Spin Master Corp · TSX:TOY

Spin Master — Q1 2025 Earnings Presentation

21 slides from Spin Master's earnings presentation, May 1, 2025

  1. Slide 1: Q1 2025 Supplemental Information

    Q1 2025 Supplemental Information

  2. Slide 2: Disclaimer

    Disclaimer This presentation of Spin Master Corp. (“Spin Master” or “the Company”) contains certain statements, other than statements of historical fact, which constitute “forward-looking information” within the meaning of applicable securities laws, including the Securities Act (Ontario). Such stat

  3. Slide 3: Reimagining Everyday Play

    Reimagining Everyday Play Leading Global Children’s Entertainment Company with a Diversified Multi-platform Portfolio. TOYS ENTERTAINMENT DIGITAL GAMES VISION Be a global leader in Be a leading global Create exceptional Toys by creating play creator of children’s digital play experiences that spark

  4. Slide 4: Three Creative Centres

    Three Creative Centres Toys Entertainment Spin Master Entertainment creates With distribution in over 100 countries, Spin Master is best known for and produces compelling award-winning brands PAW Patrol®, Bakugan®, Kinetic Sand®, Air Hogs®, multiplatform content, through its Melissa & Doug®, Hatchim

  5. Slide 5: Q1 2025 Highlights

    YoY Revenue $359.3M 13.6% Q1 2025 Net Loss ($24.5M) $30.3M Highlights Adjusted Net Loss1 Operating Loss ($12.0M) ($22.1M) $7.5M $39.7M Adjusted EBITDA1 $21.6M $3.0M Adjusted EBITDA Margin1 6.0% 10bps Cash provided by operating activities $24.8M $0.5M Free Cash Flow1 ($10.8M) (10.2M) Diluted EPS ($0.

  6. Slide 6: Tariff Impact Summary

    Tariff Impact Summary Spin Master Revenue 85% 15% Entertainment Toy & Digital Games 50% 50% U.S. Rest of World 45%** 55%* Sourced from Vietnam, Sourced from China India, Mexico, etc. 27.5% 22.5% of Toy COGS of Toy COGS Over 55%1 @ 145% Tariff @ 10% Tariff of Spin Master revenue not impacted by chang

  7. Slide 7: Tariff Mitigation Strategies

    Tariff Mitigation Strategies Procurement Supply Chain Manage inventory globally by Move more production for the U.S. moving non-tariffed inventory from market out of China for the second other regions to meet U.S. demand. half of 2025 and beyond. Implement different shipping methodologies to minimiz

  8. Slide 8: Toy Gross Product Sales and Revenue by Creative Centre

    Toy Gross Product Sales1 and Revenue by Creative Centre Q1 2025 vs. Q1 2024 Toys Toys Spin Master +18.8% +20.9% +13.6% as reported as reported as reported +20% +22% +14.6% in constant currency1 in constant currency1 in constant currency1 313.7 273.7 Entertainment Digital Games 264.1 359.3 US$ millio

  9. Slide 9: Gross Profit and Gross Margin

    Gross Profit and Gross Margin Gross Profit ($) Gross Margin1 (%) 470bps -180bps as reported as reported 195 195 Q1 2025 Q1 2025 177 157 56 54.2 54.2 49.5 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 2025 2024 2025 2024 2025 2024 2025 2024 GROSS PROFIT ADJ. GROSS PROFIT2,3 GROSS MARGIN ADJ. GROSS MARGIN2,3 1. Gross margi

  10. Slide 10: Key P&L Financial Metrics

    Key P&L Financial Metrics (in US$ millions) Q1 Q1 % Change 2025 2024 as reported Selling, General and Administrative Expenses 195.3 197.7 (1.2%) (“SG&A”) Adjusted SG&A1 186.1 173.6 7.2% Depreciation and amortization 12.2 15.0 (18.7%) (Cost of sales) Depreciation and amortization 17.1 19.8 (13.6%) (E

  11. Slide 11: Key Balance Sheet and Cash Flow Metrics

    Key Balance Sheet and Cash Flow Metrics (in US$ millions) March 31, March 31, December 31, 2025 2024 2024 Capital Allocation Cash 152.7 205.5 233.5 During Q1 2025, repurchased and cancelled subordinate voting shares: Trade receivables, net 312.2 285.9 499.4 $21.7M (1,157,099 shares) Other receivable

  12. Slide 12: Toys Highlights

    Q1 2025 YoY $313.7M Toys Toy Gross Product Sales1 18.8% Highlights Toy Revenue $273.7M 20.9% Toys Operating Loss ($50.6M) $40.2M Toys Operating Margin (18.5%) 2160bps Toys Adjusted EBITDA1 ($20.5M) $12.0M Toys Adjusted EBITDA Margin1 (7.5%) 690bps 1. Non-GAAP financial measure or ratio. The composit

  13. Slide 13: Toy Gross Product Sales

    Toy Gross Product Sales1,2 Q1 2025 vs. Q1 2024 Toy Gross Product Sales1 increased by 18.8% to $313.7M Preschool, Outdoor Wheels & Action Activities, Games Infant & Toddler & Puzzles and Dolls and Plush & Interactive +16.0% +61.2% +63.1% -9.9% 1. Non-GAAP financial measure or ratio. The composition,

  14. Slide 14: Geographic Spin Master Point-of-Sale Metrics

    Geographic Spin Master Point-of-Sale1 ("POS") Metrics Q1 2025 vs. Q1 2024 Global2 US3 Int. (ex. US)4 -6% -8% -3% 1. Point-of-Sale represents the value of retail sales, as measured at the point where the customer is purchasing and sales tax is applied. 2. Source: Circana, LLC, Retail Tracking Service

  15. Slide 15: Entertainment Highlights

    Q1 2025 Entertainment Highlights YoY Entertainment Revenue $37.8M (13.7%) v Entertainment Operating Income $25.9M ($2.7M) Entertainment Adjusted Operating Income1 $26.1M ($3.0M) Entertainment Operating Margin 68.5% 320bps Entertainment Adjusted Operating Margin1 69.0% 260bps 1. Non-GAAP financial me

  16. Slide 16: Slide 16

  17. Slide 17: Digital Games Highlights

    Q1 2025 Digital Games Highlights YoY Digital Games Revenue $47.8M 3.9% v Digital Games Operating Income $8.2M ($5.0M) Digital Games Adjusted Operating Income1 $9.5M ($5.7M) Digital Games Operating Margin 17.2% (1150bps) Digital Games Adjusted Operating Margin1 19.9% (1310bps) 1. Non-GAAP financial m

  18. Slide 18: Digital Games - Q1 Financial Results

    Digital Games – Q1 Financial Results Revenue Adj. Operating Income1 (US$ millions) (US$ millions) 51 48 46 48 22 19 15 10 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 2022 2023 2024 2025 2022 2023 2024 2025 1. Non-GAAP financial measure or ratio. The composition, usefulness and quantitative reconciliations for each such

  19. Slide 19: Monthly Active Users

    Monthly Active Users1 ("MAU") Active Subscriptions2 Ages In App 6+ Purchase Total Subscriptions Q1 2025 Average MAU Ending MAU Q1 2025 Q1 2025 Ages 2-5 ~ 488k3 ~55M ~58M Subscription +13% vs. 430k Q1 2024 -5% (~3M users) +6% (~3M users) vs Q1 2024 vs Q1 2024 1. Monthly Active Users (MAU) represents

  20. Slide 20: Digital Games Portfolio

    Digital Games Portfolio LIVE GLOBALLY1 LIMITED RELEASE / TESTING2 IN APP PURCHASES SUBSCRIPTIONS 1. Live service updates planned across the portfolio in coming months/quarters. 20 ©2025 Spin Master. All Rights Reserved. 2. Available in select markets to test KPIs around; Acquisition, Engagement, and

  21. Slide 21: CSR at Spin Master

    CSR at Spin Master Our Environment Our Product CSR Vision We are committed to minimizing As a leading children’s Reimagining Everyday Play the impact of our operations on the entertainment company, we are planet to ensure we help protect committed to producing safe, high- for Future Generations the

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