Replay available
Paradox Interactive AB (publ) (PDX) Q1 2025 Earnings Call
Paradox Interactive AB (publ) (STO: PDX) Q1 2025 earnings conference call, held 2025-04-23. Replay captured from the company's public earnings webcast.

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Replay transcript excerpt
Hello, and welcome to the Q1 2025 report for Paradox Interactive with me, Fred. And I'm Alex. Welcome, everyone. And we're going to walk you through what we've been doing during the quarter and the numbers for the quarter as well. So we can just jump right into it. That's me. Good start. Good start. Yeah. So this is what we would refer to as a bit of a slow quarter. Not a lot of releases, but still stable. So... Despite few releases, we have a good cash flow. We've been facing, for the first time in a couple of years, some currency headwinds, and we also had an acquisition, so that's probably the major thing that happened in the quarter. So we completed the acquisition of Heymemont Games, which is totally in line with the strategic intent we have to expand into the management segment of games. And at almost the same time, we also acquired, this is outside the quarter though, we acquired Stranded Alien Dawn, which is a game that Hememont has developed together with Frontier Developments. So we bought all the publishing rights and all other rights as well from Frontier. It was effective date April 1st. And apart from that, focus on what's ahead. We announced three expansion passes for three of our key IP and they're doing really well. So we're happy with that. And we have a lot more other things coming as well. But this quarter is what it is. Yeah. Business as usual. So the releases is key release is Graveyard of Empires for Hearts of Iron IV. wards and wardens for Crusader Kings 3 on console, a handful of different content creator packs for Cities Skylines 2, together with two radio packs as well, and a handful of content for our deck builder across the obelisk as well. So that was it. Yeah, we also had some content creator packs for Cities 1. Yes, we did. I think it ...
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