G5 Entertainment Ab · OMXSTO:G5EN
G5 Entertainment Ab — Investor Presentation (December 2022)
16 slides from G5 Entertainment Ab's investor presentation, December 2022
Slide 1: G5 Entertainment Investor Presentation
G5 Entertainment Investor Presentation December 2022 NASDAQ OMX: G5EN.ST OTCQX: GENTF
Slide 2: G5 Entertainment in brief
G5 Entertainment in brief Revenue (MSEK) • Developer and publisher of casual free-to-play (F2P) 450 games for tablets, smartphones and PCs 400 Q3 • Serving the $90+ billion market for global market for 350 mobile games 300 250 • 11 offices worldwide each serving a strategic purpose and 200 providing
Slide 3: Operating Locations
Operating Locations Employees +900 11 Countries Up and coming Cyprus (Development Office) Kazakhstan (Development Office) 3
Slide 4: Mobile Gaming Industry
Mobile Gaming Industry 4
Slide 5: Global Gaming: Historical Growth 1970-2020
Global Gaming: Historical Growth 1970-2020 5
Slide 6: Global Mobile Gaming: A Growth Market
Global Mobile Gaming: A Growth Market 2016 – 2024 Global Mobile Games Market Revenues Bn USD • Mobile gaming is a fast-growing segment of the overall gaming 120 market, with global revenues expected to reach $116.4 Bn USD by 2024, a CAGR of 11% 100 80 116 114 • 53% of 2022 global game revenue will c
Slide 7: G5 Development: 2014-2022
G5 Development: 2014-2022 2 NEW games released 5 NEW games released 2022 8 NEW games 2021 released 5 NEW games New Generation Games released 2020 67% of Revenue Sherlock: 13% of revenue in Q4 Two hidden object 2019 games gross >$100M lifetime 31.0 million Hidden City exits 2018 • Sherlock • Jewels o
Slide 8: G5's Portfolio & Lifecycle
G5’s Portfolio & Lifecycle 8
Slide 9: Target Audience and Game Genre
Target Audience and Game Genre Hidden Object Match-3 A Unique Market: Women Age 35+ Growing demographic Underserved market Very loyal audience Strong paying audience $ Mahjong / Solitaire New Genres G5 Friends Network 9
Slide 10: New Games Development Funnel
New Games Development Funnel Early Harvest Mode Game Idea development / Scaling Peak revenue Maturing Long-tail revenue Soft Launch _ revenue Very limited revenue from soft launch in _ user acquisition select markets In this stage the Game is released in After global release, UA and Growth: As reven
Slide 11: Our Portfolio Approach
Our Portfolio Approach Own/licensed revenue (MSEK) | Own games share (%) 400 80% 33% 73% • Strengthened the development teams giving the 350 70% 70% 70% company full control over game development and 67% 66% quality combined with tougher approach to 63% 64% 62% 61% underperforming games 300 60% 54%
Slide 12: New Generation Games
New Generation Games • Games released from 2019 onwards Revenue (MSEK) 250 • 23 new titles +8 Y/Y% • 2 games released globally in 2022 & 5 in soft launch 200 • Game play foundation with an emphasis on 150 engaging storylines and immersive meta- mechanics: 100 • Hidden Object • Match-3 50 • Mahjong/S
Slide 13: Financials
Financials 13
Slide 14: Financial Summary: Q3 2022
Financial Summary: Q3 2022 Own/Licensed revenue (MSEK) | Own games share (%) 400 80% Revenue SEK 360 M (328), +10% Y/Y 300 60% • Own games >73% of net revenue (66) • New Generation games: 60% of net revenue (50) 200 40% Now, our biggest segment of the portfolio 100 20% • Sherlock +104% Y/Y >23% of r
Slide 15: Outlook for 2022/2023
Outlook for 2022/2023 • Sherlock and New Generation games revenue expected to grow New Generation (MSEK) | Own Games (%) • Gross Margin to expand as Own Games become higher percentage of 250 80% revenue and G5 Store continues to grow 70% • New development process will drive 1-2 new games globally ev
Slide 16: Contact
Contact Stockholm Headquarters G5 Entertainment AB Birger Jarlsgatan 18 114 34 Stockholm Sweden Email: investor@g5e.com www.corporate.g5e.com
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