Igg, Inc. · HKEX:799

Igg — H1 2020 Earnings Presentation

23 slides from Igg's earnings presentation, Aug 5, 2020

  1. Slide 1: Interim Results

    Interim Results IGG INC August 2020

  2. Slide 2: Disclaimer

    Disclaimer This presentation and the accompanying slides (the “Presentation”) do not constitute any offer or invitation to purchase or subscribe for any securities, and shall not form the basis for or be relied on in connection with any contract or binding commitment whatsoever. This Presentation ha

  3. Slide 3: Agenda

    Agenda 1 IGG Overview 2 Financial Review 3 Prospects 2 Interim Results 2

  4. Slide 4: IGG Overview

    IGG Overview Interim Results 3

  5. Slide 5: IGG Overview

    IGG Overview A leading global developer and publisher of mobile games Global Global Global Global Market R&D Operation Investment • Games in 23 languages • R&D talents & • Operation teams • Strategic investments technical partners located in 15 countries in the mobile internet • Users across 200+ lo

  6. Slide 6: Global Branches

    Global Branches  In 1H20, the Group has over 1,600 employees, and R&D accounts for over 50% of headcount. Asia revenue % 40% North America 30% revenue % Europe revenue % 24% Asia America Europe & others Singapore Philippines USA Spain Group headquarters; Customer service center IT & localized opera

  7. Slide 7: Global Ranking

    Global Ranking Listed among the “Top 52 Publishers” for six consecutive years Interim Results 6

  8. Slide 8: Financial Review

    Financial Review Interim Results 7

  9. Slide 9: Revenue & Profit Performance

    Revenue & Profit Performance Historical Performance of Revenue (US$ million) 600 388.5 360.3 400 333.8 354.7 312.9 312.3 273.5 196.1 200 112.7 126.0 91.9 103.8 98.7 0 1H14 2H14 1H15 2H15 1H16 2H16 1H17 2H17 1H18 2H18 1H19 2H19 1H20 (US$ million) Historical Performance of Net Profit 200 132.8 98.4 90

  10. Slide 10: Gross Billing

    Gross Billing Monthly Gross Billing of the Group and Hit Titles in 1H20 (US$ million) 80 2020 70 60 50 $57M 40 $48M 30 20 10 0 $9M IGG Lords Mobile Castle Clash & Other games Consol. Castle Clash & Lords avg. monthly Lords Mobile’s monthly gross billing hit a new record high of Other Mobile gross US

  11. Slide 11: Operational Data

    Operational Data Lords Mobile Castle Clash Mobile Royale Conquerors • Strategy/RPG Game • Strategy/Tower • Strategy/RPG Game • Strategy Game Defense Game • Launched in Mar. 2016 • Launched in Dec. 2018 • Launched in Jul. 2017 • Launched in Jul. 2013 • Available in 20 • Available in 21 • Available in

  12. Slide 12: New Titles

    New Titles Stylish Multiple • Female-oriented dress-up game costumes ending stories • Launched in May 2020 • Available in 3 languages Dress Up! • Registered users: 100k Time • Featured on Google’s Google Princess Play in multiple countries Clothing DIY Character customization • Battle royale shooter

  13. Slide 13: Utility Apps

    Utility Apps KeepClean • Cleanup and Speedup • Launched in Nov. 2019 • Registered users: 27mn • Technology-driven and Security customized acceleration app • Highlights: junk clean, speed up, CPU cooler and app Low Space management, etc. consumption saving KeepLock Easy • Applock and privacy guard to

  14. Slide 14: Revenue Distribution

    Revenue Distribution IGG revenue by platforms Android iOS  Contribution from 60% 35% Android continues to increase Others 5% Lords Mobile revenue by platforms Android iOS  Contribution from 36% 59% Android continues to increase Others 5% Note: Data of 1H20 Interim Results 13

  15. Slide 15: 1H20 Financial Analysis

    1H20 Financial Analysis (US$ million) 1H19 2H19 1H20 YoY (%) HoH (%) Notes Revenue 354.7 312.9 312.3 -12% - “Lords Mobile” experienced a resurgence with Lords Mobile 282.1 256.9 263.6 -7% +3% monthly gross billing rising to US$54M and hitting a new record high of US$60M in July Castle Clash & Other

  16. Slide 16: Strong Cash Position

    Strong Cash Position Capital Expenditures Cash & Cash Equivalents (US$ million) (US$ million) 28.3 400 30 339.9 307.1 300 20 200 10 100 0.8 0 0 1H19 1H20 Dec. 2019 Jun. 2020 Purchase of Intangible Assets Purchase of PP&E • Capex • Dividend payment of US$27.9M and spent  1H19: 6.3% of total assets U

  17. Slide 17: Total Assets

    Total Assets Total Assets (US$ million) 700 588.4 600 476.5 500 399.4 400 318.5 300 243.4 220.1 200 100 0 Dec. 2015 Dec. 2016 Dec. 2017 Dec. 2018 Dec. 2019 Jun. 2020 Non-current assets Current assets • As at 30 June 2020, the Group’s total assets amounted to nearly US$600M  Current assets of nearly

  18. Slide 18: Dividend

    Dividend Dividend per Dividend payout ratio Total amount Dividend type share (% of the corresponding Payment date (HK$, million) (HK, cents) period net profit) 1st interim dividend 25.1 308.8 30% 2020 Special dividend 25.1 308.8 30% Sep. 4, 2020 Total 50.2 617.6 60% • First interim dividend and spec

  19. Slide 19: Preferential Corporate Tax Rate

    Preferential Corporate Tax Rate  IGG Singapore (Intellectual Property holding company) enjoys preferential tax treatment, subject to requirements as specified by Singapore Economic Development Board.  The prevailing corporate tax rate: 17%  The preferential corporate tax rate for IGG Singapore: 1

  20. Slide 20: Global Games Market Trend

    Global Games Market Trend •The global games market is expected to hit US$159.3 billion in 2020 •Mobile games are expected to grow to US$77.3 billion, 49% of global games market •Console games are expected to grow to US$45.2 billion, 28% of global games market •PC games are expected to grow to US$36.

  21. Slide 21: Prospects

    Prospects Interim Results 20

  22. Slide 22: Prospects

    Prospects Strive for excellence Strengthen and diversification competitive edge • Continue to refine new • Maintain our competitive edge by products and release a diverse grasping opportunities in the “home- portfolio of games. based” economy • Expand the scale and width of our Strengthen marketing

  23. Slide 23: Thanks

    Thanks IR Contact ir@igg.com Interim Results 22

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