Slide 1: Q2 2025 Supplemental Information
Q2 2025 Supplemental Information
Slide 2: Disclaimer
Disclaimer This presentation of Spin Master Corp. (“Spin Master” or “the Company”) contains certain statements, other than statements of historical fact, which constitute “forward-looking information” within the meaning of applicable securities laws, including the Securities Act (Ontario). Such stat
Slide 3: Reimagining Everyday Play
Reimagining Everyday Play Leading Global Children’s Entertainment Company with a Diversified Multi-platform Portfolio. TOYS ENTERTAINMENT DIGITAL GAMES VISION Be a global leader in Be a leading global Create exceptional Toys by creating play creator of children’s digital play experiences that spark
Slide 4: Three Creative Centres
Three Creative Centres Toys Entertainment Spin Master Entertainment creates With distribution in over 100 countries, Spin Master is best known for and produces compelling award-winning brands PAW Patrol®, Bakugan®, Kinetic Sand®, Air Hogs®, multiplatform content, through its Melissa & Doug®, Hatchim
Slide 5: Q2 & YTD 2025 Highlights
Q2 2025 YTD 2025 Revenue $400.7M $760.0M 2025 Net Loss ($46.5M) ($71.0M) Q2 & YTD Adjusted Net Loss1 ($7.4M) ($19.4M) Highlights Operating Loss ($52.4M) ($74.5M) Adjusted EBITDA1 $28.7M $50.3M Adjusted EBITDA Margin1 7.2% 6.6% Cash provided by operating activities $26.1M $50.9M Free Cash Flow1 ($15.
Slide 6: Toy Gross Product Sales and Revenue by Creative Centre Q2
Toy Gross Product Sales1 and Revenue by Creative Centre Q2 2025 vs. Q2 2024 Toys Toys Spin Master -3.6% -5.5% as reported as reported -2.7% as reported -3.9% -5.7% in constant currency1 in constant currency1 Q2 2025 -3.2% in constant currency1 384.7 Q2 2024 371.0 340.9 322.3 US$ millions Entertainme
Slide 7: Toy Gross Product Sales and Revenue by Creative Centre YTD
Toy Gross Product Sales1 and Revenue by Creative Centre YTD 2025 vs. YTD 2024 Toys Toys Spin Master +5.5% +5.1% as reported as reported +4.4% as reported +5.8% +5.3% in constant currency1 in constant currency1 YTD Q2 2025 +4.5% YTD Q2 2024 in constant currency1 684.7 648.8 596.0 760.0 728.2 US$ mill
Slide 8: Gross Profit and Gross Margin
Gross Profit and Gross Margin Gross Profit ($) Gross Margin1 (%) +400bps +440bps -190bps -180bps as as as as reported reported reported reported 405 405 401 Q2 2025 YTD 2025 Q2 2025 YTD 2025 356 55.1 54.3 53.3 53.3 52.4 52.4 224 210 200 210 48.9 48.4 Q2 YTD YTD Q2 Q2 YTD YTD Q2 Q2 YTD YTD Q2 Q2 YTD
Slide 9: Key P&L Financial Metrics
Key P&L Financial Metrics (in US$ millions) (in US$ millions) Q2 Q2 % Change YTD YTD % Change 2025 2024 as reported 2025 2024 as reported Selling, General and Administrative Expenses 221.0 200.3 10.3% 416.3 398.0 4.6% (“SG&A”) Adjusted SG&A1 196.6 187.5 4.9% 382.7 361.1 6.0% Depreciation and amortiz
Slide 10: Key Balance Sheet and Cash Flow Metrics
Key Balance Sheet and Cash Flow Metrics (in US$ millions) June 30, June 30, December 31, 2025 2024 2024 Capital Allocation Cash 128.0 154.6 233.5 YTD 2025, repurchased and cancelled subordinate voting shares: $32.2M Trade receivables, net 355.9 315.7 499.4 (1,793,731 shares) Other receivables1 61.9
Slide 11: Toys Highlights
2025 Q2 2025 YTD 2025 Q2 & YTD Toys Toy Gross Product Sales1 $371.0M $684.7M Highlights Toy Revenue $322.3M $596.0M Toys Operating Loss ($39.7M) ($90.3M) Toys Operating Margin (12.3%) (15.2%) Toys Adjusted EBITDA1 ($0.7M) ($21.2M) Toys Adjusted EBITDA Margin1 (0.2%) (3.6%) 1. Non-GAAP financial meas
Slide 12: Toy Gross Product Sales Q2 2025
Toy Gross Product Sales1 Q2 2025vs. Q1 2025 vs.Q1Q2 2024 2024 Toy Gross Product Sales1 decreased by 3.6% to $371.0M Preschool, Outdoor Wheels & Action Activities, Games Infant & Toddler & Puzzles and Dolls and Plush & Interactive +12.1% -39.5% +17.3% -31.7% 1. Non-GAAP financial measure or ratio. Th
Slide 13: Toy Gross Product Sales YTD 2025
Toy Gross Product Sales1 YTD 2025 vs. YTD 2024 Toy Gross Product Sales1 increased by 5.5% to $684.7M Preschool, Outdoor Wheels & Action Activities, Games Infant & Toddler & Puzzles and Dolls and Plush & Interactive +13.8% +18.7% +33.3% -23.4% 1. Non-GAAP financial measure or ratio. The composition,
Slide 14: Geographic Spin Master Point-of-Sale Metrics
Geographic Spin Master Point-of-Sale1 ("POS") Metrics $POS Change YoY – Q2 & YTD 2025 Global2 US2 Int. (ex. US)2 8.1% 7.4% 5.6% 1.6% 0.3% -0.3% Q2 YTD Q2 YTD Q2 YTD 2025 2025 2025 2025 2025 2025 1. Point-of-Sale represents the value of retail sales, as measured at the point where the customer is pur
Slide 15: Entertainment Highlights
2025 Q2 & YTD Entertainment Highlights Q2 2025 YTD 2025 Entertainment Revenue $32.1M $69.9M v Entertainment Operating Income $15.7M $41.6M Entertainment Adjusted Operating Income1 $17.7M $43.8M Entertainment Operating Margin 48.9% 59.5% Entertainment Adjusted Operating Margin1 55.1% 62.7% 1. Non-GAA
Slide 16: Delivering Family Entertainment Franchises
Delivering Family Entertainment Franchises
Slide 17: Digital Games Highlights
2025 Q2 & YTD Digital Games Highlights Q2 2025 YTD 2025 Digital Games Revenue $46.3M $94.1M v Digital Games Operating Loss ($15.5M) ($7.3M) Digital Games Adjusted Operating Income1 $7.7M $17.2M Digital Games Operating Margin (33.5%) (7.8%) Digital Games Adjusted Operating Margin1 16.6% 18.3% 1. Non-
Slide 18: Digital Games – Q2 Financial Results
Digital Games – Q2 Financial Results Revenue Adj. Operating Income1 (US$ millions) (US$ millions) 40 41 35 46 10 13 6 8 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 2022 2023 2024 2025 2022 2023 2024 2025 1. Non-GAAP financial measure or ratio. The composition, usefulness and quantitative reconciliations for each such m
Slide 19: Monthly Active Users
Monthly Active Users1 ("MAU") Active Subscriptions2 Ages In App 6+ Purchase Total Subscriptions Average MAU Ending MAU Q2 2025 Q2 2025 Q2 2025 ~54M ~57M ~ 479k3 +12% vs. 426k Q2 2024 -5% (~3M users) -6% (~4M users) vs Q2 2024 vs Q2 2024 Ages Subscription 2-5 1. Monthly Active Users (MAU) represents
Slide 20: Tariff Mitigation Strategies
Tariff Mitigation Strategies Procurement Supply Chain Move more production for the Manage inventory globally U.S. market out of China for the by moving non-tariffed inventory second half of 2025 and beyond. from other regions to meet U.S. demand. Implement different shipping methodologies to minimiz
Slide 21: Sourcing Summary
Sourcing Summary As at April 30, 2025 Spin Master Revenue 85% 15% Entertainment Toy & Digital Games 50% 50% U.S. Rest of World 45% 55%* Sourced from Vietnam, Sourced from China India, Mexico, etc. 27.5% 22.5% of Toy COGS of Toy COGS Over 55%1 exposed to Tariff exposed to Tariff of Spin Master revenu
Slide 22: CSR at Spin Master
CSR at Spin Master Our Environment Our Product CSR Vision We are committed to minimizing As a leading children’s Reimagining Everyday Play the impact of our operations on the entertainment company, we are planet to ensure we help protect committed to producing safe, high- for Future Generations the