G5 Entertainment Ab · OMXSTO:G5EN
G5 Entertainment Ab — Investor Presentation (July 2023)
17 slides from G5 Entertainment Ab's investor presentation, July 2023
Slide 1: G5 Entertainment Investor Presentation July 2023
G5 Entertainment Investor Presentation July 2023 NASDAQ OMX: G5EN.ST OTCQX: GENTF
Slide 2: Contents
Contents G5 Entertainment in brief........................................... 3 Mobile Gaming Industry…………………………………… 5 G5’s Portfolio & Lifecycle…………………………………… 9 Financials………………………………………………………………........... 14 Outlook 2023……………………………………………………………..... 16
Slide 3: G5 Entertainment in brief
G5 Entertainment in brief Revenue (MSEK) • Developer and publisher of casual free-to-play (F2P) 450 games for tablets, smartphones and PCs 400 Q1 350 • Serving the $90+ billion market for global market for 300 mobile games 250 • 11 offices worldwide each serving a strategic purpose and 200 providing
Slide 4: Operating Locations
Operating Locations Employees +900 11 Countries 4
Slide 5: Mobile Gaming Industry
Mobile Gaming Industry 5
Slide 6: Global Gaming: Historical Growth 1970-2020
Global Gaming: Historical Growth 1970-2020 6
Slide 7: Global Mobile Gaming: A Growth Market
Global Mobile Gaming: A Growth Market 2016 – 2025 Global Mobile Games Market Revenues Bn USD • The market is currently experiencing a post-pandemic recoil, but is expected to recover to 2021 levels already in 2024 120 100 • Mobile gaming is the best-performing segment of the overall gaming market, w
Slide 8: G5 Development: 2014-2022
G5 Development: 2014-2022 2 NEW games released 5 NEW games released 2022 • Six new offices established 8 NEW games 2021 • • G5 Launcher released Own games 71% of revenue released 5 NEW games • New Generation Games 67% of Revenue released • Sherlock: 13% of revenue in Q4 2020 Two hidden object 2019 g
Slide 9: G5's Portfolio & Lifecycle
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Slide 10: Target Audience and Game Genre
Target Audience and Game Genre Hidden Object Match-3 A Unique Market: Women Age 35+ Growing demographic Underserved market Very loyal audience Strong paying audience $ Mahjong / Solitaire New Genres G5 Friends Network 10
Slide 11: New Games Development Funnel
New Games Development Funnel Early Harvest Mode Game Idea development / Scaling Peak revenue Maturing Long-tail revenue Soft Launch _ revenue Very limited revenue from soft launch in _ user acquisition select markets In this stage the Game is released in After global release, UA and Growth: As reven
Slide 12: Our Portfolio Approach
Our Portfolio Approach Own/licensed revenue (MSEK) | Own games share (%) • Strengthened the development teams giving the company full 400 80% control over game development and quality combined with tougher approach to underperforming games 72,8% 71% 71% 350 70% 70% 70% • Own games have consistently
Slide 13: G5 Store
G5 Store G5 Store - % of G5’s Net Revenue (SEK) 9% 130% Y/Y G5 Store 8% Available on: PC, Web, Mac and Android 7% G5 Launcher Release date: August 2022 6% Platforms: PC 5% 4% 3% Well-positioned for growth 2% • Most profitable channel Direct-to-consumer (D2C) was 8% of net revenue 1% up 130% Y/Y and
Slide 14: Financials
Financials 14
Slide 15: Financial Summary: Q1 2023
Financial Summary: Q1 2023 Own/Licensed revenue (MSEK) | Own games share (%) 400 80% Revenue SEK 345 M (333), +4% Y/Y • Own games >71% of net revenue (70) 300 60% • New Generation games: 59% of net revenue, the biggest 200 40% segment of the portfolio up from 56% in Q1 last year 100 20% • Sherlock +
Slide 16: Outlook for 2023
Outlook for 2023 • Starting the year with good momentum, expecting to deliver stable results in 2023 • Disciplined approach to cost structure, improved staff optimization and reduced staff • G5 Store will fuel growth and improve Gross Margin and profitability • We remain on track with the execution
Slide 17: Contact
Contact Stockholm Headquarters G5 Entertainment AB Birger Jarlsgatan 18 114 34 Stockholm Sweden Email: investor@g5e.com www.corporate.g5e.com