G5 Entertainment Ab · OMXSTO:G5EN

G5 Entertainment Ab — Investor Presentation (April 2023)

18 slides from G5 Entertainment Ab's investor presentation, April 2023

  1. Slide 1: G5 Entertainment Investor Presentation April 2023

    G5 Entertainment Investor Presentation April 2023 NASDAQ OMX: G5EN.ST OTCQX: GENTF

  2. Slide 2: Contents

    Contents G5 Entertainment in brief........................................... 3 Mobile Gaming Industry…………………………………… 5 G5’s Portfolio & Lifecycle…………………………………… 9 Financials………………………………………………………………........... 15 Outlook 2023……………………………………………………………..... 17

  3. Slide 3: G5 Entertainment in brief

    G5 Entertainment in brief Revenue (MSEK) • Developer and publisher of casual free-to-play (F2P) 450 games for tablets, smartphones and PCs 400 Q4 350 • Serving the $90+ billion market for global market for 300 mobile games 250 • 11 offices worldwide each serving a strategic purpose and 200 providing

  4. Slide 4: Operating Locations

    Operating Locations Employees +900 11 Countries 4

  5. Slide 5: Mobile Gaming Industry

    Mobile Gaming Industry 5

  6. Slide 6: Global Gaming: Historical Growth 1970-2020

    Global Gaming: Historical Growth 1970-2020 6

  7. Slide 7: Global Mobile Gaming: A Growth Market

    Global Mobile Gaming: A Growth Market 2016 – 2024 Global Mobile Games Market Revenues Bn USD • Mobile gaming is a fast-growing segment of the overall gaming 120 market, with global revenues expected to reach $116.4 Bn USD by 2024, a CAGR of 11% 100 80 116 • 53% of 2022 global game revenue will come

  8. Slide 8: G5 Development: 2014-2022

    G5 Development: 2014-2022 2 NEW games released 5 NEW games 2022 released • Six new offices established 8 NEW games 2021 • G5 Launcher released Own games 71% of revenue released • 5 NEW games • New Generation Games 67% of Revenue released • Sherlock: 13% of revenue in Q4 2020 Two hidden object 2019 g

  9. Slide 9: G5's Portfolio & Lifecycle

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  10. Slide 10: Target Audience and Game Genre

    Target Audience and Game Genre Hidden Object Match-3 A Unique Market: Women Age 35+ Growing demographic Underserved market Very loyal audience Strong paying audience $ Mahjong / Solitaire New Genres G5 Friends Network 10

  11. Slide 11: New Games Development Funnel

    New Games Development Funnel Early Harvest Mode Game Idea development / Scaling Peak revenue Maturing Long-tail revenue Soft Launch _ revenue Very limited revenue from soft launch in _ user acquisition select markets In this stage the Game is released in After global release, UA and Growth: As reven

  12. Slide 12: Our Portfolio Approach

    Our Portfolio Approach Own/licensed revenue (MSEK) | Own games share (%) 400 80% 33% 73% • Strengthened the development teams giving the 350 70% 70% 71% 70% company full control over game development and 66% 67% quality combined with tougher approach to 63% 64% underperforming games 300 61% 60% • Re

  13. Slide 13: New Generation Games

    New Generation Games • Games released from 2019 onwards Revenue (MSEK) 250 • 23 new titles +29% Y/Y 5 in soft-launch & 2 released globally in 2022 200 • 5-6 games per year to be soft-launched, 1-2 per year to be released globally 150 • Game play foundation with an emphasis on engaging 100 storylines

  14. Slide 14: G5 Store

    G5 Store G5 Store - Monthly Net Revenue (USD) 700 000 103% Y/Y G5 Store Available on: PC, Web, Mac and Android 600 000 G5 Launcher 500 000 Release date: August 2022 Platforms: PC 400 000 300 000 200 000 • Payment processing fees in G5 Store are low single digits compared to the 12-30% third party ap

  15. Slide 15: Financials

    Financials 15

  16. Slide 16: Financial Summary: Q4 2022

    Financial Summary: Q4 2022 Own/Licensed revenue (MSEK) | Own games share (%) 400 80% Revenue SEK 364 M (324), +12% Y/Y 300 60% • Own games >71% of net revenue (67) • New Generation games: 59% of net revenue, the biggest 200 40% segment of the portfolio up from 52% in Q4 last year 100 20% • Sherlock

  17. Slide 17: Outlook for 2023

    Outlook for 2023 New Generation (MSEK) | Own Games (%) • We enter 2023 with stable revenue generation 250 80% • New Generation games higher percentage of revenue 70% • Soft-launch 5-6 games per year, 1-2 per year global release 200 60% • UA range 17-22% of revenue 50% 150 • G5 Store improving Gross

  18. Slide 18: Contact

    Contact Stockholm Headquarters G5 Entertainment AB Birger Jarlsgatan 18 114 34 Stockholm Sweden Email: investor@g5e.com www.corporate.g5e.com

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