Slide 1: 1Q FY2025 Presentation Material
B/ ee @A CyberAgent. 1Q FY2025 Presentation Material October to December 2024 Januar. 'y 29,2025 ENGLISH
Slide 2: Forward-looking statement
[Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and unc
Slide 3: Contents
0. Contents 1. Financial Summary (October - December 2024) 2. Forecast 3. Media & IP Business 4. Internet Advertisement Business 5. Game Business 6. Medium to Long-Term Strategy 7. References 2
Slide 4: FY25 Q1 Financial Summary
FY25 Q1 Financial Summary October - December 2024 3
Slide 5: FY2025 Q1 Financial Summary by segment
1. Financial Summary FY2025 Media & IP and Ad business revenue delivered double digit growth. Increase Sales : 203.8 billion yen up 5.6% YoY Q1 FY2025 off to a good start. Increase OP : 8.3 billion yen up 32.1% YoY Strong sales made up of layers. Increase Sales : 55.6 billion yen up 10.5% YoY Media
Slide 6: Consolidated Sales 203.8 billion yen (up 5.6% YoY)
1. Financial Summary [Consolidated Sales] 215.1 203.8 YoY 193.0 +5.6% 195.6 204.4 192.2 191.1 190.3 185.2 Strong sales achieved 24.9% of business 179.7 171.0 172.1 176.2 171.7 forecast. 163.4 167.5 Q1 203.8 billion yen (up 5.6% YoY) 129.1 131.0 120.8 115.6 112.8 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1
Slide 7: Consolidated OP 8.3 billion yen (up 32.1% YoY)
1. Financial Summary [Consolidated OP] 44.5 OP is on upward trend. 26.8 25.8 25.7 Q1 8.3 billion yen (up 32.1% YoY) 21.0 19.8 18.7 13.2 12.4 10.3 8.3 YoY 8.5 7.7 8.2 +32.1% 6.2 7.0 5.5 5.9 5.3 Billion Yen 1.4 -1.2 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q FY2020 FY2021 FY2022 FY
Slide 8: SG&A Expenses 45.6 billion yen
1. Financial Summary [SG&A Expenses] 50.0 2.5 45.6 44.3 44.4 43.7 43.2 40.4 40.4 40.4 11.6 39.8 45.6 billion yen 10.7 12.5 37.8 11.2 Q1 37.1 37.1 10.2 11.2 1.4 9.3 9.6 (up 4.4% YoY, down 8.6% QoQ ) 34.6 10.2 11.1 1.4 2.6 8.5 2.8 1.2 1.1 30.6 30.8 7.7 2.2 1.7 29.7 9.4 8.1 2.5 2.7 28.9 2.0 2.2 2.5 2.5
Slide 9: No. of Employees 7,922 at end of December
1. Financial Summary 7,922 [No. of Employees] 7,878 7,850 11 11 12 499 7,390 482 489 7,374 7,336 7,241 12 10 10 13 432 445 457 416 6,682 6,563 6,406 6,472 14 13 14 13 380 7,922 at the end of December. 368 352 365 Total headcount was 5,595 5,733 5,815 12 5,911 13 2,969 2,955 2,972 2,818 12 394 (incre
Slide 10: Financial Summary [PL]
1. Financial Summary [PL] million yen FY2025 Q1 FY2024 Q1 YoY FY2024 Q4 QoQ Net Sales 203,842 193,075 5.6% 204,412 -0.3% Gross profit 53,979 50,019 7.9% 55,913 -3.5% SG&A expenses 45,678 43,734 4.4% 50,002 -8.6% Operating income 8,301 6,284 32.1% 5,910 40.4% Operating margin 4.1% 3.3% 0.8pt 2.9% 1.2
Slide 11: Financial Summary [BS]
1. Financial Summary [BS] End of End of End of Unit: million yen YoY QoQ Dec. 2024 Dec. 2023 Sept. 2024 Current assets 371,160 342,589 8.3% 362,363 2.4% (Cash deposits) 205,583 184,763 11.3% 210,041 -2.1% Fixed assets 153,766 126,033 22.0% 158,005 -2.7% Total assets 524,972 468,681 12.0% 520,417 0.9
Slide 12: FY2025 Forecast
FY2025 Forecast October 2024 - September 2025 11
Slide 13: Forecast: 820 billion yen sales, 42 billion yen OP
2. Forecast 8,880 Committed to increasing sales and profits for medium to long-term FY2025 1580 Sales ¥820B 7,880 Committed to revenue and profit growth 1380 Media & IP business to turn positive 6,880 1180 5,880 0 820 billion yen (up 2.1% YoY) 980 Sales 1380 4,880 0 42 billion yen (up 0.4% YoY) 780
Slide 14: Forecast progress rate
2. Forecast [Forecast] The first quarter, which tends to be slow, is off to a good start. FY2025 Forecast Progress rate Sales 203.8B 24.9% 820B Progress rate Operating profit 8.3B 19.8% 42B 0% 25% 50% 75% 100% *1 Unit: billion yen FY2025 Forecast FY2025 Q1 Progress FY2024 YoY Net *Sales 820 203.8 24
Slide 15: Media & IP
@A CyberAgent. Media & IP
Slide 16: Media & IP Quarterly Sales 55.6 billion yen
3. Media & IP Business 55.6 [Quarterly Sales] YoY +10.5% 50.3 52.1 49.9 47.9 47.7 Strong sales made up of multi layers. 41.5 39.1 39.6 Q1 55.6 billion yen (up 10.5% YoY) 33.6 35.4 36.2 31.0 28.3 25.3 25.1 24.3 22.5 18.5 17.8 16.6 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4
Slide 17: Media & IP Quarterly OP 1.4 billion yen
3. Media & IP Business [Quarterly OP] FY2020 FY2021 FY2022 FY2023 FY2024 FY2025 OP increased significantly 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 1.4 driven by loss reduction of ABEMA. Q1 1.4 billion yen (+2.2 billion yen YoY) 0.5 -0.1 0.2 Billion Yen -0.07 -0.7 -0.7 -1.4 -1.
Slide 18: ABEMA weekly active users growth
3. Media & IP Business [ABEMA] Anime and mixed martial arts programs brought more weekly active users (WAUs) than the last New Year holiday, the offseason for many sports. WAU Growth FIFA World Cup 303,000 million 252,500 million 20.79 million 202,000 million WAU * 151,500 million 101,000 million 5
Slide 19: Anime is the most popular content on ABEMA
3. Media & IP Business [ABEMA] Anime is the most popular content among ABEMA’s various lineup. Linear On-demand Other 6% Other Drama 19% 9% Shogi Mahjong News Linear 30% News On-demand Anime viewing 13% viewing 12% 38% 54% 46% Sports Special program Anime (Including Dating reality shows) 19% 21% 33%
Slide 20: IP Business: Accelerate production and investment in anime
3. Media & IP Business [IP Business] Accelerate production and investment in anime. CyberAgent Group Original IPs 1 2 3 4 5 6 7 8 Anime coming in 2025 Lead manager 9 10 11 12 13 Movie Anime Anime Released on Jan 17 coming in summer 2025 coming in 2025 * Copyrights are stated on the last page. 19
Slide 21: IP business expanding since ABEMA's launch
3. Media & IP Business [IP Business] IP business has been expanding gradually since ABEMA’s launch. In January 2025, an anime production company CA Soa, Inc. is founded. 2016 2023 2024 2025 Cygames Pictures, Inc. Anime Business Animation AI Lab Founding Unit Establishment Establishment Project Start
Slide 22: Leveraging group synergy on creating and monetizing IPs
3. Media & IP Business We will leverage our group synergy on creating and monetizing IPs with ABEMA at the center. Creating IPs Monetizing IPs Planning/Production Game Entertainment/Event Entertainment Business Unit Movie/Drama アニメ&IP事業本部 アニメ&IP事業本部 ※ Anime Ads Anime & IP アニメ&IP事業本部 Business Unit アニ
Slide 23: Internet Advertisement
@A CyberAgent. Internet Advertisement
Slide 24: Internet Ad Quarterly Sales 117.7 billion yen
4. Internet Advertisement Business 117.7 YoY [Quarterly Sales] +11.8% 105.3 112.1 111.5 105.4 104.0 107.3 99.5 100.2 Sales grew double digit driven by new client 97.0 92.3 95.6 acquisition. 87.8 82.2 80.6 81.8 76.5 Q1 117.7 billion yen (up 11.8% YoY) 67.3 72.7 64.3 64.9 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q
Slide 25: Internet Ad Quarterly OP 6.0 billion yen
4. Internet Advertisement Business [Quarterly OP] 7.23 7.47 6.72 6.01 YoY OPM remains at around 5%. 6.19 5.66 +6.1% 5.70 5.74 5.66 5.90 5.97 5.75 6.0 billion yen (up 6.1% YoY) 5.20 Q1 4.99 5.05 5.00 4.93 4.74 4.52 4.50 3.87 9.2% 8.4% 9.0% 7.4% 7.0% 7.5% 7.7% 5.4% 5.1% YoY 6.4% 6.5% OP 6.1% 6.2% 5.5%
Slide 26: Maximize Advertising Effectiveness
4. Internet Advertisement Business [Competitive Advantage] CyberAgent brings high advertising effectiveness through operation and technological capability utilizing AI. Operation Capability × Technological Capability AI CyberAgentLM Creative VLM Maximize Advertising Effectiveness 25
Slide 27: Game
@A CyberAgent. Game 26
Slide 28: Game Quarterly Sales 38.2 billion yen
5. Game Business [Quarterly Sales] 92.3 76.4 69.0 67.1 63.9 Sales decline due to slowdown of released 62.1 58.3 games despite successful new games’ 54.8 performance. 45.0 46.2 44.8 44.9 42.3 38.2 Q1 38.2 billion yen (down 15.1% YoY) 40.9 YoY 39.0 38.8 -15.1% 36.7 35.2 33.7 29.9 Billion Yen 1Q 2Q 3Q
Slide 29: Game Quarterly OP 3.3 billion yen
5. Game Business [Quarterly OP] 44.2 28.1 YoY change of OP decreased slightly. 23.2 21.3 Q1 3.3billion yen (down 4.1% YoY) 18.2 17.1 15.2 12.1 10.4 9.8 7.5 7.4 5.1 5.2 3.4 5.1 3.3 YoY 4.2 -4.1% 2.4 Billion Yen -0.1 1.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q * Quarterly OP : Y
Slide 30: Upcoming games: more than six new games in FY2025
5. Game Business [Upcoming games ] Plans to release more than six new games in FY 2025 * including international versions. FY2024 FY2025 FY2026 onward English version Owned IP 1. Console-Dec.2023 5. Console - Aug.2024 7. Mobile/PC - Spring 2025 10. Mobile - Release date TBD 13. Console-Release date
Slide 31: Medium to Long-Term Strategy
Medium to Long-Term Strategy 30
Slide 32: Media & IP business to drive profitability in FY2025
6. Medium to Long-Term Strategy Media & IP business to drive profitability in FY2025 Build a high-profit business model by strengthening the IP business Before FY 2024 FY 2025 onward 1. Media 1. Media & IP Upfront Investment Aim to produce globally successful IPs 2. Internet 2. Internet Advertisemen
Slide 33: Aiming to be a company with medium to long-term supporters
Aiming to be a company with medium to long-term supporters
Slide 34: Reference
@A CyberAgent. Reference
Slide 35: Reference: Purpose
7. Reference_ Purpose * Purpose is established in October 2021. 34
Slide 36: Integrated Report CyberAgent Way 2024
Integrated Report CyberAgent Way 2024 This year's report features an interview with two Outside Directors regarding the succession plan, which began in 2022. In addition, Koichi Watanabe, Representative Integrated Report Director of Cygames, Inc., talks about future prospects. The growth strategies
Slide 37: Copyrights of IP and Game Business
Copyrights of IP Business page19 1 Granblue Fantasy: © Cygames, Inc. Granblue Fantasy The Animation: © Anime Granblue Fantasy production committee 2 Umamusume: Pretty Derby: © Cygames, Inc. Umamusume: Pretty Derby the Movie: The Door to a New Era:©2024 Theater version “Umamusume: Pretty Derby: The D