Artifex Mundi Sa · GPW:ART

Artifex Mundi Sa — Q3 2025 Earnings Presentation

25 slides from Artifex Mundi Sa's earnings presentation, Nov 18, 2025

  1. Slide 1: Investor Presentation

    INVESTOR PRESENTATION WARSAW, 11/18/2025

  2. Slide 2: Introduction

    Introduction

  3. Slide 3: Basic information about Artifex Mundi

    Basic information about Artifex Mundi COMPANY PROFILE SELECTED MARKET INFORMATION Developer and publisher of video games ISIN PLARTFX00011 19 years of experience in the video game market Number of shares 11.939.992 120 employees and regular subcontractors Market Cap (2) 155 million PLN Price/earning

  4. Slide 4: Key events

    Key events

  5. Slide 5: 9M 2025 at a glance

    9M 2025 at a glance SALES UNDER PRESSURE FROM EXTERNAL FACTORS Less favorable macro conditions (a weak USD) and market conditions (rising competition in the advertising market) offset the positive impact of growth in Unsolved KPIs on the Company’s results. 74.6 million PLN FINAL STRETCH FOR UNSOLVED

  6. Slide 6: F2P segment

    Ai artirex MUNDI F2P segment

  7. Slide 7: Free-to-play in 9M 2025

    Free-to-play in 9M 2025. SEGMENT REVENUES BY GAME (MLN PLN) Σ 72,2 Σ 70,7 SALES RESULTS 71,7 70,3 70.7 million PLN segment revenues (a decrease of 2.1%) Q3 2024 Q3 2025 41.2 million PLN player acquisition costs Unsolved Rest (2.5% year-over-year increase.) FIRST SEGMENT MARGIN* 29.5 million PLN firs

  8. Slide 8: Commercialization of Unsolved

    Commercialization of Unsolved UNSOLVED - MONTHLY PLAYER ACQUISITION REVENUES AND COSTS (MLN PLN) 8,8 9,0 8,7 8,6 8,6 8,5 8,0 7,9 7,8 7,9 7,9 7,8 7,6 7,7 7,6 7,7 7,3 7,4 6,9 7,1 6,6 6,9 5,6 5,4 4,9 5,2 4,5 4,5 4,6 4,4 4,6 4,2 3,9 4,2 3,9 4,2 4,0 4,2 3,7 3,5 3,5 3,1 Jan-25 Feb-25 Mar-25 Apr-25 May-25

  9. Slide 9: Unsolved in 9M 2025

    Unsolved in 9M 2025. KEY EVENTS UNSOLVED REVENUES – STRUCTURE (MILLION PLN) Continued development of the Unsolved project metagame; Expanding the content with 8 new adventures, 3,9 3,9 to a total of 56; 4,9 4,6 4,1 4,6 Localization expanded by 18 new languages, to a total of 39; 3,5 7,3 Implementati

  10. Slide 10: Unsolved Metagame

    Unsolved Metagame METAGAME DEVELOPMENT PLAN October 2025 – completion of work on the Alpha version; Q1 2026 – completion of work on the Beta version; Q2 2026 – gradual rollout and A/B tests; Q3 2026 – full rollout of the Unsolved version with the metagame; From Q3 2026 – KPI optimization and further

  11. Slide 11: Unsolved – where are we?

    Unsolved – where are we? Idea Soft Launch Scaling Revenue peak Maturity Low-cost mode Revenue User Acquisition WWW.ARTIFEXMUNDI.COM 11

  12. Slide 12: Unsolved's Potential

    Unsolved's Potential WHERE DO WE STAND COMPARED TO REFERENCE GAMES Unsolved game is still in the early development stage; No. 5 in its category lifetime (despite not having a metagame layer) with more than a 3x gap in LTV for countries in the Tier 1 group; Strong potential in terms of lifetime insta

  13. Slide 13: New RPG game

    New RPG game Alpha Beta Soft Launch Hard-Launch PROJECT SCHEDULE AND ITS EXECUTION 9 months in 2025 – continued work on the game's Alpha version; Early 2026 – completion of the Alpha version, title reveal, start of marketing efforts; First half of 2026 – conduct the final tests of the game; Q4 2026

  14. Slide 14: HOPA segment

    bh Ge és j PA segment

  15. Slide 15: HOPA in 9M 2025

    HOPA in 9M 2025. KEY EVENTS SEGMENT SALES BY PLATFORM (MLN PLN) Commercialization in zero investment mode; Lower sales are a consequence of, among other things, the life cycle of games currently on sale and the lack of Σ 6,0 new game releases. 2,3 Σ 3,7 1,2 2,1 1,3 1,6 1,2 Q3 2024 Q3 2025 PC Mobile

  16. Slide 16: Financial results

    FiaRTIFEX MUNDI Financial results

  17. Slide 17: Selected financial data

    Selected financial data Financial results In thousands PLN Q3 2025 Q3 2024 Change Q3 2025 Q3 2024 Change Sales revenue: 21 800 26 176 (17%) 74 585 78 325 (5%) Lower revenues due to market conditions 1 (higher UA costs) and the appreciation of the Polish zloty against the major settlement 1 Free-to-p

  18. Slide 18: Perspectives for Q4 2025

    JL ARTIFEX MUNDI Perspectives for O4 2025

  19. Slide 19: Results - October 2025

    ARTIFEX MUNDI Results - October 2025. (MLN PLN) 8,2 8,5 7,3 Challenging macroeconomic conditions and the 4,3 4,2 3,6 market environment are negatively affecting the monetization of Unsolved’s commercial potential X 2023 X 2024 X 2025 and the company’s overall results. Revenue from Sales First Margin

  20. Slide 20: Outlook for Q4 2025

    Outlook for Q4 2025. Revenue from the commercialization of Unsolved is under pressure due to, Artifex Mundi revenue among other things, macroeconomic factors (including USD weakening); revenues from the commercialization of the other titles are also lower. Probable year-on-year decline in spending,

  21. Slide 21: Please contact us

    Please contact us ir@artifexmundi.com Błażej Dowgielski b.dowgielski@makmedia.pl +48 692 823 744

  22. Slide 22: Additional slides

    Fi artirex MUNDI Additional slides

  23. Slide 23: Investments in the player base

    Investments in the player base MODEL COMMERCIALIZATION OF UNSOLVED IN A SINGLE COHORT OF PLAYERS (SAMPLE DATA) UA – HOW DOES IT WORK FOR US? We acquire users based on predictive models; We optimize ROAS, i.e., the ratio of LTV to CPI; Target ROAS is fixed—we adjust campaign scale to current advertis

  24. Slide 24: Investing in the player base

    Investing in the player base DISTRIBUTION OF SINGLE-MONTH REVENUE BY AGE DISTRIBUTION OF REVENUE COHORT ACQUISITION MONTH (SAMPLE DATA) This month’s revenue comes from player cohorts 30% acquired over a period of 2+ years; In the sample month, 50-60% of revenue may 25% come from player cohorts older

  25. Slide 25: Investing in the player base

    Investing in the player base RISING COST OF ACQUIRING PLAYERS Per-player acquisition cost increases as UA scales. Improving LTV is essential for scaling. We maximize scale at any given moment for a given LTV. WWW.ARTIFEXMUNDI.COM 25

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