Bushiroad, Inc. · TSE:7803
Bushiroad — Q3 FY2026 Earnings Presentation
31 slides from Bushiroad's earnings presentation, May 15, 2026
Slide 1: FY2026 3Q Financial Results Briefing Material
FY2026 3Q Financial Results Briefing Material Bushiroad Inc. Securities code: 7803 May 15, 2026 Notice: This document is an excerpt translation of the original Japanese document and is only for reference purposes. In the event of any discrepancy between this translated version and the original Japan
Slide 2: Agenda
・FY26 3Q Financial Results Summary ・Topics ・Upward Revision of Consolidated Performance Forecasts for FY26 ・Appendix ©BUSHI 2
Slide 3: FY26 3Q Financial Results Summary
FY26 3Q Financial Results Summary ©BUSHI 3
Slide 4: Consolidated Income Statement Summary
Consolidated Income Statement Summary Quarter FY26 3Q FY25 3Q + / -amount First three quarters FY26 3Q FY25 3Q + / -amount (Unit:million yen) ① ② ①-② (Unit:million yen) ③ ④ ③-④ Net sales 14,517 13,640 +877 Net sales 42,356 39,371 +2,985 Gross profit 5,039 4,669 +370 Gross profit 15,265 13,553 +1,712
Slide 5: Quarterly Net sales
Quarterly Net sales Due to the transition to the new unit structure, figures for the fiscal years ending June 2024 and June 2025 have been reclassified. ©BUSHI 5
Slide 6: Highlights
Highlights (百万円 / million yen) Quarterly Net sales Topics YoY ・"Weiβ Schwarz" marked its 18th anniversary and "Cardfight!! Vanguard" marked its 15th anniversary, with various campaigns being held. TCG 5,779 ・In the third quarter, revenue decreased as it was positioned as an adjustment period ahead o
Slide 7: Quarterly Consolidated Performance: Net sales/Gross profit/Gross profit margin
Quarterly Consolidated Performance: Net sales/Gross profit/Gross profit margin ©BUSHI 7
Slide 8: Quarterly Consolidated Performance: Net sales/Operating profit/Operating profit margin
Quarterly Consolidated Performance: Net sales/Operating profit/Operating profit margin ©BUSHI 8
Slide 9: Quarterly Consolidated Performance: Net sales/Ordinary profit/Ordinary profit margin
Quarterly Consolidated Performance: Net sales/Ordinary profit/Ordinary profit margin ©BUSHI 9
Slide 10: Topics
Bsusniroap Topics
Slide 11: TCG Topics in FY26 3Q
TRADING CARD GAME TCG Topics in FY26 3Q Net sales 5,779 million yen YoY ▲1,096 million yen ・"Weiβ Schwarz" marked its 18th anniversary and "Cardfight!! Vanguard" marked its 15th anniversary, with various campaigns being held. ・In the third quarter, revenue decreased as it was positioned as an adjust
Slide 12: TCG Future Outlook① Weiß Schwarz (Japanese Edition)
TRADING CARD GAME TCG Future Outlook① Weiβ Schwarz (Japanese Edition) ©BUSHI 12
Slide 13: TCG Future Outlook② Card Game Festival 2026, Cardfight!! Vanguard
TRADING CARD GAME TCG Future Outlook② Card Game Festival 2026 held in May 2026 Cardfight!! Vanguard We held "GENDA GiGO Entertainment presents カードゲーム祭2026" at Tokyo Big Sight over two days, May 3 and 4, 2026. A total of 23,652 As the concluding chapter to"カードファイト!! visitors from Japan and overseas a
Slide 14: (Reference) TCG domestic and overseas sales
TRADING CARD GAME TCG (Reference) TCG domestic and overseas sales Domestic sales million YoY million (1Q+2Q+3Q) yen yen Overseas sales million YoY million yen (1Q+2Q+3Q) yen Overseas sales ratio % YoY Pt (1Q+2Q+3Q) Overseas sales progressed solidly, driven by the English editions of "Weiβ Schwarz, "
Slide 15: Digital Games Topics in FY26 3Q and Future Outlook
DIGITAL GAMES デジタルゲーム Topics in FY26 3Q and Future Outlook Net sales 1,827 million yen YoY ▲23 million yen ・1 Mobile Title and 3 Console Titles Released. ・The new mobile title "HUNTER×HUNTER NEN×SURVIVOR" was launched simultaneously worldwide in February 2026 and is off to a strong start. FY26 3Q(Th
Slide 16: Live Entertainment Topics in FY26 3Q
LIVE ENTERTAINMENT ライブエンタメ Topics in FY26 3Q Net sales 1,703 million yen YoY +741 million yen ・Despite a QoQ revenue decline caused by fewer CD releases this quarter, performance remained on track with a YoY increase in revenue. ・Successfully held large-scale events such as the BanG Dream! 10th Anni
Slide 17: Live Entertainment Future Outlook
LIVE ENTERTAINMENT ライブエンタメ Future Outlook ●BanG Dream! Special LIVE in TAIPEI ●Poppin'Party × Roselia Joint Live "DREAMS GO ON" (April 2026, 2-Day Performance) (May 2026, Ariake Arena) On May 3, 2026, the Poppin'Party × Roselia Joint Live "DREAMS GO ON" was held, attracting a large number of attende
Slide 18: (Reference) Future Developments of the BanG Dream! Project
(Reference) Future Developments of the BanG Dream! Project FY26 4Q FY27 1Q FY27 2Q FY27 3Q (April-June 2026) (July-September 2026) (October-December 2026) (January-March 2027) From July 2026 Autumn 2026 From January 2027 TV anime series Movie "BanG Dream! YUME∞MITA" "BanG Dream! Ave Mujica prima aur
Slide 19: Merchandising Topics in FY26 3Q
MERCHANDISING MD Topics in FY26 3Q Net sales 2,419 million yen YoY +705 million yen ・Revenue increased both YoY and QoQ. Performance progressed solidly. ・The figure brand "PalVerse" recorded its highest quarterly sales ever. The total number of "PalVerse" figures produced exceeded 4 million pieces a
Slide 20: Merchandising Future Outlook: The Next Stage of PalVerse
MERCHANDISING MD Future Outlook The Next Stage of "PalVerse" Global Strategy of the New Box Toy Brand "PalVerse" is experiencing rapid growth not only in Japan and East Asia but also in Europe, North "BUSHIROAD THE BOX" America, and Southeast Asia. It is seeing a sharp increase in inquiries from mas
Slide 21: Media Content Topics in FY26 3Q
MEDIA CONTENT メディアコンテンツ Topics in FY26 3Q Net sales 502 million yen YoY +156 million yen Sales increased as a result of distributing the movie Starting this term, the Media Content Unit integrating both the advertising and publishing "劇場版すとぷり はじまりの物語 businesses was launched. Through this integration
Slide 22: Sports Topics in FY26 3Q
SPORTS スポーツ Topics in FY26 3Q Net sales 2,187 million yen YoY +337 million yen The Sports Unit achieved record-high quarterly sales in 3Q and continues to perform strongly. New Japan Pro-Wrestling ・"サンセイアールアンドディ presents WRESTLE KINGDOM 20 in 東京ドーム 棚橋弘至引退" (Jan 4, 2026) drew 46,913 attendees (Sold O
Slide 23: Sports Future Outlook
SPORTS スポーツ Future Outlook FY26 4Q: Scheduled to hold NJPW's largest event of FY26 4Q: STARDOM’s largest event of the the first half, 《 DOMINION 6.14 in OSAKA-JO HALL》 year, 「ミツカン フルーティス presents ALL STAR GRAND QUEENDOM 2026」 「サンセイアールアンドディ presents WRESTLE KINGDOM 20 in 東京ドー On April 26, 2026, STARD
Slide 24: Upward Revision of Consolidated Performance Forecasts for FY26
Upward Revision of Consolidated Performance Forecasts for FY26 ©BUSHI 24
Slide 25: Upward Revision of Consolidated Performance Forecasts for FY26
Upward Revision of Consolidated Performance Forecasts for FY26 Previous performance Revised +/- Amount FY2026 Q3 forecast Forecast (Full year) (Full year) Cumulative Results Compared to the Progress rate Progress rate previous forecast 42,356 million 56,000 million 56,500 million +500 million Net Sa
Slide 26: Press Release: Bushiroad Redefines Mission, Vision, and Value
Press Release March 2, 2026 Bushiroad Redefines Mission, Vision, and Value Moving into our next growth phase, driven by our LIVE-MIXED ENTERTAINMENT vision Bushiroad redefined its mission, vision, and value with an eye on sustainable growth and further improvement of corporate value. <Background> Bu
Slide 27: Press Releases: Borrowing of Funds; Acquisition of Shares from Subsidiary
Press Release April 21, 2026 Notice Concerning Borrowing of Funds April 1, 2026 The Company hereby announces that, at the meetings of its Board of Directors held on Notice Concerning Acquisition of April 6, April 14, and April 20, 2026, it resolved to borrow a total of 10 billion yen, as Shares from
Slide 28: Appendix
Bsusniroap Appendix
Slide 29: Bushiroad's Core Focus: LIVE-MIXED ENTERTAINMENT
Bushiroad’s Core Focus: LIVE-MIXED ENTERTAINMENT Creating daily touchpoints through retail TCG operations that produce the very venues stores, events, and prize promotions for play Pro-Wrestling tours delivering IP expansion merging music concerts and heat and power directly to various stage plays r
Slide 30: Project Concept: LIVE-MIXED ENTERTAINMENT
LIVE-MIXED ENTERTAINMENT ~An example of BanG Dream! Project~ Project Concept The novelty and uniqueness of combining voice actresses with a girls’ band, along with the energy generated by live music performances. Expand across multiple channels to maximize engagement and excitement TCG Digital Game
Slide 31: Disclaimer
Disclaimer This material has been prepared based on the information available to the Company at the time of its preparation. The Company offers no guarantee of its realization. Furthermore, please note that the materials include financial information based on past financial statements or the like th