Bandai Namco Holdings Inc. TSE:7832

BANDAI NAMCO : Financial Highlights for the Fiscal Year Ended March 31, 2026PDF182.2 KB

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Source: MarketScreener

May 13, 2026

Financial Highlights for the Fiscal Year Ended March 31, 2026



Bandai Namco Holdings Inc.: Consolidated Financial Results

Summary of Income Statement (millions of yen)

FY2025.3

FY2026.3

FY2027.3

Full Year

Results

1st Half

Results

2nd Half

Results

Full Year Results

% vs.

Prior Year

1st Half

Plan

2nd Half

Plan

Full Year Plan

% vs

Prior Year

Net Sales

1,241,513

643,816

704,430

1,348,246

108.6%

610,000

740,000

1,350,000

100.1%

Gross Profit

495,185

262,279

268,893

531,172

107.3%

239,000

288,000

527,000

99.2%

Operating Profit

180,229

105,481

84,036

189,517

105.2%

84,000

101,000

185,000

97.6%

Ordinary Profit

186,470

110,196

91,728

201,923

108.3%

87,000

103,000

190,000

94.1%

Profit Attributable to

Owners of Parent

129,301

78,909

61,742

140,651

108.8%

60,000

70,000

130,000

92.4%

Net Sales by Segment (millions of yen)

FY2025.3

FY2026.3

FY2027.3

Full Year

Results

1st Half

Results

2nd Half

Results

Full Year Results

% vs.

Prior Year

1st Half

Plan

2nd Half

Plan

Full Year Plan

% vs

Prior Year

Toys and Hobby

596,933

317,830

356,138

673,968

112.9%

330,000

360,000

690,000

102.4%

Digital

455,633

231,504

245,088

476,592

104.6%

190,000

270,000

460,000

96.5%

Visual and Music (IP Production)

90,738

41,078

54,428

95,506

105.3%

40,000

55,000

95,000

99.5%

Amusement

141,485

75,380

77,366

152,747

108.0%

73,000

82,000

155,000

101.5%

Other

36,224

18,457

20,516

38,973

107.6%

19,000

21,000

40,000

102.6%

Elimination and Corporate

(79,502)

(40,436)

(49,105)

(89,541)

-

(42,000)

(48,000)

(90,000)

-

Total

1,241,513

643,816

704,430

1,348,246

108.6%

610,000

740,000

1,350,000

100.1%

Operating Profit by Segment (millions of yen)

FY2025.3

FY2026.3

FY2027.3

Full Year

Results

1st Half

Results

2nd Half

Results

Full Year Results

OP Margin

% vs.

Prior Year

1st Half

Plan

2nd Half

Plan

Full Year

Plan

OP

Margin

% vs

Prior Year

Toys and Hobby

102,202

65,035

61,903

126,938

18.8%

124.2%

66,000

61,000

127,000

18.4%

100.0%

Digital

68,527

37,386

19,296

56,682

11.9%

82.7%

15,000

36,000

51,000

11.1%

90.0%

Visual and Music (IP Production)

11,778

5,359

6,822

12,181

12.8%

103.4%

4,000

8,000

12,000

12.6%

98.5%

Amusement

8,438

7,046

3,060

10,106

6.6%

119.8%

5,500

4,500

10,000

6.5%

99.0%

Other

1,671

1,150

1,669

2,819

7.2%

168.6%

1,000

500

1,500

3.8%

53.2%

Elimination and Corporate

(12,390)

(10,495)

(8,715)

(19,210)

-

-

(7,500)

(9,000)

(16,500)

-

-

Total

180,229

105,481

84,036

189,517

14.1%

105.2%

84,000

101,000

185,000

13.7%

97.6%

Reference: Net Sales by Region (External sales after elimination) (millions of yen)

FY2025.3

FY2026.3

FY2027.3

Full Year

Results

1st Half

Results

2nd Half

Results

Full Year Results

% vs.

Prior Year

1st Half

Plan

2nd Half

Plan

Full Year Plan

% vs

Prior Year

Japan

867,065

465,569

507,914

973,483

112.3%

445,500

521,500

967,000

99.3%

Americas

140,531

54,035

68,215

122,250

87.0%

46,000

87,500

133,500

109.2%

Europe

125,784

61,387

64,224

125,611

99.9%

56,500

66,500

123,000

97.9%

Asia

108,133

62,824

64,078

126,902

117.4%

62,000

64,500

126,500

99.7%

Elimination and Corporate

-

-

-

-

-

-

-

-

-

Total

1,241,513

643,816

704,430

1,348,246

108.6%

610,000

740,000

1,350,000

100.1%

Reference: Operating Profit by Region (millions of yen)

FY2025.3

FY2026.3

FY2027.3

Full Year

Results

1st Half

Results

2nd Half

Results

Full Year Results

OP Margin

% vs.

Prior Year

1st Half

Plan

2nd Half

Plan

Full Year

Plan

OP

Margin

% vs

Prior Year

Japan

160,806

99,481

81,115

180,596

18.6%

112.3%

77,000

91,000

168,000

17.4%

93.0%

Americas

13,827

3,928

5,366

9,294

7.6%

67.2%

3,500

8,000

11,500

8.6%

123.7%

Europe

5,539

4,078

894

4,972

4.0%

89.8%

3,000

3,000

6,000

4.9%

120.7%

Asia

14,508

10,048

5,888

15,937

12.6%

109.8%

8,000

8,000

16,000

12.6%

100.4%

Elimination and Corporate

(14,450)

(12,054)

(9,227)

(21,281)

-

-

(7,500)

(9,000)

(16,500)

-

-

Total

180,229

105,481

84,036

189,517

14.1%

105.2%

84,000

101,000

185,000

13.7%

97.6%

Other Data (millions of yen)

FY2025.3

FY2026.3

FY2027.3

Full Year

Results

1st Half

Results

2nd Half

Results

Full Year Results

% vs.

Prior Year

1st Half

Plan

2nd Half

Plan

Full Year Plan

% vs

Prior Year

Capital Investments

55,476

24,673

28,727

53,399

96.3%

24,500

28,500

53,000

99.3%

Depreciation

40,216

18,616

28,589

47,204

117.4%

20,000

30,000

50,000

105.9%

Advertising Expenses

71,531

33,286

49,336

82,623

115.5%

29,000

49,000

78,000

94.4%

Personnel Expenses

99,781

51,401

50,789

102,190

102.4%

51,500

51,500

103,000

100.8%

Investment in game content development, etc.

69,760

-

-

68,193

97.8%

-

-

-

-

Forward-looking Statements: This document contains figures that are based on the information currently available to management and estimate involving uncertain factors thought likely to have an effect on future results.

【Sales of IPs (Groupwide)】 (billion yen)

FY2025.3

FY2026.3

FY2027.3

Full Year

Results

1st Half

Results

Full Year

Results

1st Half

Plan

Full Year

Plan

Anpanman

11.4

5.8

12.1

6.0

12.0

Ultraman

14.0

5.1

9.6

5.5

11.0

KAMEN RIDER

30.7

13.4

29.7

14.0

30.0

Mobile Suit Gundam

153.5

127.2

254.3

120.0

240.0

Super SentaiPROJECT R.E.D.

6.4

3.4

7.0

3.5

7.0

DRAGON BALL

190.6

65.1

138.0

60.0

160.0

NARUTO

26.9

13.1

25.7

11.0

22.0

Pretty Cure

7.9

5.0

9.3

5.0

9.5

ONE PIECE

139.5

69.5

139.3

65.0

140.0

*Figures are calculated based on sales before elimination of inter-segment transactions.

*Total sales by IP of major Group companies.

【Sales of IPs (Toys and Hobby Business, Japan)】 (billion yen)

FY2025.3

FY2026.3

FY2027.3

Full Year

Results

1st Half

Results

Full Year

Results

1st Half

Plan

Full Year

Plan

Anpanman

10.2

5.1

10.5

5.5

11.0

Ultraman

6.7

3.1

5.5

3.0

6.0

KAMEN RIDER

22.5

9.8

22.1

10.0

22.0

Mobile Suit Gundam

75.7

49.3

106.3

53.0

110.0

Super SentaiPROJECT R.E.D.

5.4

3.0

6.0

3.0

6.0

DRAGON BALL

29.9

13.6

29.4

13.0

29.0

Pretty Cure

7.8

4.9

9.2

5.0

9.5

Pokémon

12.2

6.6

13.3

7.5

15.0

ONE PIECE

94.2

48.2

95.1

48.0

96.0

*Figures are calculated based on sales before elimination of inter-segment transactions.

*Total sales by IP of major Group companies.

【Digital Business (Sales by major category)】 (billion yen)

FY2025.3

FY2026.3

FY2027.3

Full Year

Results

1st Half

Results

Full Year

Results

1st Half

Plan

Full Year

Plan

Network content

195.1

117.2

228.5

110.0

212.0

Home console game

216.1

92.7

199.1

67.0

208.0

【Home Console Game (Number of titles and unit sales)】

FY2026.3

FY2027.3

1st Half Results

Full Year Results

1st Half Plan

Full Year Plan

# of

New Titles

Units Sold

(thousand)

# of

New Titles

Units Sold

(thousand)

# of

New Titles

Units Sold

(thousand)

# of

New Titles

Units Sold

(thousand)

Japan

48

2,286

101

4,208

23

1,000

64

3,000

Americas

39

7,291

74

15,273

13

5,500

40

16,500

Europe

39

13,365

74

26,392

13

12,000

40

24,500

Group Total

126

22,942

249

45,873

49

18,500

144

44,000

Number of Unique New Titles*

10

-

23

-

5

-

14

-

*Platform and region localized versions excluded

【Data Carddass Sales (Units sold)】 (million pieces)

FY2025.3

FY2026.3

Full Year

Results

1st Half

Results

Full Year

Results

Data Carddass Sales (Units sold)

135

55

115

*Figures are estimates based on management accounting.

【Visual and Music (IP Production) Business (Sales by major category)】

(billion yen)

FY2026.3

FY2027.3

1st Half

Results

Full Year

Results

1st Half

Plan

Full Year

Plan

Packages

2.7

7.9

3.3

8.0

Production, license,

distribution, events and others

38.3

87.6

36.7

87.0

Total

41.0

95.5

40.0

95.0

【Visual and Music (IP Production) Business (Number of copyrighted productions and running time)】 As of March 31, 2026

Number of copyrighted productions

Total running time of all copyrighted productions

1,213 series

6,146 hours

【Amusement Business (Sales by major category)】 (billion yen)

FY2026.3

FY2027.3

1st Half

Results

Full Year

Results

1st Half

Plan

Full Year

Plan

Amusement machines

15.6

27.9

10.5

28.0

Amusement facility

59.2

121.9

62.5

127.0

【Number of Amusement Facilities】

FY2026.3

FY2027.3

1st Half

Results

Full Year

Results

1st Half

Plan

Full Year

Plan

Directly managed amusement facilities

Japan

Start of term

215

215

209

209

Openings

2

4

1

3

Closures

6

10

0

0

Increase/Decrease

△ 4

(6)

1

3

End of term

211

209

210

212

Overseas

Start of term

21

21

25

25

Openings

3

4

3

4

Closures

0

0

0

0

Increase/Decrease

3

4

3

4

End of term

24

25

28

29

Total

Start of term

236

236

234

234

Openings

5

8

4

7

Closures

6

10

0

0

Increase/Decrease

△ 1

(2)

4

7

End of term

235

234

238

241

Revenue-sharing

facilities

Japan

819

891

891

891

Overseas

16

16

16

16

Total

835

907

907

907

Other directly

managed facilities

Total

109

109

119

135

Facilities Total

1,179

1,250

1,264

1,283

*Other directly managed facilities includes amusement parks, IP facilities, activity facilities, and Gashapon stores

【Amusement Facilities (Existing-store sales, YOY, Japan)】

Apr.

May

Jun.

1Q

(3 mo.)

Jul.

Aug.

Sep.

2Q

(3 mo.)

1st Half

FY2026.3

106.4%

111.6%

108.1%

108.7%

105.1%

108.7%

96.0%

103.8%

106.0%

FY2025.3

103.0%

98.0%

119.2%

105.9%

105.5%

113.3%

114.4%

111.2%

108.8%

Oct.

Nov.

Dec.

3Q

(3 mo.)

Jan.

Feb.

Mar.

4Q

(3 mo.)

2nd Half

Full Year

FY2026.3

106.5%

108.7%

109.1%

108.2%

112.3%

106.7%

104.1%

107.8%

108.0%

107.0%

FY2025.3

96.2%

109.1%

104.4%

103.1%

101.4%

99.5%

102.5%

101.2%

102.1%

105.3%

*Figures are estimates based on management accounting.