G5 Entertainment Ab · OMXSTO:G5EN

G5 Entertainment Ab — Investor Presentation (January 2024)

15 slides from G5 Entertainment Ab's investor presentation, January 2024

  1. Slide 1: G5 Entertainment Investor Presentation

    G5 Entertainment Investor Presentation January 2024 NASDAQ OMX: G5EN.ST

  2. Slide 2: Contents

    Contents G5 Entertainment in brief........................................... 3 Mobile Gaming Industry……………………………………. 4 G5’s Portfolio & Lifecycle……………………………………. 7 Financials……………………………………………………………….............. 12 Outlook 2023/4…………………………………………………………….... 14

  3. Slide 3: G5 Entertainment in brief

    G5 Entertainment in brief Revenue (MSEK) 450 Developer and publisher Casual free-to-play (F2P) games 400 for tablets, smartphones and PCs 350 Q3 300 Serving 11 countries 250 Female audience $90+ Billion 900+ 35+ global market Employees 200 150 Strong history 100 Secret Society: USD 100 M in sales 27

  4. Slide 4: Mobile Gaming Industry

    Mobile Gaming Industry 4

  5. Slide 5: Global Mobile Gaming: A Growth Market

    Global Mobile Gaming: A Growth Market 2016 – 2025 Global Mobile Games Market Revenues Bn USD 2023 Global Games Market per region 120 ROW 9% 100 North America 80 103 100 27% 96 Asia 60 98 92 46% 40 88 67 Europe 56 62 43 18% 20 0 2016 2017 2018 2019 2020 2021 2022F 2023F 2024F 2025F *NEWZOO market dat

  6. Slide 6: G5 Development: 2014-2022

    G5 Development: 2014-2022 2 NEW games released 5 NEW games 2022 released • Six new offices established 8 NEW games 2021 • G5 Launcher released Own games 71% of revenue released • 5 NEW games • New Generation Games 67% of Revenue released • Sherlock: 13% of revenue in Q4 2020 Two hidden object 2019 g

  7. Slide 7: G5's Portfolio & Lifecycle

    G5’s Portfolio & Lifecycle 7

  8. Slide 8: Target Audience and Game Genre

    Target Audience and Game Genre Hidden Object Match-3 A Unique Market: Women Age 35+ Growing demographic Underserved market Very loyal audience Strong paying audience $ Mahjong / Solitaire New Genres G5 Friends Network 8

  9. Slide 9: New Games Development Funnel

    New Games Development Funnel Early Harvest Mode Game Idea development / Scaling Peak revenue Maturing Long-tail revenue Soft Launch _ revenue Very limited revenue from soft launch in _ user acquisition select markets In this stage the Game is released in After global release, UA and Growth: As reven

  10. Slide 10: Our Portfolio Approach

    Our Portfolio Approach Own/licensed revenue (MSEK) | Own games share (%) 400 80% • Strengthened development teams giving the company full 350 70,4% 69,8% 72,8% 71,2% 71,4% 71,3% 70% 71,2% control over game development and quality combined with 65,6% 67,1% tougher approach to underperforming games 63

  11. Slide 11: G5 Store

    G5 Store G5 Store - % of G5’s Net Revenue (USD) 14% 126% Y/Y 12% 10% 8% Continues to gain momentum 6% • G5 Store accounts for 12.1% of total net revenue up from 4.8% last year, +131% Y/Y, +23% Q/Q in SEK | +126% Y/Y, +20% Q/Q in USD 4% Another all-time high in monthly revenue in Q3 • Room to grow So

  12. Slide 12: Financials

    Financials 12

  13. Slide 13: Financial Summary: Q3 2023

    Financial Summary: Q3 2023 Own/Licensed revenue (MSEK) | Own games share (%) 400 80% • Own games >71% of net revenue (73) 300 60% • New Generation games: 60% (60) of net revenue, the biggest segment of the portfolio 200 40% • Jewels of Rome: +8% Y/Y in SEK >32% of net revenue (31) 100 20% Sherlock:

  14. Slide 14: Outlook for 2023/2024

    Outlook for 2023/2024 G5 Store • We will release 1 new game globally before end of the year • We also have 7 games in soft launch development and iterations and a strong pipeline of 36 new game ideas • G5 Store continues to increase as a percentage of revenue boosting the Gross Margin and profitabil

  15. Slide 15: Contact

    Contact Stockholm Headquarters G5 Entertainment AB Nybrogatan 6, 5th floor 114 34 Stockholm Sweden Email: investor@g5e.com www.corporate.g5e.com

G5 Entertainment — Investor Presentation (January 2024) on 6ix