Replay available

Roblox Corporation (RBLX) Q3 2025 Earnings Call

Roblox Corporation (NYSE: RBLX) Q3 2025 earnings conference call, held 2025-10-30. Replay captured from the company's public earnings webcast.

Thu, October 30, 2025 at 8:30 AMendedReplay
Roblox Corporation (RBLX) Q3 2025 Earnings Call

Investor webinar replay

Latest press releases

Companies on this event

Featured Presenters

Stephanie Notany

Head of Investor Relations

David Bazzucchi

Co-founder and Chief Executive Officer

Naveen Chopra

Chief Financial Officer

Matthew Cost

Analyst, Morgan Stanley

Brian Peets

Analyst, BMO Capital Markets

Eric Sheridan

Analyst, Goldman Sachs

Jason Basnet

Analyst, Citigroup

Kerry Carpenter

Analyst, JP Morgan

Ken Gorelsky

Analyst, Wells Fargo

Benjamin Black

Analyst, Deutsche Bank

Omar Dusokhi

Analyst, Bank of America

Clark Lampin

Analyst, BTIG

Replay transcript excerpt

Thank you. Stephanie Notany, you may now begin your conference. Thanks, Kate. Good morning, everyone. Thank you for joining our Q&A session to discuss Roblox's Q3 2025 results. With me today is Roblox co-founder and CEO, David Bazzucchi, and our Chief Financial Officer, Naveen Chopra. Our shareholder letter, SEC filings, supplemental slides, and a replay of today's call can be found on our investor relations website. Our commentary today may include forward-looking statements, which are subject to risk, uncertainties, and assumptions that could cause actual results to differ materially from those described in our forward-looking statements. A description of these risk, uncertainties, and assumptions are included in our SEC filings, including our most recent reports on Form 10-K and Form 10-Q. You should not rely on our forward-looking statements as predictions of future events. We disclaim any obligation to update these statements except as required by law. During this call, we will also discuss certain non-GAAP financial measures. Reconciliations between GAAP and non-GAAP metrics can be found in our shareholder letter and supplemental slides. With that, I'll turn it over to Dave. Thank you, Stephanie. Good morning, and thank you for joining us today. A year ago, At RDC, we shared the goal of capturing 10% of the global gaming content market. We'd like to report that we've made tremendous progress. We estimate now that 3.2% of global gaming bookings or revenue is going through Roblox, and that's up from 2.3% last year. Our platform and our creator ecosystem is healthier than it has ever been. Similarly to Q2, in Q3, we saw strength both across the platform with both existing and new experiences on the platform. The number of experiences that have more than 10 million...

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