.5 |
Segment profit | -12.3 | -19.0 | -19.2 | -6.9 | -0.2 | |
Consolidated | Net sales | 1,241.5 | 1,300.0 | 1,348.2 | +106.7 | +48.2 |
Operating profit | 180.2 | 181.0 | 189.5 | +9.3 | +8.5 | |
(billion yen)
FY2026.3 Results by Segment
Toys and Hobby Unit
Record-High Results Thanks to Ongoing Strong Performance Across All Categories
Impact from certain tariffs primarily in the first half
Robust performance of products for the mature fan base, card games, capsule toys, confectioneries, and stationery, etc.
Strengthening the production structure to support future growth
Significant growth in sales from the Gundam series
Digital Unit
Strong Performance in Network Content, Although Impacted by Differences in Title Lineup for Home Console Games
Network content:
Stable performance of existing titles + solid contributions from new title
Home console games:
Strong results from ELDEN RING NIGHTREIGN and the new DIGIMON title
Profits were affected by changes in the title lineup compared to the last fiscal year
FY2026.3 Results by SegmentVisual and Music Unit Widespread Impact on Groupwide Performance From the Popularity of New Gundam
Series Title
Significant contributions from the strong performance of Mobile Suit Gundam GQuuuuuuX
Strong performance in global rollouts of legacy Gundam series titles and works such as One-Punch Man
Amusement Unit Strong Performance of Amusement Facilities
Facilities:
Robust performance from facilities such as Bandai Namco Cross Stores and THE JOJO★WORLD Sales from existing stores in Japan up 7.0% year-on-year
Amusement machines:
Widespread popularity of updated machines for the Gundam series
Total Company Costs
Recorded expenses related to the Expo 2025 Osaka, Kansai, Japan exhibition
FY2026.3 shareholder returnBasic policy on return to shareholders
Further strengthen the competitiveness of the Group and rank the appropriate return of profits to shareholders as one of its highest priorities in the management, while making it a basic policy to have a total return ratio of 50% or higher.
Implement long-term stable dividends with a minimum DOE (dividend on equity) of 3.60%
Acquire treasury shares as appropriate with an awareness of capital cost
Dividends
FY2026.3 annual dividends: 73 yen
Base dividend: 46 yen
Performance-based dividend: 27 yen
Purchase of treasury shares
Total number of shares to be acquired: 6,000,000 shares Total value of shares to be acquired: 24,757,598,600 yen
Acquisition period: February 6, 2026 - March 24, 2026
→ 5 million shares cancelled on April 30, 2026
Total payout ratio 51.0%
Forecast for Full-Year of FY2027.3(billion yen)
FY2026.3
Full-Year Results
FY2027.3
Full-Year Plan
Vs. Previous Fiscal Year's Results
Net Sales
1,348.2
1,350.0
+1.8
Operating Profit
189.5
185.0
-4.5
Ordinary Profit
201.9
190.0
-11.9
Profit Attributable to Owners of Parent
140.6
130.0
-10.6
更新
Aim for record-high net sales
Promote various initiatives to swiftly respond to rising raw material and logistics costs
Forecast for Full-Year of FY2027.3 by Segment
FY2026.3 Full-Year Results | FY2027.3 Full-Year Plan | Vs. Previous Fiscal Year's Results | ||
Toys and Hobby | Segment sales | 673.9 | 690.0 | +16.1 |
Segment profit | 126.9 | 127.0 | +0.1 | |
Digital | Segment sales | 476.5 | 460.0 | -16.5 |
Segment profit | 56.6 | 51.0 | -5.6 | |
Visual and Music | Segment sales | 95.5 | 95.0 | -0.5 |
Segment profit | 12.1 | 12.0 | -0.1 | |
Amusement | Segment sales | 152.7 | 155.0 | +2.3 |
Segment profit | 10.1 | 10.0 | -0.1 | |
Other | Segment sales | 38.9 | 40.0 | +1.1 |
Segment profit | 2.8 | 1.5 | -1.3 | |
Elimination and Corporate | Segment sales | -89.5 | -90.0 | -0.5 |
Segment profit | -19.2 | -16.5 | +2.7 | |
Consolidated | Net sales | 1,348.2 | 1,350.0 | +1.8 |
Operating profit | 189.5 | 185.0 | -4.5 | |
(billion yen)
Review of the First Year of the Mid-term Plan
Review of FY2026.3
Maximized the value of the Gundam IPs (generated strong interest, promoted IP × category × regional strategies)
Held exhibition at Expo 2025 and promoted 360-degree collaborations with partners centered on CW360
Record-high net sales
2,543
254.3
95.1
131.3
145.7 153.5
101.7
76.7 78.6 74.3 78.1
78.1
2015-2017 Mid-term Plan 2018-2020 Mid-term Plan 2022-2024 Mid-term Plan (billion yen)
Trends in the Toys and Hobby Business
Key Points for FY2027.3
Aim to achieve record-high performance for the ninth consecutive year
Expand and promote IP lineups, categories, areas of operations, and touchpoints with fans
Forecast for rising raw material and logistics costs
New factory for model kits Increase production capacity by 35%
compared with FY2024.3
Expand the number of directly operated
THE GUNDAM BASE stores overseas Continued strong popularity of ONE PIECE
Tamagotchi 30-year anniversary
Rising popularity of IP, growing beyond just toys
Card Game both around the world
BANDAI TABLETOP GAMES
Announcement of new Pokémon battle game PLAKORO
GUNDAM ASSEMBLE, a miniature game series with strong compatibility and synergy with the GUNDAM CARD GAME
Trends in the Digital Business
Key Points for FY2027.3
Network content
Promote stable rollouts of major titles
Home console games
Incur upfront costs for new titles slated to be released primarily in the second half of the year
Future developments
Plan to release DRAGON BALL XENOVERSE 3 in 2027
Live-action ELDEN RING film currently in production
Large-scale DLC for DRAGON BALL Sparking!!
ZERO slated to release in summer 2026
Plan to release ACE COMBAT 8
during 2026
Topics for FY2027.3
High fan approval and ongoing success
Trends in Visual and Music Business-Creating IPs and Strengthening Rollouts
Key Points for FY2027.3
Create various works as a business responsible for the source of the IP axis strategy
Enhance value of the Gundam series IP and promote efforts to realize growth in the Music Business
Step up efforts related to licensing and live events
Release Mobile Suit Gundam Hathaway: The Witch of Circe in North America
Approve production of SEED FREEDOM ZERO, a prequel to Mobile Suit Gundam SEED FREEDOM
Announce main cast for live-action GUNDAM movie and begin filming
Trends in Visual and Music Business-Reorganizing and Strengthening the Music Business
Music Business
Bandai Namco Music Live Inc.
SOTSU MUSIC
FY2027.3
Spin-off publishing busines | s |
Music Production Business Live Event Business
Commence operations of
Shibuya LOVEZ in June 2026
vv
Bandai Namco
Discover medium- to long-term potential
Music production Live events
Growth through a
three-pronged approach
PUBLISHING CO.,LTD.
Music Frontier Inc.
Music Publishing Business
Music publishing
Corporate name change in
April 2026
Bandai Namco Holdings Inc.
CW360【project RESONANCE】
Promote external alliances/provide support
Towards a stronger Music Business and greater global presence
Trends in Visual and Music Business-Reorganizing and Strengthening the Music Business
Music Business
Promote efforts toward new alliances and collaborations
Build strategic partnership with UDO ARTISTS Inc.
Promote collaboration between Bandai Namco Music Live and UDO ARTISTS Inc. by leveraging their respective strengths to further invigorate live events and the music businesses
Assess business opportunities in the live event domain and work to maximize IP value and revenue opportunities
Drive proactive planning proposals that go beyond event hosting and contracted projects
Leverage visual and music content as a foundation to strengthen the live events and music businesses both in Japan and globally. Also, accelerate the global expansion of the Music Business
Trends in the Amusement Business
Key Points for FY2027.3
Forecast for continued strong performance in amusement facilities (year-on-year sales growth of 4% at existing facilities in Japan)
Launch new amusement machine products primarily in the Second half of the fiscal year
Amusement facilities Amusement machines
Enhancing the appeal of IP worldviews through fan-supported experiential value, utilizing facilities such as "THE★JOJO WORLD" and "ONE PIECE BASE SHOP"
New machines for popular series and IPs currently under development
Expanding directly operated stores overseas, which offer Group products and services
Bandai Namco exists to share dreams, fun, and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services,
we're working to create a brighter future for everyone.
Note on Projections
This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words "forecast," "plan," "target," "estimation," "projection," "intend," "will" and similar expressions, as related to the Group, are intended to identify forward looking statements and information. Actual results could differ materially from those projected in such forward-looking statements. This document is a translation of the Japanese original. Bandai Namco Holdings Inc. provides this translation for your reference and convenience only and without any warranty as to its accuracy or otherwise. In the event of any discrepancy, the Japanese original shall prevail.
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